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Shen Woo (XIII)

24 bytes added, 04:31, 4 January 2013
Standing
===Standing===
'''s.A:''' 25 damage, cancelable cancel-able & chainablechain-able, hits mid. A very quick, nice ranged jab. Good for stopping hops. Whiffs on crouching opponents, so be careful using it up close. 3+ frames on block.
'''s.B:''' 30 damage, hits mid. A boot aimed at the lower mid-section. It is not cancellable cancel-able out of anything, but you can chain it from other light normals. A good poke at close range, and you will be confirming this kick into HD activation sometimes. -1 frame on block.
'''s.C:''' 70 damage, cancelablecancel-able, hits mid. This gut punch is one of the few starters to many of his combos. It's quick, safe on block (-1 frame), but you will need to learn how to properly hit confirm this into his f+B or else you will missing out on good potential damage from a phat combomany of his combos.
'''far C:''' 80 damage, super cancelablecancel-able, hits mid. This is another good punch that you will be using to stop incoming hops. It even has autoguard auto-guard which will catch some hop attacks at the right time. The range is fairly long too. You will be using this poke pretty often at range -7 frames on block but you will be out of their range before most characters can do anything.
'''s.D:''' 70 80 damage, cancel-able, hits mid. A sort Sort of a round kick that's high knee aimed at the midsectionchin. Unfortunately it isn't cancellable into anything, so it can It would be sort of best to use s.C over this kick because s.C is much faster (by a risk frame though) and is safer on block. But if you are personally more used to poke with using this attackthan s. The range is fairly long so C for combos, it won't get you can end some juggles with thiskilled. -9 12 frames on block..
'''far D:''' 80 70 damage, cancelable, hits mid. Sort A sort of a high knee round kick that's aimed at the chinmidsection. It would Unfortunately it isn't cancellable into anything, so it can be best sort of a risk to use s.C over poke with this kick because sattack.C is much faster (by a frame though) and The range is safer on block. But if fairly long so you are personally more used to using can end some juggles with this attack than s.C for combos, it won't get you killed. -12 9 frames on block.
===Crouching===

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