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*Blockstring attack. ==Notes== * ( Corner) hcb f+ P, (SC) qcfx2+C * hcb f+P, Far C/CD, qcfx2+AC * (Corner, CH) backdash qcf+P, qcb+D (1), (SC) qcfx2+C * qcb+D, Far D, (BC) qcfx2+AC ┗ (Corner) st.C, f+A , hcb f+C (3), (BC) qcb+P (2), (BC) qcb+K (1), (SC) qcfx2+C * f+A ( 1), (BC) , cr. B, cr.A, qcb+P (1), (BC) qcb+K (1), (SC) qcfx2+P * f+ A (1), ( BC) , cr.B, cr.A, qcb+P (1), (BC) qcb+B, qcfx2+AC
Removed protection from "The King of Fighters 2002 UM/Kasumi Todoh"
*Second hit pushes back making Kasane Ate a great follow-up attack.
*When used in combos it can set-up strong blockstrings with her Senkou Sagashi rekkas.
'''Hakuzan Toh''' - qcb+B/D
*Kasumi uses her left hand to do a palm attack that launches the opponent high into the air, weak version makes her stand and place then do the palm strike while the strong version makes her step forward then do it, has auto-guard so it will override most if not all moves that challenge it, however moves that are overheads are likely to win the trade, beats jump-ins
quiet easily because the first will bypass the jump attack then the second hit will launch them into the air, and it works quite well after her Tatsumaki Souda, super cancellable on both hits , Chou Kasane Ate works as a good follow-up after the first hit but the strong version only works in the corner because of it's prolonged start-up.
*Super Cancellable on both hits.
*Combos from: Hiji Ate, Tatsumaki Souda.
*Combos into: Chou Kasane Ate, weak version works midscreen, while the strong version works in the corner only.
'''Tatsumaki Souda''' - hcb f+A/C close
*Kasumi does two chops then she spin and does two more hits that launch the opponent into the air
, the strong version makes her do two chops then a sweep to another hit that launches the opponent into the air, really really good move, their is absolutely no whiff animation what so ever, since it has command grab properties it can't be guarded when you use it up close, works well after strong normals and her Hiji Ate command normal after one or two hits, this move launches the opponent into the air, you have two options to follow-up with, one of the options is to just finish the combo up with her stand CD, or if you have the meter you can use a far strong normal (like Far C since it's cancelable) to reset the opponents body which is when you can easily throw out her HSDM to complete destroy them, take note the Far C (and infact her stand CD as well) is required if you wish to use the HSDM as a combo ender because they reset the opponents body to prevent them from safe rolling to evade the in coming HSDM, Hakuzan Toh can also help set-up the HSDM because it launches them higher into giving them no saving grace at all and to eat the whole HSDM, this move is also super cancellable on every hit but weak Chou Kasane Ate seems to work just fine after the launch, if you want to super cancel you may want to stick to BC combos unless think it will finish them off. * Grab Properties
*Super Cancellable on any hit.
*Puts the opponent in a juggles state.
'''Senkou Sagashi''' - qcb+P x3
*Kasumi does a series of attacks that ends with her kicking the opponent in the stomach, the first rekka occurs as soon as you press qcb+P which is when she steps forward to do a horizontal chop then an upward palm strike (two hits), pressing qcb+P again after the first rekka will make her do the second rekka where she does a downward chop attack (one hit), pressing qcb+P again will make do the last rekka where she does a thrust kick with her left leg knocking the opponent to the ground (one hit), another really good, this move wails on the opponents guard like no
tommorow but the best part is if you do as all three rekkas the last hit pushes her back making it really safe to use in succession making a really powerful move for blockstrings, this move gets most of it's use in BC combos but that will be explained later on.
*Three part rekka attack.
*Eats away at the opponents guard very quickly.
*Combos from: strong normals and Hiji Ate.
'''Shingan Kuzu Otoshi''' - qcf hcb+A/C
*Kasumi holds up both of her hands and if she is attacked she will flip the opponent over her shoulder and onto the ground then punch them in the back of the head, their is no DM flash for this move except when the counter is successful, upon activation this move will use up meter
to you have to time it or you'll waste meter, the unique thing about this counter is that if the opponent rolls past her while she still has her hands up and they attack she will still counter them, she is still vulnerable to a few things but she can counter low/mid hitting normals/commands/special attacks/DM's/SDM's/ and some HSDM's as well, comboing into it is never suggested because of hit-stun.
*Counters low/mid hitting normals/commands/special attacks/DM's/SDM's/HSDM's.
*Vulnerable to throws, projectiles, and jumping overhead attacks.
*Kasumi puts her hands behind her head then flings them forward letting out a large Kasane Ate, the weak version comes out instantly and goes half-screen to knock the opponent down, up certain circumstances the weak version won't knock the opponent down but it usually depends on how close you are and where you activate the DM, the strong version has a longer start-up and goes full-screen but doesn't knock the opponent down at all, the strong version is also really un-safe to use from half-screen or close because the recovery is really poor, this works as a good combo ender whether it's after Hiji Ate (a little unsafe), or Hakuzan Toh/Tatsumaki Souda (suggested combo ender, super canceled or not), it also has it's far share of options in BC mode but will be explained later on.
*Combos from: Hakuzan Toh and Tatsumaki Souda super canceled or not, weak version combos from Hiji Ate two hits.
==Super Desperation Moves==
'''Shingan Kuzu Otoshi''' - qcf hcb+AC
'''Sousei Kasane Ate Ryuukasumi''' - qcfx2+AC
* cr.B, cr.A, qcb+P x3
* cl.C/D, f+A, qcb+P x3/hcb f+A~st/j.X
* (Corner, CH) qcf+P, Far D
* cl.C, f+A (BC)
┗ (Mid-screen) st.C, f+A, hcb f+C (3), (
BC) qcb+ P (1), (BC) qcb+K (1), (SC) qcfx2+ C
┗ (HSDM, Mid-Corner) st.C, f+A, hcb f+C (3),
(BC) qcb+P (2), (BC) qcb+B, qcfx2+AC
, HSDM Set-ups==
[[Image:Kasumi and Todoh.png]]
Sousei Kasane Ate Ryuukasumi (qcfx2+AC) - 22F (-59F)→[All Guard]