Benimaru Move Metadata

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Move Damage Stun Startup On Guard Remarks
cl.A 25 3 5 +3
cr.A 25 3 6 +3
st.A 25 3 5 +3
j.A 45 3 5 -
h.A 40 3 5 -
cl.B 30 3 6 -1
cr.B 30 3 4 +1
st.B 30 3 6 -1 Good fast poke
j.B 45 3 5 -
h.A 40 3 5 -
cl.C 70 7 5 -4
cr.C 70 7 7 -4
st.C 80 7 6 -5
j.C 72 7 6 -
h.C 70 7 6 -
cl.D 80 7 5 -3
cr.D 80 7 6 -8
st.D 80 7 12 -2 Good range, avoids lows
j.C 70 7 7 -
h.C 68 7 7 -
st.CD 75 10 12 +3
j.CD 90 8 9 -
h.CD 80 8 8 -
Jackknife 65 6 21 -6
Flying Drill 25 4 16 - +1~4 on guard
Catch and Shoot 100 0 1 - Follow up possible in corner
Flying Knee Drop 125 0 1 - Hard knockdown
GCCD 4 0 13 -15
A Raijin ken 35 2 19 -3
C Raijin ken 35 2 14 -7
Air Raijin ken 35 1 13 - Guard at lowest point in air +6
Iaido Kick 45 10 6,5 -15 D Iaido Kick has startup of 5
Iaido Kick Follow-up 1 40 4 - -
Iaido Kick Follow-up 2 50 8 - -37
B Super Inazuma Kick 60 8 4 -30 Close
D Super Inazuma Kick 100 8 6 -41 Close
Benimaru Collider 13 0 1 - 22 frames on entire motion for whiff
Benimaru Lancer 70 6 22 0
EX Raijin ken 110 0 14 - Guard on lowest point +45
EX Air Raijin ken 50 0 14 -
EX Iaido Kick 60 0 3 -7 Can link from cr.B
EX Iaido Kick Follow-up 1 40 0 14 -
EX Iaido Kick Follow-up 2 40 0 - -37
EX Super Inazuma Kick(1) 100 0 4 - Close
EX Super Inazuma Kick(2~3) 50 0 - 36
EX Benimaru Collider 100 0 1 - 30 frames on entire motion for whiff
EX Benimaru Lancer 150 0 33 -3
Raikouken(1) 35 0 46(17) - Freeze frames 29
Raikouken(2~4) 35 0 - -
Raikouken(5) 60 0 - -18
Rolling Thunder(1) 0 0 34(5) - Freeze frames 29
Rolling Thunder(2~15) 13 0 - -33
EX Raikouken(1) 27 0 34(5) - Freeze frames 29
EX Raikouken(2-9) 27 0 - -
EX Raikouken(10) 70 0 - -27
Raiohken(1) 50 0 63(12) -
Raiohken(2~12) 50 0 - 40


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