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The King of Fighters 2002 UM/Orochi Chris

682 bytes added, 16:07, 3 December 2010
Special Moves
'''Shishi wo Kamu Honoo''' - (hcf+B/D) close
*Chris does a series of attacks hitting the opponent five times knocking the opponent into the air on the last hit, it's a proximity unblockable attack which means it has no whiff animation but also can not be blocked, puts the opponent into a juggled state which when you can follow-up with a st.D or Far normal to reset the opponents body, the last hit is super cancel-able into his Ankoku Orochinagi, the last hit is also free cancel-able into any if his other special attacks, strong Tsuki wo Honoo Tsumu (dp+C) is always the prefered combo ender because you still have super canceling options.*Super Cancel-able on the last hit
*Proximity Unblockable
*Combos from: Strong normals, Muyou No Ono (f+A), Taiyou wo Iru Honoo (qcf+P) hit-stun
*Combos into: Tsuki wo Honoo Tsumu (dp+P), Ankoku Orochinagi (qcb hcf+P/AC)
== Desperation Moves ==

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