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The King of Fighters XIII/King/Combos

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The King of Fighters XIII

OverviewStrategyDataCombos

Notation

Legend

(3) = The number of hits needed to Drive Cancel
DC = Drive Cancel
HD = HD Activate
HDC = Hyper Drive Cancel
SC = Super Cancel
CH = Counter Hit
MC = Max Cancel
dmg: damage
mg: meter/stock gain (any percentage over 100% is one full meter)
opmg: opponents meter/stock gain

Starters

A.) st.B, df+D, (special move) <-- Most common

B.) cr.B, cr.A, df+D, (special move)

C.) cr.B, st.A, df+D, (special move)

D.) cr.B, st.B, df+D, (special move) <-- Most common

E.) cl.C, df+D, (special move)

F.) cl.D, df+D, (special move) <-- Most common

G.) cr.Bx2, st.B, df+D, (special move) <-- Most common

Be sure to learn how to do these before you begin to add specials to them. You can also add an jump attack to these as well. The damage values for the combos listed below are from the combo starter (with a jump attack) that gives it the maximum amount of damage. You can add any of the above combo starters that begins with a low attack (ex. cr.Bx2, st.B, df+D, etc) but keep in mind that the damage will be slightly lowered. Any specific combo listed that cannot connect with any of the combo starters will be noted.


Non-HD Combos

Midscreen Combos

No Stock, No Drive Gauge -

- j.D, cl.D, df+D, hcb+B, s.C = 284 dmg, 45% mg, 45% opmg

  • Jump D must be landed deep
  • st.B can be used instead of s.C if needed

- j.D, cl.D, df+D, hcb+D = 275 dmg, 45% mg, 45% opmg


No Stock, 1+ Drive Gauge -

- j.D, cl.D, df+D, dp+B/D (DC), hcb+B, hcb+D = 354 dmg, 75% mg, 60% opmg


1 Stock, No Drive Gauge -

- j.D, cl.D, df+D, dp+BD = 293 dmg, 20% mg, 50% opmg

- j.D, cl.D, df+D, qcf~qcf+K = 350 dmg, 20 mg, 50% opmg

- j.D, cl.C, df+D, qcf+BD, hcb+D = 374 dmg, 45% mg, 50% opmg


1 Stock, 1+ Drive Gauge -

- cl.C/cr.C, df+D, hcb+D (DC), qcf+BD, hcb+D = 354 dmg

  • Cannot fully connect using combo starter F.

- j.D, cl.D, df+D, dp+K (DC), hcb+B, qcfx2+B = 397 dmg

  • without j.D and using cl.C or cr.C instead of cl.D the damage is 353.

- j.C, cl.C, df+D, qcf+BD, hcb+D (DC), qcf+B = 415 dmg

- j.C, cl.C, df+D, qcf+BD, hcb+D (DC), qcf+B, hcb+D = 484 dmg

  • must be started 3/4 away from the corner

1 Stock, 2 Drive Gauge -

- j.D, df+D, dp+K (DC), dp+BD (DC), hcb+B, hcb+D = 363 dmg


2 Stocks, No Drive Gauge -

- j.D, cl.D, df+D, qcf+BD, qcfx2+B/D = 436 dmg

  • using s.C or cr.C brings the damage to 443, but using st.D is easier to connect with.

- j.D, cl.D, df+D, qcfx2+AC = 405 dmg

  • df+D must be canceled late


2 Stocks, 1+ Drive Gauge -

- j.D, cl.D, df+D, dp+B/D (SC), qcfx2+AC = 490 dmg

- j.D, cl.C, df+D, hcb+D (DC), qcf+BD, qcfx2+D = 507 dmg

  • replace s.C with st.D, the damage is 495

Corner Combos

REMEMBER: You can switch out j.C for j.D or cl.C for cl.D in any of these combos but the damage will be slightly lower.

No Stock, No Drive Gauge -

j.D, cl.D/cl.C, df+D, hcb+D = 275 dmg

j.D, cl.D, df+D, hcb+B, st.C = 277 dmg

j.C, cl.D/cl.C, df+D, hcb+B, dp+B/D = 306 dmg


No Stock, 1+ Drive Gauge -

j.C, cl.C, df+D, hcb+B, dp+B/D, (DC) hcb+B, hcb+D = 379 dmg


No Stock, 2 Drive Gauge -

j.C, cl.C, df+D, hcb+B, dp+B/D, (DC) hcb+B, dp+B/D (DC), hcb+B, dp+B/D = 408 dmg


1 Stock, No Drive Gauge -

j.D, cl.C, df+D, hcb+B, qcfx2+A/C = 370 dmg

j.D, cl.C, df+D, qcf+BD, qcf+B, hcb+D = 416 dmg


1 Stock, 1+ Drive Gauge -

j.C, cl.C, df+D, hcb+B, dp+B/D, (DC), qcf+BD, qcf+B, dp+B/D = 429 dmg

j.D, cl.C, df+D, hcb+B, dp+B/D, (DC) hcb+B, qcf+B, qcfx2+A/C = 429 dmg

j.D, cl.C, df+D, hcb+B, dp+B/D (DC), qcf+BD, qcf+B, qcf+B, cr.C = 439 dmg

j.D, cl.C, df+D, hcb+D (DC), qcf+BD, qcf+B, hcb+D = 481 dmg


1 Stock, 2 Drive Gauge -

j.D, cl.D, df+D, hcb+B, dp+K (DC), hcb+B, dp+K (DC), hcb+B, qcf+B, qcfx2+A/C = 456 dmg

j.C, cl.C, df+D, hcb+D (DC), qcf+BD, (run) dp+K (DC), hcb+B, hcb+D = 503 dmg


2 Stocks, No Drive Gauge -

j.D, cl.D, df+D, qcf+BD, qcf+B, qcfx2+K = 471 dmg

j.D, cl.D, df+D, hcb+D, qcfx2+AC = 536 dmg


2 Stocks, 1+ Drive Gauge -

j.D, cl.D, df+D, hcb+B, dp+K (DC), hcb+B, qcfx2+K qcfx2+P = 484 dmg

j.D, cl.D, df+D, qcf+BD, qcf+B, hcb+D (1st hit only) (DC), qcf+BD, qcf+B, hcb+D = 538 dmg

j.D, cl.D, df+D, hcb+B, dp+B/D (DC), hcb+B, hcb+D, qcfx2+AC = 560 dmg


2 Stocks, 2 Drive Gauge -

j.D, cl.D, df+D, hcb+B, dp+K (DC), hcb+B, dp+K (DC), hcb+B, hcb+D, qcfx2+AC = 588 dmg

j.D, cl.D, df+D, hcb+D (DC), qcf+BD, qcf+B, hcb+D (1st hit only) (DC), qcf+BD, qcf+B, qcf+D, hcb+D = 609 dmg


3 Stocks, No Drive Gauge -

j.D, cl.D, df+D, qcf+BD, qcf+B, hcb+D, qcfx2+AC = 628 dmg


3 Stocks, 1+ Drive Gauge -

j.C, cl.C, df+D, qcf+BD, qcf+B, hcb+D (1) (DC), qcf+BD, qcf+B, qcfx2+K = 610 dmg

j.C, cl.C, df+D, hcb+D (DC), qcf+BD, qcf+B, hcb+D, qcfx2+AC = 701 dmg


3 Stocks, 2 Drive Gauge -

j.C, cl.C, df+D, hcb+D (DC), qcf+BD, qcf+B, hcb+D (1) (DC), qcf+BD, qcf+B, qcfx2+K = 658 dmg


4 Stock, 2 Drive Gauge -

j.C, cl.C, df+D, hcb+D (DC), qcf+BD, qcf+B, hcb+D (1) (DC), qcf+BD, qcf+B, qcf+D, hcb+D, qcfx2+AC = 829 dmg


HD Combos

Midscreen / Anywhere

2 Stocks

(1) j.C, cl.D, df+D [HD] cl.D, df+D, hcb+D (2) (DC), qcf+BD, qcfx2+D = 522 dmg

(2) j.C, cl.D, df+D [HD] cl.D, hcb+B (2), (HDC) qcbx2+BD = 523 dmg

Corner

2 Stocks

(1) j.C, cl.D, df+D [HD] cl.D, [dp+K, [HDC] hcb+B]×3, dp+K [HDC], qcbx2+BD = 626 dmg

(2) j.C, cl.D, df+D [HD] cl.D, [dp+K, [HDC] hcb+B]×4, hcb+D, qcfx2+AC = 689 dmg


3 Stocks

(1) j.C, cl.D, df+D [HD] cl.D (1), df+D, [dp+K, [HDC] hcb+B]×3, dp+K [HDC], qcf+BD, qcf+Bx3, qcfx2+AC = 704 dmg

(2) j.C, cl.D, df+D [HD] cl.D (1), df+D, [dp+K, [HDC] hcb+B]×4, qcfx2+B, qcfx2+AC = 746 dmg

(3) j.C cl.D, df+D [HD] cl.D, df+D, hcb+D (2), (HDC) qcf+B+D, (run up a little), [dp+K, [HDC] hcb+B]x3, hcb+D, qcfx2+A+C = 775 dmg (807 dmg if you use cl.C instead of cl.D)


The King of Fighters XIII

OverviewStrategyDataCombos

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The King of Fighters XIII
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