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The King of Fighters 2002 UM/Kasumi Todoh

16 bytes added, 03:14, 17 May 2016
Special Moves
'''Tatsumaki Souda''' - hcb f+A/C close
*Kasumi does two chops then she spin and does two more hits that launch the opponent into the air, the strong version makes her do two chops then a sweep to another hit that launches the opponent into the air, really really good move, their . There is absolutely no whiff animation what so everwhatsoever, since it has command grab properties it can't be guarded when you use it up close, works well after strong normals and her Hiji Ate command normal after one or two hits, this move launches the opponent into the air, you have two options to follow-up with, one of the options is to just finish the combo up with her stand CD, or if you have the meter you can use a far strong normal (like Far C since it's cancelable) to reset the opponents body which is when you can easily throw out her HSDM to complete destroy them, take note the Far C (and infact her stand CD as well) is required if you wish to use the HSDM as a combo ender because they reset the opponents body to prevent them from safe rolling to evade the in coming HSDM, Hakuzan Toh can also help set-up the HSDM because it launches them higher into giving them no saving grace at all and to eat the whole HSDM, this move is also super cancellable on every hit but weak Chou Kasane Ate seems to work just fine after the launch, if you want to super cancel you may want to stick to BC combos unless think it will finish them off.
*Proximity Unblockable
*Light punch version starts up in 4 frames and launches the opponent high in the air, while the strong version starts up in 7 frames and doesn't launch the opponent very high
*Super Cancellable on any hit.
*Puts the opponent in a juggles state.
'''Senkou Sagashi''' - qcb+P x3
*Kasumi does a series of attacks that ends with her kicking the opponent in the stomach, the first rekka occurs as soon as you press qcb+P which is when she steps forward to do a horizontal chop then an upward palm strike (two hits), pressing qcb+P again after the first rekka will make her do the second rekka where she does a downward chop attack (one hit), pressing qcb+P again will make do the last rekka where she does a thrust kick with her left leg knocking the opponent to the ground (one hit), another really good, this move wails on the opponents guard like no tommorow tomorrow but the best part is if you do as all three rekkas the last hit pushes her back making it really safe to use in succession making a really powerful move for blockstrings, this move gets most of it's use in BC combos but that will be explained later on.
*Three part rekka attack.
*Blockstring attack.
*Eats away at the opponents guard very quickly.
*Combos from: strong normals and Hiji Ate.
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