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The King of Fighters 2002 UM/Kasumi Todoh

895 bytes added, 16:08, 24 November 2010
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*Second hit pushes back making Kasane Ate a great follow-up attack.
*When used in combos it can set-up strong blockstrings with her Senkou Sagashi rekkas.
 
==Special Moves==
*Combos from: strong normals and Hiji Ate.
*Combos into: Keeps her close enough to get a crouch D in, most of the time the opponent won't react fast enough to punish accordingly so while it's a good idea it's not always to go for it.
 
==Desperation Moves==
'''Shingan Kuzu Otoshi''' - qcf hcb+A/C
*Kasumi holds up both of her hands and if she is attacked she will flip the opponent over her shoulder and onto the ground then punch them in the back of the head, their is no DM flash for this move except when the counter is successful, upon activation this move will use up meter to so you have to time it or you'll waste meter, the unique thing about this counter is that if the opponent rolls past her while she still has her hands up and they attack she will still counter them, she is still vulnerable to a few things but she can counter low/mid hitting normals/commands/special attacks/DM's/SDM's/ and some HSDM's as well, comboing into it is never suggested because of hit-stun.
*Counters low/mid hitting normals/commands/special attacks/DM's/SDM's/HSDM's.
*Vulnerable to throws, projectiles, and jumping overhead attacks.
*Kasumi puts her hands behind her head then flings them forward letting out a large Kasane Ate, the weak version comes out instantly and goes half-screen to knock the opponent down, up certain circumstances the weak version won't knock the opponent down but it usually depends on how close you are and where you activate the DM, the strong version has a longer start-up and goes full-screen but doesn't knock the opponent down at all, the strong version is also really un-safe to use from half-screen or close because the recovery is really poor, this works as a good combo ender whether it's after Hiji Ate (a little unsafe), or Hakuzan Toh/Tatsumaki Souda (suggested combo ender, super canceled or not), it also has it's far share of options in BC mode but will be explained later on.
*Combos from: Hakuzan Toh and Tatsumaki Souda super canceled or not, weak version combos from Hiji Ate two hits.
 
==Super Desperation Moves==
'''Shingan Kuzu Otoshi''' - qcf hcb+AC
*Kasumi holds up both of her hands and if she is attacked she will flip the opponent over her shoulder and onto the ground then punch them in the back of the head, more damage than the former counter DM, their is still no DM flash for this move except when the counter is successful, upon activation this move will use up meter so you have to time it or you'll waste A LOT meter, the unique thing about this counter is that if the opponent rolls past her while she still has her hands up and they attack she will still counter them, she is still vulnerable to a few things but she can counter low/mid hitting normals/commands/special attacks/DM's/SDM's/ and some HSDM's as well, once again comboing into it is never suggested because of hit-stun.
*Counters low/mid hitting normals/commands/special attacks/DM's/SDM's/HSDM's.
*Vulnerable to throws, projectiles, and jumping overhead attacks.
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