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Orochi Chris (2k2UM)

630 bytes added, 14:51, 3 December 2010
Command Moves
'''Jukei No Oni''' - (f+B)
*Chris does a hand stand then kicks the opponent twice, it's fast and pushes Chris back after activation, combos from strong normals but the push back prevents it from being very useful in combos, links into Kagami wo Honoo Hofuru besides that everything thing isn't safe enough, cancel-able if canceled into on the second hit, the canceling only occurs after Chris has been pushed back from the second hit, when used alone the second hit is an overhead attack.
*Cancel-able if you cancel into it first
*Overhead Attack, 2nd hit only
'''Setsudan No Koto''' - (df+B)
*Chris slides to attack the opponents legs, a pretty vanilla command normal compared to his other one's, this move also does not knockdown nor is it cancel-able so you could it's only here for two reasons, one reason is that it can be used as a good poke but only if you space it right, the other reason is to start Max mode combos while keeping the pressure on, because of the initial pushback when you activate Max mode you'll have to run up afterward or use his Far C then use the slide to close the gap, also hits low so it must be blocked low.*Hits low*Combos into: Max mode activation
== Special Moves ==
2,694
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