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Page title matches

  • [[File:Kof12-benimaru-nikaido.jpg|right|frame]] '''Benimaru Lancer''' - qcb + A/C
    2 KB (262 words) - 16:12, 25 April 2020
  • #REDIRECT [[The King of Fighters XIII/Benimaru Nikaido]]
    56 bytes (8 words) - 23:32, 10 May 2020
  • #REDIRECT [[The King of Fighters '98 UMFE/Benimaru Nikaido]]
    60 bytes (9 words) - 03:17, 8 May 2020
  • #REDIRECT [[The King of Fighters XII/Benimaru Nikaido]]
    55 bytes (8 words) - 16:12, 25 April 2020
  • #REDIRECT [[The King of Fighters 2002 UM/Benimaru Nikaido]]
    59 bytes (8 words) - 17:31, 7 February 2020
  • #REDIRECT [[The King of Fighters XIV/Benimaru Nikaido]]
    55 bytes (8 words) - 19:22, 17 December 2019
  • #REDIRECT [[The King of Fighters XI/Benimaru Nikaido]]
    54 bytes (8 words) - 22:05, 7 April 2020
  • | description = All of Benimaru's lights are generally worse than 2B. Stick to that. ...damage off a charge-cancelled 2B or a jump-in. 2BBB > cl.C > Raijinken is Benimaru's highest meterless damage, though its stun potential relative to 2B*n > Ia
    7 KB (966 words) - 15:49, 2 October 2023
  • <section begin="image"/>[[File:KOFXV Benimaru Profile.png|thumb|Born into a rich family and raised by his Japanese father Benimaru Collider - ''(close)'' [[image:hcb.gif]][[image:fd.gif]] + [[image:a.gif]]
    19 KB (3,064 words) - 00:48, 27 March 2024
  • [[File:Charaimg benimaru.png]] Benimaru Collider - close, [[image:hcb.gif]], [[image:fd.gif]] + [[image:a.gif]]/[[i
    16 KB (2,698 words) - 03:39, 20 April 2020
  • * cl.C & cl. D can connection properly after Benimaru's jumpin attacks * Far D is a sobat kick with good speed & that moves Benimaru forward a bit. Best used as a close range poke.
    4 KB (706 words) - 21:51, 18 November 2021
  • <center><font size="4"><b>Benimaru Nikaido</b></font></center> :[http://www.youtube.com/watch?v=vUsbgCrs-RM Benimaru's Move List Video]
    61 KB (10,515 words) - 18:21, 23 August 2023
  • ...pple with Benimaru Collider (hcb,f+P) for mixup options. Bear in mind that Benimaru Collider is no longer instant in this game. ...these moves, as they are easy to whiff punish when rolled in anticipation. Benimaru is chiefly a zoner of the poking variety, but against fireball characters h
    3 KB (556 words) - 22:45, 5 April 2022
  • | 2B > 2A, 2C || 101 || Strong link from a low starter, but Benimaru must be point blank for this to work, such as after a cross-up j.B. ...14C > 236D ~ 28K || 226 || 360 || 35% || Anywhere || The 236K will drop if Benimaru's back is too close to the corner.
    15 KB (1,967 words) - 19:22, 31 May 2022
  • {{MoveData-KOFXV | character = Benimaru Nikaido | moveId = benimaru_cla {{MoveData-KOFXV | character = Benimaru Nikaido | moveId = benimaru_clb
    30 KB (2,974 words) - 02:57, 21 March 2024
  • ...urtbox that makes blockstrings and combos that would otherwise hit, whiff. Benimaru's main weaknesses are his lack of long-ranged tools to fight with, and his Benimaru slightly prefers some aspects of Advanced Mode, but overall is a character
    19 KB (3,350 words) - 17:21, 17 November 2023
  • <section begin="image"/>[[File:02UM Benimaru Profile.png|right|thumb|x370px]]<section end="image"/>[[File:02UM_Benimaru_ Benimaru Collider - [[image:hcb.gif]][[image:fd.gif]] + [[image:a.gif]] / [[image:c.
    18 KB (3,116 words) - 13:31, 21 February 2024
  • {{MoveData-KOF94 | character = Benimaru Nikaido | moveId = Benimaru_cla | images = KOF94 Benimaru clA.png
    12 KB (1,268 words) - 15:14, 2 October 2023
  • {{MoveData-KOFXIII | character = Benimaru Nikaido | moveId = benimaru_sta {{MoveData-KOFXIII | character = Benimaru Nikaido | moveId = benimaru_stb
    15 KB (1,610 words) - 18:16, 23 August 2023

Page text matches

  • #REDIRECT [[The King of Fighters XIII/Benimaru Nikaido]]
    56 bytes (8 words) - 23:32, 10 May 2020
  • #REDIRECT [[The King of Fighters XIV/Benimaru Nikaido]]
    55 bytes (8 words) - 19:22, 17 December 2019
  • #REDIRECT [[The King of Fighters 2002/Benimaru Nikaido]]
    56 bytes (7 words) - 15:23, 4 April 2020
  • #REDIRECT [[The King of Fighters XI/Benimaru Nikaido]]
    54 bytes (8 words) - 22:05, 7 April 2020
  • #REDIRECT [[The King of Fighters XII/Benimaru Nikaido]]
    55 bytes (8 words) - 16:12, 25 April 2020
  • #REDIRECT [[The King of Fighters '98 UMFE/Benimaru Nikaido]]
    60 bytes (9 words) - 03:17, 8 May 2020
  • #REDIRECT [[The King of Fighters 2002 UM/Benimaru Nikaido]]
    59 bytes (8 words) - 17:31, 7 February 2020
  • {{MoveData-KOF94 | character = Benimaru Nikaido | moveId = Benimaru_cla | images = KOF94 Benimaru clA.png
    12 KB (1,268 words) - 15:14, 2 October 2023
  • {{MoveData-KOFXIII | character = Benimaru Nikaido | moveId = benimaru_sta {{MoveData-KOFXIII | character = Benimaru Nikaido | moveId = benimaru_stb
    15 KB (1,610 words) - 18:16, 23 August 2023
  • [[File:Kof12-benimaru-nikaido.jpg|right|frame]] '''Benimaru Lancer''' - qcb + A/C
    2 KB (262 words) - 16:12, 25 April 2020
  • 5. Benimaru Corridor - hcb f+P [[Category:Benimaru Nikaido]]
    676 bytes (121 words) - 15:23, 4 April 2020
  • ...pple with Benimaru Collider (hcb,f+P) for mixup options. Bear in mind that Benimaru Collider is no longer instant in this game. ...these moves, as they are easy to whiff punish when rolled in anticipation. Benimaru is chiefly a zoner of the poking variety, but against fireball characters h
    3 KB (556 words) - 22:45, 5 April 2022
  • {{MoveData-KOFXV | character = Benimaru Nikaido | moveId = benimaru_cla {{MoveData-KOFXV | character = Benimaru Nikaido | moveId = benimaru_clb
    30 KB (2,974 words) - 02:57, 21 March 2024
  • ...he King of Fighters '98 UMFE|Benimaru Nikaido|48px|Kof98umfebeni.jpg|label=Benimaru}}
    2 KB (422 words) - 14:16, 1 December 2020
  • * cl.C & cl. D can connection properly after Benimaru's jumpin attacks * Far D is a sobat kick with good speed & that moves Benimaru forward a bit. Best used as a close range poke.
    4 KB (706 words) - 21:51, 18 November 2021
  • *[[Benimaru Nikaido (XIII)|Benimaru Nikaido]]
    4 KB (518 words) - 15:34, 20 November 2023
  • ===Benimaru Nikaido=== <div style="font-weight:bold;line-height:1.6;">Benimaru Matches</div>
    38 KB (6,146 words) - 02:14, 12 December 2023
  • | description = All of Benimaru's lights are generally worse than 2B. Stick to that. ...damage off a charge-cancelled 2B or a jump-in. 2BBB > cl.C > Raijinken is Benimaru's highest meterless damage, though its stun potential relative to 2B*n > Ia
    7 KB (966 words) - 15:49, 2 October 2023
  • [[File:Charaimg benimaru.png]] Benimaru Collider - close, [[image:hcb.gif]], [[image:fd.gif]] + [[image:a.gif]]/[[i
    16 KB (2,698 words) - 03:39, 20 April 2020
  • *[[Benimaru Nikaido (XII)|Benimaru Nikaido]]
    5 KB (808 words) - 16:30, 25 April 2020

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