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The King of Fighters 2002 UM/Nameless

21 bytes added, 15:29, 3 December 2010
Special Moves
'''Kyoushou Katame Shutou Ikusawaza Amagirikata''' - (qcb+B/D)
*Nameless leaps forward and generates a red ark of fire to hit the opponent once in the face once, the weak version comes out quick and can be used a anti-air if timed right, knocks down, the strong version on the other hand has a significantly longer start-up but it doesn't knockdown because of hit-stun, as far as combo use goes your not to use either version because their start-up is just to slow, and despite fact that it isn't super cancel-able it does have tricks to set-up DM's, this is where the old OG2k2 "Moon Effect" comes into play, what you have to do is land a strong Kyoushou Katame (which does enough hit-stun to do follow-up attack) all while buffering the DM during the move, the trick is to press qcb+D then time that as soon as you touch the ground after you hit them you input the "df+P" or "df+ABCD" to finish the input for the DM to come out, Senkou Katame (db/hcb/df+P), and Kaiten Katatokkan (d/f/df+ABCD) work extremely well with this trick so practice and perfect it because it's an very useful method to learn, this move is also an overhead on crouching opponents, another thing both versions also give a great amount of frame advantage on block, the weak version puts the opponent into a juggled state on counter hit.
*Overhead Attack(strong version only)
*Weak Counter Hit juggle
*Combos into: Kakusan Katame (db/hcb/df+P), and Kaiten Katatokkan (d/f/df+ABCD) when buffered
 
==Desperation Moves==
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