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Kasumi Todoh (2k2UM)

699 bytes added, 17 July
Combos
==Combos==
 
'''0 Stock'''
* cr.B, cr.A, qcb+P x3
(ends in a hard knockdown. If blocked, just end with one qcb+P which is hard to punish)
 
* cl.C/D, f+A, qcb+P x3/hcb f+A~st/j.X
* (Corner) if you choose hcb f+PA, (SCyou can pick any standing or jumping normal that can reach the opponent while falling for an air reset) qcfx2+C* hcb f+P, Far C/CD, qcfx2+AC
* (Corner, CH) qcf+P, Far D
* (Corner, CH) backdash qcf+P, qcb+D (1), (SC) qcfx2+C
* qcb+D, Far D, (BC) qcfx2+AC
* super jump CD, qcf+P
 
 
'''1 Stock'''
 
* crossup j.D, cl. C, f+A, hcb f+A, qcfx2+A
(Does 50% damage. use just cl.C as a starter for punishing)
 
 
'''2 Stocks'''
 
* crossup j.D cl. C, f+A, hcb f+P, (SC) qcfx2+C
(very easy, and damaging combo. use just cl.C as a starter for punishing)
 
:'''Max Mode Combos'''
* cl.C, f+A (BC)
┗ (Mid-screen) st.C, f+A, hcb f+C (3), qcb+P (1), qcb+K (1), (SC) qcfx2+C ┗ (Corner) st.C, f+A, hcb f+C (BC3), qcb+C (2) , qcb+P K (1), (SC) qcfx2+C * f+A (1), (BC) , cr.B, cr.A, qcb+P (1), qcb+K (1), (SC) qcfx2+P(starts from overhead f+A. Damage is around 42%)  '''3 Stocks''' * cl. C, f+A, hcb f+C, st. C, qcfx2+AC(extremely easy and damaging punish combo or from a cross-up j.D. Does around 87% damage) * qcb+B, qcfx2+AC(anti-air the opponent, then release the HSDM when the opponent rises slightly above the lifebars)
┗ (Corner) st:'''Max Mode Combos'''* cl.C, f+A, hcb f+C (3), (BC) qcb+P (2), (BC) qcb+K (1), (SC) qcfx2+C
┗ (HSDM, Mid-Corner) st.C, f+A, hcb f+C (3), (BC) qcb+P (2), (BC) qcb+B, qcfx2+AC
┗ (HSDM, Mid-Screen) st.C, f+A, hcb f+C (3), (BC) qcb+P (1), (BC) qcb+B, qcfx2+AC
* f+A (1), (BC), cr.B, cr.A, qcb+P (1), (BC) qcb+K (1), (SC) qcfx2+P* f+A (1), (BC), cr.B, cr.A, qcb+P (1), (BC) qcb+B, qcfx2+AC
==Strategies==

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