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'''Kasane Ate''' - qcf+A/C
*Kasumi makes a short wave of energy to hit the opponent, zones out the opponents projectiles, if you are too close to the opponent the enery wave will whiff because the hitbox is mostly in the middle rather than the front or last part, when used up close to challenge laggy moves it will win the trade and their is a small bit of invincibility towards the end of the move, either version works very well after her two hit Hiji Ate command normal, will juggle the opponent on counter hit which you can then use stand CD or any of her other normals to finish the combo, both versions can be used constant success if you get the timing down right.
*Combos from: Hiji Ate command normals (two hits).
*Combos into: Stand or Far Normals when used on counter hit.
*The middle part of Kasumi's hitbox is invincible towards the end.
*Juggles the opponent on counter hit.
'''Air Kasane Ate''' - qcf+A/C in Air
*Kasumi makes a short wave of energy to hit the opponent in the air,*Can be used during her backdash.
*Combos from: jump D
'''Hakuzan Toh''' - qcb+B/D