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The King of Fighters XIII/Mature/Combos

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The King of Fighters XIII

OverviewStrategyDataCombos

Notation

Legend

(3) = The number of hits needed to Drive Cancel
DC = Drive Cancel
HD = HD Activate
HDC = Hyper Drive Cancel
SC = Super Cancel
CH = Counter Hit
MC = Max Cancel


Non-HD Combos

0 Stock

No Stock, No Drive Gauge -

-cr.Bx2, st.B, qcb+Px3 = 197 dmg

-j.C, st.C, qcb+Px3 = 269 dmg

No Stock, 1+ Drive -

-j.C, st.C, qcb+Px3, (DC) qcb+D, qcb+B, qcb+B, st.C = 373 dmg

  • must be started midscreen to the corner

-cr.Bx2, st.B, qcb+Px3, (DC) qcb+D, qcb+B, qcb+B, st.C = 282 dmg

  • mid-screen to corner only

1 Stock

1 Stock, No Drive Gauge -

-j.C, st. C, qcb+BD, st. C, qcb+Px3 = 430 dmg

1 Stock, 1+ Drive Gauge -

-j.C, st.C, qcb+Px3, (DC) qcb~hcf+K = 368 dmg

-cr.Bx2, st.B, qcb+Px3, (DC) qcb hcf+K = 267 dmg

-cr.Bx2, st.B, qcb+ACx4, (DC) qcb+D, st.C, qcb+Px3 = 379 dmg

-st.C, qcb+ACx4, (DC), qcb+D, qcb+B, qcb+B, st.C = 458 dmg

  • mid-screen to corner to connect all hits

-j.C, st.C, qcb+ACx4, (DC) qcb+D, s.C, qcb+Px3 = 484 dmg

-j.C, st.C, qcb+BD, s.C, qcb+Px3, [DC] qcb+D, qcb+B, qcb+B, s.C = 506 dmg

-qcb+D, st.C, qcb+BD, st.C, qcb+Px3 (DC), qcb+D, qcb+Px3 = 550 dmg

  • mid-screen to corner to connect all hits

2 Stocks

2 Stock, No Drive Gauge -

-j.C, st.C, qcb+BD, st.C, qcb+BD, st.C, qcb+Px3 = 540 dmg


HD Combos

1 Stock

(1) St.C HD st.C qcb+ACx5 DC qcb+D qcb+B qcb+B DC DP+A~A(delay the hit)land qcb+C (1-2 hits)DC qcb+D delayed qcb+C(1-2 hits) DC qcb+D qcb+Cx3 DC DP+A~A(delay the hit) land qcb+Cx3 st.C reset 667 dmg + a little meter build at the end.

2 Stocks

(1) st.C, (HD) st.C, qcb+Px3 (DC), qcb+D, qcb+B, qcb+B (HDC) dp+A, A, qcb+B, qcb+B (HDC) dp+A, qcb+B (HDC), Neo Max = 708 dmg

(2) St.C HD st.C qcb+Cx3 DC qcb+D qcb+B qcb+B DC DP+A~A(delay the hit)land qcb+C (1-2 hits)DC qcb+D delayed qcb+C(1-2 hits) DC qcb+D qcb+Cx3 MC qcbhcf+AC 718 dmg

3 Stocks

(1) j.C, st.C, (HD) st.C, qcb+Px3, (DC) qcb~hcf+K, (MC) qcb~hcf+AC = 638 dmg

(2) j.C, st.C, (HD) st.C, qcb+Px3, (DC) qcb+D, qcb~hcf+K, qcb~hcf+AC = 724 dmg

(3) St.C HD st.C qcb+Cx3 DC qcb+D qcb+B qcb+B DC DP+A~A(delay the hit)land qcb+C (1-2 hits)DC qcb+D delayed qcb+C(1-2 hits) qcfqcf+A (wait till last hit) MC Neomax 816 dmg

(4) St.C HD st.C qcb+ACx5 DC qcb+D qcb+B qcb+B DC DP+A~A(delay the hit)land qcb+C (1-2 hits)DC qcb+D delayed qcb+C(1-2 hits) DC qcb+D qcb+Cx3 MC Neomax 842

4 Stocks

(1) St.C HD st.C qcb+ACx5 DC qcb+D qcb+B qcb+B DC DP+A~A(delay the hit)land qcb+C (1-2 hits)DC qcb+D delayed qcb+C(1-2 hits) DC qcb+D qcbhcf+B/D MC Neomax 904 dmg

(2) St.C HD st.C qcb+ACx5 DC qcb+D qcb+B qcb+B DC DP+A~A(delay the hit)land qcb+C (1-2 hits)DC qcb+D qcfqcf+A/C (wait till last hit) MC Neomax 900 dmg(WAY easier than the above combo)

5 Stocks

(1) St.C qcb+BD link st.C HD st.C qcb+ACx5 DC qcb+D qcb+B qcb+B DC DP+A~A(delay the hit)land qcb+C (1-2 hits)DC qcb+D qcfqcf+A/C (wait till last hit) MC Neomax 953 dmg

(2) St.C qcb+BD link st.C HD st.C qcb+ACx5 DC qcb+D qcb+B qcb+B DC DP+A~A(delay the hit)land qcb+C (1-2 hits)DC qcb+D delayed qcb+C(1-2 hits) DC qcb+D qcbhcf+B/D MC Neomax 961 dmg


The King of Fighters XIII

OverviewStrategyDataCombos

Navigation

The King of Fighters XIII
System

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Characters