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The King of Fighters 2002 UM/Orochi Chris

1,767 bytes added, 18:23, 26 July 2019
Combos
[[File:Orochichris.jpg|right|frame]] == Introduction ==
==Movelist==
[[File:Kof02ummovelistorochichris.png]]
==Normals==
== Throws ==
'''Chi no Batsu''' - (b/f+C) close
*Chris grabs them then runs off of there their face doing three hits.
*Can be broken.
*Regular Knockdown
== Combos ==
'''Anywhere0 Stock''' *(cross up j.D) cl.D, hcf+K, dp+A (sj.A or B or C or D)(you can start this combo from a crossup j.D to confirm, or start with cl.D as punish combo. You can choose to end with a superjump normal attack as an air reset.  *(cross up j.D) cl.C, Far C (1), f+A
*cl.D, hcf+K, special attack
*cl.C, Far C (1), f+A
┗ qcb+C
(whiffs on crouching characters)
┗ hcf+K, dp+A
(causes soft knockdown)
┗ dp+C (3causes soft knockdown), (SC) qcb hcf+A
*cr.B, cr.A, f+A, dp+C
(causes soft knockdown)
'''Crouch'''*cr.B, cr.A, dp+C*cr.B, cr.A / cl.B, f+A
┗ qcb+C
(whiffs on crouching characters)
┗ hcf+K, dp+A
(causes soft knockdown)
┗ dp+C *j.CD (3CH), (SC) qcb hcf+Ahh.CD
*j.CD (CH), qcb+P
'''Max Mode Combos'''
*(BC activate) cl.C/Far C (1), f+A, hcf+K (5), dp+C (3), (SC) qcb hcf+A
*cl.C / Far C (1) / cr.B cr.A, f+A, (BC run) cl.C / Far C (1), f+A, hcf+K (5), dp+C (2), qcb hcf+AC
'''1 Stock'''
 
*cr.B, cr.A/cl.B, f+A, qcb hcf+A
 
::'''Max Mode Attack Strings'''
 
(use this combos after you have raw activated max mode)
 
*cr.B, cr.A/cl.B, f+A, hcf+K (5), dp+C (3), (SC) qcb hcf+A
 
*cl.C/Far C (1), f+A, hcf+K (5), dp+C (3), (SC) qcb hcf+A
 
*j.CD (CH), qcb hcf+P
 
 
'''2 Stock'''
 
*cr.B, cr.A/cl.B, f+A, dp+C (3), (SC) qcb hcf+A
(deals 40% damage)
 
*(cross up j.D) cl.C, Far C (1), f+A, dp+C (3), (SC) qcb hcf+A
(deals 45% damage)
 
::'''Max Mode Attack Strings'''
 
(use this combos after you have raw activated max mode)
 
*cr.B, cr.A/cl.B, f+A, hcf+K (5), dp+C (3), (SC) qcb hcf+AC
 
*cl.C/Far C (1), f+A, hcf+K (5), dp+C (3), (SC) qcb hcf+AC
(deals 55% damage)
 
::'''Max Mode Combos'''
 
*df+B [BC] f+A, dp+C (3), qcb hcb+A
(the df+B must be hit very close. Inflicts around 35% damage)
 
*f+B (2nd) [BC] f+A, qcb hcb+A
(deals around 28% damage. works on a cornered opponent)
 
 
 
'''3 Stock'''
 
::'''Max Mode Combos'''
 
*cr.B cr.A, f+A, [BC] (walk forward) Far C (1), f+A, hcf+K (5), dp+C (2), qcb hcf+AC
(inflicts 51% damage)
 
*(j.D) cl.C/Far C (1), f+A [BC] (walk forward) Far C (1), f+A, hcf+K (5), dp+C (2), qcb hcf+AC
(with j.D as a starter, deals 61% damage)
'''Counter Hit'''
*j.CD (CH), hh.CD
*j.CD (CH), qcb+P
*j.CD (CH), qcb hcf+P/AC
 
==Notes==
===Changes from OG2k2===
*O. Chris has new idle animation
 
 
Tsuki wo Honoo Tsumu changes (dp+P)
*Weak has a longer duration
*Strong version can be super canceled on the second hit now
 
 
*Daichi No Kurau Gouka is a new DM
 
* Sanagi Yaburi wo, wa mau chou (HSDM) does more hits now, it also has a changed command
==Frame Specifics==
'''Match videos'''
[http://www.youtube.com/watch?v=BUsVtLcMMIU Orochi Chris vs Mai, Yuri, and Kyo-1]
 ==Discussion Threads==Discuss at [http://www.youtubedreamcancel.com/watchforum/index.php?vtopic=BUsVtLcMMIU Orochi Chris vs Mai, Yuri, and Kyo-1382.0 Dream Cancel]  {{Navbox 2002UM}}[[Category:The King of Fighters 2k2UM]]
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