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Shen Woo (XIII)

2,745 bytes added, 22:14, 29 March 2017
Character Matchups
[[Image:Shenxiiimoves.png]]
 
[http://www.youtube.com/watch?v=JaCn7T8EQv4 Shen's Move List Video ]
{| border="1" align="center" style="font-size:90%"
'''(EX) = qcf+AC'''
- Drive/Super CancelableCancel-able
- Hit Detection: Mid
'''Gekiken (Charged) = (qcf+C)''' hold for 2 seconds - Fully charged C version mimicks his DM with a DM flash and does 20% damage if it connects. It has a deceivingly good vertical hitbox and crumples opponent upon connection. Guarding a fully charged punch leads to only taking away 50% on majority of the cast, while taking 40% on characters like Ralf, Clark, Daimon, etc.
- Drive/Super CancelableCancel-able
- Hit Detection: Mid
'''∟ Kanyuu Ryugeki = (qcf+A)''' - Second part of the Fuku Tora Geki. This move is not safe if blocked.
- Drive/Super CancelableCancel-able
- Hit Detection: Mid
'''(EX) = qcf+BD'''
- Drive/Super CancelableCancel-able
- Hit Detection: High Mid
- Damage: 50/70/50+55
'''(EX) = hcb~f+AC'''
- Drive/Super CancelableCancel-able
- Hit Detection: Close
=Desperation Moves=
[http://i.imgur.com/D5y82KI.png '''Tatsu!! Gekiken! = (qcfx2+P)''' ] - Buffed up version of his of Shen Woo Punch Lite. It does good damage and is invincible after startup. Ex version is much faster. You can try to use this as a last ditch anti-air attack against full or half screen jumps, but there is an extremely high chance that the opponent may safejump it, if you perform it too early or too late. If you whiff this DM or if its blocked, Shen is completely open for punishment.
'''(EX) = qcfx2+AC'''
- Max CancelableCancel-able
- Hit Detection: High Mid
- Damage: 220/320
'''Bakuten = (C,A,B,C)''' 2 stocks - Causes Shen Woo to explode and glow yellow like SSJ. The explosion itself does about 312 dmg which includes his increased attacked damage of 30% while in this mode and he also ''increases'' his defense by 17%. '''Note''': In the Bakuten mode you do not build drive or stocks for yourself.
- Max CancelableCancel-able
- Hit Detection: High Mid
- Damage: 240
'''Tensho Bakushingeki = (qcf~hcb+AC)''' - Fast chase down punisher. Shen glides across the screen and activates an upwards punch sending a blast upwards. Projectile invincible and slides underneath most moves. Punishable if whiffed or blocked. A good finisher to a majority of his HD combos.
- Hit Detection: High Mid
- Damage: 200+250
~qcb A.qcf A [DC] qcf D, qcf x2 +A = ('''493''' dmg)
~Ex hcb~f+AC, qcb A.qcf A, [DC] qcf D, qcf AD, (corner) d.C ('''516519'''dmg)
''corner'' ~hcb~f+P, [DC] qcf D, qcf x2 +P = ('''519''' dmg)
~Ex qcf K, qcf D, qcb A.qcf A, [DC] qcf D, qcf AD, (corner) d.C ('''524527'''dmg)
''corner'' ~Ex qcb P.qcf A, qcf D, qcf A, [DC] qcf D, qcf A, d.C ('''538'''dmg)
* j.C, s.C, f.B, HD, s.C, f.B, qcf D, [HDC] qcf C, [HDC] qcf D, qcf D, [HDC] qcf C, [HDC] qcf D, qcb A.qcf A, [HDC] qcf D, qcf A, [HDC] qcf D, qcf D, qcf x2+P DM
 
=Tips=
 
'''Frame Traps and Links'''
 
*'''(L)''' = Link, can be a frame trap as well.
 
*"(n) frame gap" = The amount of frames that opponent has to counter a frame trap.
 
1. st. A > cl. C - 2 frame gap between st. A and cl. C. St. A whiffs on crouching opponents, except on Daimon, Raiden, and Maxima.
 
2. st. A > cr. C '''(L)''' - 1 frame gap between st. A and cr. C. St. A whiffs on crouching opponents , except on Daimon, Raiden, and Maxima.
 
3. st. A > cl. D - 3 frame gap between st. A and cl. D. St. A whiffs on crouching opponents, except on Daimon, Raiden, and Maxima.
 
4. cr. A > cl. C - 3 frame gap between cr. A and cl. C.
 
5. cr. A > cr. C '''(L)''' - 2 frame gap between cr. A and cr. C.
 
6. cr. A > cl. D - 4 frame gap between cr. A and cl. D.
 
7. cr. B > cl. C - 3 frame gap between cr. B and cl. C.
 
8. cr. B > cr. C '''(L)''' - 2 frame gap between cr. B and cr. D.
 
9. cr. B > cl. D - 4 frame gap between cr. B and cl. D.
 
10. tip of qcf+D (+2 on block) > st. A - 2 frame gap between tip of qcf+D (+2 on block) and st. A. St. A whiffs on crouching opponents, except on Daimon, Raiden , and Maxima.
 
11. tip of qcf+D (+2 on block) > cr. B - 3 frame gap between tip of qcf+D (+2 on block) and cr. B.
 
'''Note - Ways to set up "tip of qcf+D (+2 on block)"''':
 
A. Blocked (cl. C, qcf+D): This is not a true block string. The opponent has time to any invincible reversal or roll to not block the tip of qcf+D. Use this string cautiously.
 
B. Blocked (cr. D, qcf+D): This is not a true block string. The opponent has time to any invincible reversal or roll to not block the tip of qcf+D. Use this string cautiously.
 
C. Blocked (close st. CD, qcf+D): This is a true block string.
=Strategies=
'''Athena Asamiya'''
 
* Athena can only punish Shen's qcf+C half charge (which is -3F on block) and qcf+A with her hcf+P command throw.
 
* Shen's blockstring of cl.C, f+B, qcf+D can only be punished by Athena's hcf+AC EX command throw.
'''Benimaru Nikaido'''
'''Elisabeth Branctorche'''
 
* Quickly punish Elisabeth's dp+AC on block with qcfx2+AC.
'''Goro Daimon'''
'''Leona Heidern'''
 
* Leona's D version of the Grand Saber is neutral on block. Use hcb,f+P to punish it.
'''Mai Shiranui'''
'''Takuma Sakazaki'''
 
* Takuma's db~f+B on block can be punished with Shen's cl.C up close, but it's harder to punish at it's max distance, though. Try using cr.B or stand B to punish it on block at its farthest distance.
 
* Takuma's db~f+D on block is much more easier to punish with Shen's normals than the B (light kick) version at any distance.
 
* It's very hard to punish Takuma's db~f+BD at any distance, but you can try a hcb,f+P or EX hcb,f+AC if the opponent doesn't press any buttons after it's blocked.
'''Mr. Karate'''
| 65 || 6 || 16 || -2 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!Normal Throw= f/b+C/D
| 100 || 0 || 1 || - || Hard knockdown
|- style="color:#003366; background-color:#99CCFF;" align="left"
| 4 || 0 || 13 || -15 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
! A Geki-ken= qcf+A
| 65|| 8 || 15 || -3 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!C Geki-Ken= qcf+C
| 60 || 10 || 21 || -6 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!C Geki-ken Charge 1= qcf+[C]
| 80 || 10 || - || -1 || Cancel animation 6, immediate cancel, entire animation 13
|- style="color:#003366; background-color:#99CCFF;" align="left"
| 200 || 20 || 78(58) || -8 || Freeze frames 20
|- style="color:#003366; background-color:#99CCFF;" align="left"
!Fukkogeki= qcb+A
| 60 || 6 || 18 || -16 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!Kanyuu →Kanyuu Ryugeki = qcf+A
| 50 || 4 || - || -17 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!B Tenrenken = qcf+B
| 50 || 8 || 14 || -7 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!D Tenrenken = qcf+D
| 70 || 6 || 17 || -2 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!Tamaken = hcb,f+P
| 120 || 0 || 5 || - || Whiff 38
|- style="color:#003366; background-color:#99CCFF;" align="left"
!Tamaken Deflect = qcb+C
| 0 || 0 || - || - || Complete animation 36
|- style="color:#003366; background-color:#99CCFF;" align="left"
!EX Geki-ken = qcf+AC
| 100 || 0 || 16 || -8 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!EX Fukkogeki = qcb+AC
| 70 || 0 || 18 || -20 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!:EX Kanyuu Ryugeki = qcf+AC
| 80 || 4 || - || -14 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!EX Tenrenken(1) = qcf+BD
| 50 || 0 || 15 || - ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
| 55 || 0 || - || -7 ||
|- style="color:#003366; background-color:#99CCFF;" align="left"
!EX Tamaken = hcb,f+AC
| 120 || 0 || 3 || - || Whiff 37
|- style="color:#003366; background-color:#99CCFF;" align="left"
!Zetsu Gekiken= qcfx2+P
| 220 || 0 || 40(11) || -20 || Freeze 29
|- style="color:#003366; background-color:#99CCFF;" align="left"
!EX Zetsu Gekiken = qcfx2+AC
| 320 || 0 || 37(8) || -17 || Freeze 29
|- style="color:#003366; background-color:#99CCFF;" align="left"
!Bakushin = C, A, B, C
| 240 || 0 || 62(3) || -28 ||Freeze 59
|- style="color:#003366; background-color:#99CCFF;" align="left"
!Tenshou Bakushingeki (1) = qcf~hcb+AC
| 200 || 0 || 45(15) || - ||Freeze 30
|- style="color:#003366; background-color:#99CCFF;" align="left"
= Videos =
'''KCE Juicy Bits - Shen Basic Introduction'''
{{#ev:youtube|_ArNXTzGqLQVf-ol0tzohw}}
'''Shen Master Class'''
{{#ev:youtube|Jt_0d-D-jsk}}'''Practical CMV vol 1 Shen'''
{{#ev:youtube|IOMjgzq81RU}}
'''Practical CMV vol 1 Shen'''
http://www.youtube.com/watch?v=IOMjgzq81RU'''Shen Hit Boxes'''
{{#ev:youtube|Zx0lHouGoWI}}
----
'''Persona's Shen combo video revisit'''
http://youtu.be/SQ7FQGd_Q2E
 
 
'''Shen's Safe Jump Setups'''
 
http://www.youtube.com/watch?v=lVi7GAEftrA (from 7:50 to 9:10)
 
* Credit to AmedoS310
=Discussion Threads=

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