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Oswald (XIV)

1,009 bytes added, 2 April
Normals
* Description: A quick close card slash that can be chained into cr. A, cl. B, cr. B. Special cancel-able as well. Also a nice move to stop hops, but not as effective as far A.
* cl. B: Looks like st. B but uses his knee instead. Plus 2F on block. Special cancel-able.
{| class="wikitable"!colspan="7"| Close B|-|rowspan="5"|[[File:Oswald_Close_B.jpg]]!rowspan="1"|Damage:|rowspan="1"|30!rowspan="1"|Stun:|rowspan="1"|30!rowspan="1"|Start-Up:|rowspan="1"|6|-!rowspan="1"|Active:|rowspan="1"|5!rowspan="1"|Recovery:|rowspan="1"|6!rowspan="1"|Hit Adv.:|rowspan="1"|4|-!rowspan="1"|Guard Adv.:|rowspan="1"|2!colspan="4"|[https://drive.google.com/open?id=1ExvHmAoTL4MxXK4ed09NSWdx6v87HkHb Hitbox]|-!rowspan="1"|Invincibility:|colspan="5"|None|}* clDescription: Looks like st. B but uses his knee instead. Plus 2F on block. Special cancel-able.   {| class="wikitable"!colspan="7"| Close C|-|rowspan="5"|[[File:Oswald_Close_C.jpg]]!rowspan="1"|Damage:|rowspan="1"|70!rowspan="1"|Stun:|rowspan="1"|70!rowspan="1"|Start-Up:|rowspan="1"|9|-!rowspan="1"|Active:|rowspan="1"|5!rowspan="1"|Recovery:|rowspan="1"|19!rowspan="1"|Hit Adv.:|rowspan="1"|-3|-!rowspan="1"|Guard Adv.:|rowspan="1"|-5!colspan="4"|[https://drive.google.com/open?id=1Eh5iAW4NjmQPtmk8uPQd4T4a_OzmCVmE Hitbox]|-!rowspan="1"|Invincibility:|colspan="5"|None|}* Description: Looks like Mature’s and Iori’s close C. You will be using this as a confirm in his heavy standing combos, usually into J (or 3A, usure of notation we want here) You can also use this to stop opponents from re-hopping in from of your face, or trying to jump over you if they want to escape out of the corner.
* cl. D: Faster start-up than cl.C, and less negative frames on block but has less multi-purpose use as cl. C. Not as useful due to less anti-air properties, but does 10 more damage, so if you’re 9000% sure a jumpin will connect, use this instead of cl.C.
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