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* Description: A short-ranged diagonal downward card slash. Good for air-to-ground approaches at hop height, also great for tick throwing people.
* Description: A high aiming kick that is best for ground-to-air defensive situations.
j. C: A super deep cross-up slash, buffed in 3.10 to serve as a good air-to-ground with its increased horizontal range. This button is oswald’s main jump-in when the opponent’s on defense, although j.A and j.CD have their merits too.
* j. D: Good horizontal range to use as an air-to-air attack. Although j.CD gets the CH juggle properties, jump back j.D is good for when you need to challenge a jump-in but you either don’t trust K or they’re too close for 3A to work.