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The King of Fighters 2002 UM/Orochi Chris

1,190 bytes added, 14:18, 4 December 2010
Super Desperation Moves
== Super Desperation Moves ==
'''Ankoku Orochinagi''' - (qcb hcf+AC) hold to delay
*Chris generates a flame then dashes with his right hand forward causing a vast wave of flames to come out and hit the opponent a few times, the start-up to recovery ratio is still controlled by how you long you decide to delay the move, the start-up has upper body invincibility up until he lets the flame go, as soon as he does that you can then be hit by anything that hits above his waist, however if the opponent decides to sweep you'll take the hit, this is always the DM and combo ender of choice because it does great damage, the flame also goes much farther than before (about 40% of the screen), the problem is to get the most out of it you may have to rely on super canceling to get it to work properly, the weak version can be linked after his Proximity Unblockable (hcf+K), (qcf+P) when you buffer it during the hit-stun, and if you super cancel it it links afte his dp+P as well, it has around the same amount of start-up frames as the strong Ankoku Orochinagi so you want to stick to super cancel ops and Max mode.
*Upper Body Invincibility
*Nullifies projectiles
*Combos from: Shishi wo Kamu Honoo (hcf+K), Tsuki wo Honoo Tsumu (dp+C), Taiyou wo Iru Honoo (qcf+P) hit-stun
== Hidden Super Desperation Moves ==

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