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The King of Fighters XIII/Robert Garcia/Combos

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The King of Fighters XIII

OverviewStrategyDataCombos

Notation

Legend

(3) = The number of hits needed to Drive Cancel
DC = Drive Cancel
HD = HD Activate
HDC = Hyper Drive Cancel
SC = Super Cancel
CH = Counter Hit
MC = Max Cancel


Non-HD Combos

Midscreen

No Stock, No Drive Gauge

1.) cr. B, cr. A, f+B, dp+C =188 dmg


2.) cr. B, cr. A, f+B, f+A, dp+C (2 hits) = 203 dmg *Note: Robert must be close at the start of this combo in order to get both hits of dp+C.


3.) cr. B, cr. A, f+B, hcf+K = 207 dmg

  • Note: Robert's most effective BNB with no stock and no drive. It builds the most meter and drive at 35% of 1 meter and 20% of 1 drive Also, Robert can go to a 3-frame safe jump, if he immediate hyper jumps forward toward the opponent. cl. C, f+B, hcf+K builds more meter and drive by about 5% for each component. Robert should be very close to the opponent for this combo to be most effective. If he is not close at the start of the combo, Robert might whiff hcf+K and receive full punishment.


4.) cr. B (x2), db~f+B = 121 dmg


5.) cl. D (2 hits), db~f+D (2 hits) = 212 dmg

  • Note: This combo is like Takuma's cl. C, f+B, db~f+D combo. The player should immediately hold db at the start of Robert's cl. D and release it at after the 2nd hit of cl. D makes contact on the opponent.


6.) Far C, qcf+P = 141 dmg *Note: Far C whiffs on all crouching opponents. Also far C will whiff against Chin's particular recovery animation after he's hit while standing.


No Stock, 1 Drive Gauge

1.) cr. B, cr. A, f+B, dp+C (2 hits), (DC in air) qcb+D, dp+A = 282 dmg


2.) cl. C, f+B, dp+C (2 hits), (DC in air) qcb+D, dp+C = 311 dmg


1 Stock, No Drive Gauge

1.) cr. B, cr. A, f+B, f+A(1 hit) , qcf hcb+A/C = 302 dmg


2.) cr. B(x2), St. A, f+B, qcf hcb+A/C = 306 dmg

  • Note: St. A whiffs on crouching opponents.


3.) cl. D, db~f+BD, dp+C = 327 dmg

  • Note: db~f+BD whiffs on crouching opponents when they are at mid-screen. Robert's db~f+BD will fully hit crouching opponents when they are the corner.


4.) Far C, qcf hcb+A/C = 285 dmg

  • Note: Far C whiffs on crouching opponents.


1 Stock, 1 Drive Gauge

1.) cr. B, cr. A, f+B, f+A (1 hit), dp+C(1 hit), (SC) qcf hcb+A/C = 343 dmg


2.) cr. B, cr. A, f+B, dp+A, (DC) qcf+A, f hcf+C = 354 dmg


3.) cr. B, cr. A, f+B, f+A (1 hit), dp+C, (DC in air) qcb+B, dash, dp+AC = 352 dmg


4.) cr. B, cr. A, f+B, f+A (1 hit), dp+C, (DC in air) qcb+BD, dash, dp+C = 359 dmg


5.) cl. C, f+B, dp+A, (DC) qcf+A, db~f+BD, dp+C = 424 dmg


6.) cl. D (2 hits), db~f+BD, dp+A, (DC) qcf+A, db~f+D (2 hits) = 423 dmg

  • Note: db~f+BD whiffs on crouching opponents.


7.) Far C, qcf+A/C, (SC) f,hcf+C = 321 dmg

  • Note: Far C whiffs on crouching opponents.


2 Stock, No Drive Gauge

1.) cr. B (x2), st. A, f+B, qcf hcb+AC = 394 dmg

  • Note: St. A whiffs on crouching opponents.


2.) cl. C, f+B, f+A (1 hit), qcf hcb+AC = 411 dmg


3.) hcf+BD, qcf hcb+A/C = 264 dmg


4.) Far C, qcf hcb+AC = 379 dmg

  • Note: Far C whiffs on crouching opponents.


2 Stock, 1 Drive Gauge

1.) cr. B, cr. A, f+B, f+A (1 hit), dp+C (SC), qcf~hcb+AC = 425 dmg


2.) Far C, qcf+A/C, (SC) qcf hcb+AC = 439 dmg

  • Note: Far C whiffs on crouching opponents.


3.) cl.C, f+B, f+A (1 hit), dp+C (2 hits),(DC in air) qcb+D qcf~hcb+AC = 528 dmg


4.) hcf+BD, qcf+ A,(SC) qcf hcb+A/C = 309 dmg


5.) cl. D (2 hits), db~f+BD, dp+A, (DC) qcf+A, f,hcf+C = 482 dmg

  • Note: db~f+BD whiffs on crouching opponents.


6.) cl. C, f+B, f+A (1 hit), dp+A, (DC) qcf+A, qcf hcb+AC = 500 dmg


7.) cl. D (2 hits), db~f+BD, dp+A, (DC) qcf+A, db~f+BD, qcb b+B, dp+C = 539 dmg


3 Stock, No Drive Gauge

1.) cl. D (2 hits), db~f+BD, qcf hcb+AC = 514 dmg

  • Note: For this particular combo, db~f+BD whiffs on crouching opponents, except when they are at the corner.


2) j. BD, (short hop) j. C, air qcb+BD, db~f+BD, dp+AC = 476 dmg

  • Note: (deep shot hop) j. D, (short hop) j. C combo will not work on crouching opponents.


6.) hcf+BD, qcb b+D, qcf hcb+AC = 378 dmg


3 Stock, 1 Drive Gauge

1.) cr. B, cr. A, f+B, dp+A, (DC) qcf+A, db~f+BD, qcb b+B, qcf hcb+AC = 583 dmg


2.) cl. C, f+B, dp+A, (DC) qcf+A, db~f+BD, qcb b+BD, qcf hcb+A/C = 587 dmg

  • Note: This combo should start 3/4 of the stage away from the corner to complete this combo.


3 Stock, 2 Drive Gauge (Neomax)

1.) cr. B(x2 to x3), qcf hcb+BD = 463 dmg with cr. B(x2)/ 467 dmg with cr. B(x3)


2.) Far C, qcf hcb+BD = 507 dmg

  • Note: Far C whiffs on crouching opponents.


3.) cl. C, f+B, qcf hcb+BD = 517 dmg


Corner

No Stock, 1 Drive Gauge

1.) cr. B, cr. A, f+B, f+A (1 hit), dp+C (2 hits), (DC in air) qcb+D, qcf+A, dp+C = 353 dmg


2.) cl. C, f+B, f+A (1 hit), dp+C (2 hits), (DC in air) qcb+D, qcf+A, dp+C = 391 dmg


3.) cr. B(x2 to x3), db~f+B, (DC in air) qcb+B/D, dp+C = 261 dmg with cr. B(x2)/ 275 dmg with cr. B(x3)


1 Stock, No Drive Gauge -

1.) cr. B, cr. A, f+B, hcf+BD, qcf+A, dp+A(x2)= 270 dmg


2.) cl. C, f+B, hcf+BD, qcf+A, dp+A(x2)= 311 dmg


3.) (deep shot hop) j. D, (short hop) j. C, air qcb+BD, qcf+A, dp+C = 386 dmg

  • Note: (deep shot hop) j. D, (short hop) j. C combo will not work on crouching opponents.


4.) hcf+BD , qcf+A, dp+A(x2) = 229


1 Stock, 1 Drive Gauge -

1.) cr. B, cr. A, f+B, f+A (1 hit) , dp+C (2 hits), (DC in air) qcb+D, qcf hcf+A/C = 390 dmg


2.) cl. C, f+B, f+A (1 hit), dp+C (2 hits), (DC in air) qcb+D, qcb b+BD, qcf+A, dp+C = 466 dmg


2 Stock, No Drive Gauge

1.) hcf+BD, qcf+A, f,b,f+BD, dp+A = 278 dmg


2 Stock, 1 Drive Gauge -

1.) cr.B (x2 to x3), db~f+B, (DC in air) qcb+BD, db~f+BD, (instant air) qcb b+B, dp+C = 453 dmg


2.) cl. C, f+B, f+A (1 hit), dp+C (2 hits), (DC in air) qcb+D, qcb b+BD, db~f+BD, qcf+A, dp+C = 541 dmg


3.) hcf+BD, qcf+ A, dp+A(x2),(SC) qcf hcb+A/C = 369 dmg


3 Stock, No Drive Gauge -

1.) Far C , qcf+AC, qcf hcb+AC = 477 dmg *Note: Far C whiffs on crouching opponents.


2.) cl. C, f+B, f+A (1 hit), qcf+AC, qcf hcb+AC = 496 dmg


3.) (deep shot hop) j. D, (short hop) j. C, air qcb+BD, db~f+BD, qcf hcb+A/C = 538 dmg *Note: (deep shot hop) j. D, (short hop) j. C combo will not work on crouching opponents.


3 Stock, 1 Drive Gauge -

1.) cl. C, f+B, f+A (1 hit), dp+C (2 hits), (DC in air) qcb+D, qcb b+BD, qcf+A, qcf hcb+AC = 632 dmg


2.) (corner) hcf+BD, qcf+ A, dp+A(x2),(SC) qcf hcb+AC = 439 dmg


HD Combos

Starters

A.) cr. B, cr. A, f+B -> HD Activate

B.) cr. B (x2) -> HD Activate

C.) cl. C, f+B -> HD Activate

0 Stock

(1) (corner) -> BC (HD Activate), cl. C, dp+C (2 hits), (HDC in air) qcb+D, db~f+B, (HDC in air) qcb+D, dp+C (1 hit), (HDC) qcf+A, dp+A, (HDC in air) whiff qcb+B/D, dp+C (1 hit), (HDC) qcf+A, dp+A, (HDC) f,b,f+B/D = A.) 604 dmg, B.) 610 dmg, C.) 664 dmg


(2) (mid stage or 3/4 pf the stage away from the corner) -> BC (HD Activate), cl. C, dp+C (2 hits), (HDC in air) qcb+D, dp+A. (HDC) qcf+A, db~f+D (2 hits), (HDC in air) qcb+D, dp+A, (HDC in air) whiff qcb+B/D, dp+C (1 hit), (HDC) qcf+A, dp+C = A.) 554 dmg, B.) 564 dmg, C.) 618 dmg


1 Stock

(1) (corner) -> BC (HD Activate), cl. C, dp+C (2 hits), (HDC in air) qcb+D, db~f+B, (HDC in air) qcb+D, dp+C (1 hit), (HDC) qcf+A, dp+A, (HDC in air) whiff qcb+B/D, dp+C (1 hit), (HDC) qcf+A, dp+C (1 hit), (HDC) qcf hcb+A/C = A.) 660 dmg, B.) 666 dmg, C.) 720 dmg


(2) (mid stage or 3/4 pf the stage away from the corner) -> BC (HD Activate), cl. C, dp+C (2 hits), (HDC in air) qcb+D, dp+A. (HDC) qcf+A, db~f+D (2 hits), (HDC in air) qcb+D, dp+A, (HDC in air) whiff qcb+B/D, dp+C (1 hit), (HDC) qcf+A, (HDC) qcf hcb+A/C = A.) 652 dmg, B.) 656 dmg, C.) 710 dmg


2 Stocks

(1) -> BC (HD Activate), cl. C, f+B, dp+C (2 hits), (HDC in air) qcb+D, dp+A, (HDC) qcf hcb+BD = A.) 599 dmg, B.) 605 dmg, C.) 659 dmg


(2) (corner) -> BC (HD Activate), cl. C, dp+C (2 hits), (HDC in air) qcb+D, db~f+B, (HDC in air) qcb+D, dp+C (1 hit), (HDC) qcf+A, dp+A, (HDC in air) whiff qcb+B/D, dp+C (1 hit), (HDC) qcf+A, dp+A, (HDC) qcf hcb+BD = A.) 761 dmg, B.) 767 dmg, C.) 821 dmg


(3) (mid stage or 3/4 pf the stage away from the corner) -> BC (HD Activate), cl. C, dp+C (2 hits), (HDC in air) qcb+D, dp+A. (HDC) qcf+A, db~f+D (2 hits), (HDC in air) qcb+D, dp+A, (HDC in air) whiff qcb+B/D, dp+C (1 hit), (HDC) qcf+A, (HDC) qcf hcb+BD = A.) 753 dmg, B.) 757 dmg, C.) 811 dmg


3 Stocks

(1) -> BC (HD Activate), cl. C, f+B, dp+C (1 hit), (HDC) qcf+A, (HDC) qcf hcf+A/C, (Neo Max Cancel) qcf hcb+BD = A.) 734 dmg, B.) 750 dmg, C.) 804 dmg


(2) (corner) -> BC (HD Activate), cl. C, dp+C (2 hits), (HDC in air) qcb+BD, db~f+D (2 hits), (HDC in air) qcb+D, dp+C (1 hit), (HDC) qcf+A, dp+A, (HDC in air) whiff qcb+B/D, dp+C(1 hit), (HDC) qcf+A, dp+A, (HDC) qcf hcb+BD = A.) 810 dmg, B.) 820 dmg, C.) 874 dmg


(3) (mid stage or 3/4 pf the stage away from the corner) -> BC (HD Activate), cl. C, dp+C (2 hits), (HDC in air) qcb+D, dp+A. (HDC) qcf+A, db~f+D (2 hits), (HDC in air) qcb+D, dp+C (1 hit), (HDC) f,b,f+BD, (HDC) qcf hcb+BD = A.) 817 dmg, B.) 814 dmg, C.) 868 dmg


4 Stocks

(1) -> BC (HD Activate), cl. C, f+B, dp+C (1 hit), (HDC) dp+AC (1 hit), (HDC) qcf hcf+A/C, (Neo Max Cancel) qcf hcb+BD = A.) 759 dmg, B.) 777 dmg, C.) 831 dmg


(2) (corner) -> BC (HD Activate), cl. C, dp+C (2 hits), (HDC in air) qcb+BD, cl. C kara-cancel/whiff cancel into qcf+A/C, dp+C (1 hit), (HDC) qcf+A, dp+A, (HDC in air) whiff qcb+B/D, dp+C(1 hit), (HDC) qcf+A, f,b,f+BD, (HDC) qcf hcb+BD = A.) 868 dmg, B.) 869 dmg, C.) 923 dmg


(3) (mid stage or 3/4 pf the stage away from the corner) -> BC (HD Activate), cl. C, dp+C (2 hits), (HDC in air) qcb+D, dp+A. (HDC) qcf+A, db~f+BD, qcb b+D, dp+C,(HDC) qcf+A, f,b,f+BD, dp+A, (HDC) qcf hcb+BD = A.) 868 dmg, B.) 871 dmg, C.) 925 dmg


HD combos starting with hcf+BD

1 Stock

(corner) hcf+BD, qcb,ub+BC(air HD bypass), [dp+C, (HDC)qcf+A, dp+A, (HDC in air) whiff qcb+B/D]x3, dp+C = 413 dmg


2 Stocks

(corner) hcf+BD, qcb,ub+BC(air HD bypass), [dp+C, (HDC)qcf+A, dp+A, (HDC in air) whiff qcb+B/D]x2, dp+C (1 hit), (HDC) qcf+A, dp+C (1 hit), (HDC) qcf hcb+A/C = 514 dmg


3 Stocks

(1)(corner) hcf+BD, qcb,ub+BC(air HD bypass), [dp+C, (HDC)qcf+A, dp+A, (HDC in air) whiff qcb+B/D]x2, dp+C (1 hit), (HDC) qcf+A, dp+C (1 hit), (HDC) qcf hcb+BD = 615 dmg


(2)hcf+BD, qcb,ub+BC(air HD bypass), qcf hcb+BD = 416 dmg


4 Stocks

(1)(corner) hcf+BD, qcb,ub+BC(air HD bypass), [dp+C, (HDC)qcf+A, dp+A, (HDC in air) whiff qcb+B/D]x2, dp+C (1 hit), (HDC) f,b,f+BD, dp+A, (HDC) qcf hcb+BD = 685 dmg


(2)(mid stage) hcf+BD, qcb,ub+BCD(air HD bypass), db~f+BD, qcf+A, [dp+C, (HDC)qcf+A, dp+A, (HDC in air) whiff qcb+B/D]x2, dp+C, (HDC) qcf hcb+A/C = 573 dmg


(3) hcf+BD, qcb,ub+BCD(air HD bypass), db~f+D (2 hits), (HDC in air) qcf hcb+BD = 479 dmg

The King of Fighters XIII

OverviewStrategyDataCombos

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The King of Fighters XIII
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