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The King of Fighters XIV/Oswald

653 bytes added, 20 May
Normals
=Normals=
<div class="toccolours mw-collapsible mw-collapsed">'''Far StandingNormals'''<div class="mw-collapsible-content">
{{MoveData
|image=Oswald_Far_A.jpg
}}
}}
 
{{MoveData
}}
}}
 
{{MoveData
}}
}}
 
{{MoveData
}}
}}
</div>
</div>
<div class="toccolours mw-collapsible mw-collapsed">'''CloseStanding Normals'''<div class="mw-collapsible-content">
{{MoveData
|image=Oswald_Close_A.jpg
}}
}}
</div>
</div>
 <div class="toccolours mw-collapsible mw-collapsed">'''CrouchingNormals'''<div class="mw-collapsible-content">
{{MoveData
|image=Oswald_Crouch_A.jpg
|description=Hits low twice. The first hit doesn’t knock down, while the second hit causes a soft knockdown. Great horizontal vertical range and can be canceled into his df+A command normal. -18F on block. A wonderful MAX starter on the first hit (even when blocked), a very long sweep if you let it finish. However, good spacing is needed as on whiff this move is extremely punishable.
}}
}} </div></div>
 <div class="toccolours mw-collapsible mw-collapsed">'''JumpingJump Normals'''<div class="mw-collapsible-content">
{{MoveData
|image=Oswald_Jump_A.jpg
}}
}}
 
{{MoveData
|image=Oswald_Hop_AOswald_Jump_B.jpg
|caption=
|name=Hop AJump B
|data=
{{AttackData-KOFXIV
|damage=4045
|stun=30
|startup=75 |active=611
|recovery=(Landing)+1
|hitAdv=
|blockAdv=
|hitbox=[https://drive.google.com/drive/folders/1dZ1c5rEvbLPt6sBGUCLQY4IjoZi1_Clb open?id=1y3oV4tK9WE-xgURM4K54GYn0V4Fzul7Q Hitbox]
|invul=
|description=A short-ranged diagonal downward card slash. Good high aiming kick that is best for airground-to-ground approaches at hop height, also great for tick throwing peopleair defensive situations.
}}
}}
 
{{MoveData
|image=Oswald_Jump_BOswald_Jump_C.jpg
|caption=
|name=Jump BC
|data=
{{AttackData-KOFXIV
|damage=4570 |stun=3070 |startup=512 |active=116
|recovery=(Landing)+1
|hitAdv=
|blockAdv=
|hitbox=[https://drive.google.com/open?id=1y3oV4tK9WE-xgURM4K54GYn0V4Fzul7Q 1fIWTsQhAocUSwgYCoqP4R_j6vOFKcgbB Hitbox]
|invul=
|description=A high aiming kick that is best for groundsuper deep cross-up slash, buffed in 3.10 to serve as a good air-to-air defensive situationsground with its increased horizontal range. This button is oswald’s main jump-in when the opponent’s on defense, although j.A and j.CD have their merits too.
}}
}}  
{{MoveData
|image=Oswald_Hop_BOswald_Jump_D.jpg
|caption=
|name=Hop BJump D
|data=
{{AttackData-KOFXIV
|damage=4070 |stun=3070 |startup=511 |active=94
|recovery=(Landing)+1
|hitAdv=
|blockAdv=
|hitbox=[https://drive.google.com/drive/folders/1FhQxqs28VqCcWD0CzeJgYz7L9MfNpHSG open?id=1ei0pgBH6-jTwMGXWzgxjvifbaOjfiifn Hitbox]
|invul=
|description=A high aiming kick that Good horizontal range to use as an air-to-air attack. Although j.CD gets the CH juggle properties, jump back j.D is best good for groundwhen you need to challenge a jump-in but you either don’t trust K or they’re too close for 3A to-air defensive situationswork.
}}
}} </div></div>
<div class="toccolours mw-collapsible mw-collapsed">'''Hop Normals'''
<div class="mw-collapsible-content">
{{MoveData
|image=Oswald_Jump_COswald_Hop_A.jpg
|caption=
|name=Jump CHop A
|data=
{{AttackData-KOFXIV
|damage=7040 |stun=7030 |startup=127
|active=6
|recovery=(Landing)+1
|hitAdv=
|blockAdv=
|hitbox=[https://drive.google.com/open?id=1fIWTsQhAocUSwgYCoqP4R_j6vOFKcgbB drive/folders/1dZ1c5rEvbLPt6sBGUCLQY4IjoZi1_Clb Hitbox]
|invul=
|description= A super deep crossshort-up ranged diagonal downward card slash, buffed in 3.10 to serve as a good Good for air-to-ground with its increased horizontal range. This button is oswald’s main jump-in when the opponent’s on defenseapproaches at hop height, although j.A and j.CD have their merits tooalso great for tick throwing people.
}}
}}
{{MoveData
|image=Oswald_Hop_COswald_Hop_B.jpg
|caption=
|name=Hop CB
|data=
{{AttackData-KOFXIV
|damage=7040 |stun=7030 |startup=125 |active=69
|recovery=(Landing)+1
|hitAdv=
|blockAdv=
|hitbox=[https://drive.google.com/open?id=17lHPlP_ZVUSQTzi5MQY6vJjenh16lnx- drive/folders/1FhQxqs28VqCcWD0CzeJgYz7L9MfNpHSG Hitbox]
|invul=
|description=A super deep crosshigh aiming kick that is best for ground-up slash, buffed in 3.10 to serve as a good -air-to-ground with its increased horizontal range. This button is oswald’s main jump-in when the opponent’s on defense, although j.A and j.CD have their merits toodefensive situations.
}}
}}
{{MoveData
|image=Oswald_Jump_DOswald_Hop_C.jpg
|caption=
|name=Jump DHop C
|data=
{{AttackData-KOFXIV
|damage=70
|stun=70
|startup=1112 |active=46
|recovery=(Landing)+1
|hitAdv=
|blockAdv=
|hitbox=[https://drive.google.com/open?id=1ei0pgBH617lHPlP_ZVUSQTzi5MQY6vJjenh16lnx-jTwMGXWzgxjvifbaOjfiifn Hitbox]
|invul=
|description=Good horizontal range A super deep cross-up slash, buffed in 3.10 to use serve as an a good air-to-air attackground with its increased horizontal range. Although This button is oswald’s main jump-in when the opponent’s on defense, although j.CD gets the CH juggle properties, jump back A and j.D is good for when you need to challenge a jump-in but you either don’t trust K or they’re CD have their merits too close for 3A to work.
}}
}}  
{{MoveData
|description=Good horizontal range to use as an air-to-air attack. Although j.CD gets the CH juggle properties, jump back j.D is good for when you need to challenge a jump-in but you either don’t trust K or they’re too close for 3A to work.
}}
}} </div></div>
<div class="toccolours mw-collapsible mw-collapsed">'''Blowback'''<div class="mw-collapsible-content">
{{MoveData
|image=Oswald_Standing_CD.jpg
}}
}}
 
{{MoveData
}}
}}
 
{{MoveData
|description=Same angle as j.A but longer and deeper horizontal and vertical range. Best used to build up guard gauge/blockstun as a hop normal, particularly to put you in range for a hop C left/right during a blockstring.
}}
}}</div></div>
=Throws=
910
edits

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