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The King of Fighters 2002 UM/Iori Yagami

1,415 bytes added, 16:31, 3 February 2013
Special Moves
* Ground fireball
'''Deadly Flower ''' - (qcb + A/C) * This is one of Iori's most useful special move. Iori slides forward quickly slashing away with his cufflinks (or forearms or whatever) then hammers the opponent the ground violently. When done in succession it provides 3 hits and a hard knockdown. The light punch versions of the rekkas are a bit more safe on block than the heavy punch versions because the amount of space created between Iori and the opponent, while Iori is pretty in their face during the heavy punch rekkas. Some characters moves can still punish him on block if they have a move that is fast enough and has enough distance to reach him, no matter what punch version of the rekkas you use. There is also an open vulnerable gap between the 2nd and 3rd rekka (which knocks them down) so try not to end your blockstrings on the last rekka hit. On hit contact, the damage between the light and heavy punch is the same, while the hard knockdown of the light punch rekkas sends the opponent much farther away than the heavy punch version, which can provide many different okizeme wake-up options for you.'''Combo Advice:''' Many of Iori's cancel-able normals can combo into his rekkas but be sure to know and understand that the light normals can only connect into his light punch rekkas, while his close and crouching C can connect into his heavy punch rekkas. Look in the combo section for more details. * Hard, untechable knockdown. 
* Can be used up to 3 times in a row
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