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The King of Fighters 2002 UM/Kasumi Todoh

446 bytes added, 13:45, 24 November 2010
Special Moves
'''Kasane Ate''' - qcf+A/C
*Kasumi makes a short wave of energy to hit the opponent, zones out the opponents projectiles, if you are too close to the opponent the enery wave will whiff because the hitbox is mostly in the middle rather than the front or last part, when used up close to challenge laggy moves it will win the trade and their is a small bit of invincibility towards the end of the move, either version works very well after her two hit Hiji Ate command normal, will juggle the opponent on counter hit which you can then use stand CD or any of her other normals to finish the combo, both versions can be used constant success if you get the timing down right, builds a lot of meter moreso on guard than on it's own.
*Combos from: Hiji Ate command normals (two hits).
*Combos into: Stand or Far Normals when used on counter hit.
*The middle part of Kasumi's hitbox is invincible towards the end.
*Juggles the opponent on counter hit.
*Builds a lot of meter
'''Air Kasane Ate''' - qcf+A/C in Air
*Kasumi makes a short wave of energy to hit the opponent in the air,knocks the opponent down on contact, much like the ground version it juggles the opponent on counter hit, can be used during her backdash, can also be used during a tiger knee short hop to use it really low near the ground, can be combo'd from her jump D.*Can be used during her backdash, can also be used during a short hop by doing the tiger knee motion.
*Combos from: jump D
*Combos into: Hakuzan Toh on counter hit.
'''Hakuzan Toh''' - qcb+B/D
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