The King of Fighters '98 UMFE/Lucky Glauber

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Normal Moves

Format for Normals section. Be sure to add bullet points for multiple moves having a property (e.g. j. B/D cross-up; st/cr. A/B/C/D are whiff/cancelable). REMOVE AFTER WRITING IN


  • cl. A:
  • cl. B:
  • cl. C:
  • cl. D:


  • st. A:
  • st. B:
  • st. C:
  • st. D:


  • cr. A:
  • cr. B:
  • cr. C:
  • cr. D:


  • j. A:
  • j. B:
  • j. C:
  • j. D:


  • st. CD:
  • j. CD:


Dunk Buster: b/f + C

Lucky Crush: b/f + D

Command Moves

Dunk Drop: In the air d + A/C

Lucky Kick: F + B

Special Moves

Death Bound: qcf + A/C

  • a diagonally moving basketball, the A version has a higher angle, while the C version is lower

Death Dunk: qcb + A/C (possible in air)

  • Lucky slams a basketball downward then it bounces back up in a sharp angle. The version dunks farther, while the C version has a more steeper angle

Death Shoot: down, down + A/B/C/D

  • Lucky shoots a free throw which causes the basketball to fall downward. A version has a closer drop, while the D version is the farthest from hi,

Cyclone Break: qcb + B/D

  • an aerial spinning splits kick. B version travels close and does 4 hits while the D version does 5

Death Wheel: dp + B/D

  • The B version, Lucky does an aerial axe kick that does 2 hits, while the D version travels horizontally then do the aerial kicks. Last hit is hard knockdown.
  • B version fits for anti air. and D version is nice low confirm.

Lucky Vision: qcf + B/D

  • a teleport dash where the B version goes half screen while the D version goes full screen

Desperation Moves

Hell Bound: qcf, qcf + A/C

  • using the starting animation from Death Bound, instead the basketball is a one hit vertical beam.

The A version has Lucky standing stationary, while the C version has Lucky sliding forwards a bit.

Lucky Driver: (close) qcf, qcf + B/D

  • a one frame throw move that turns into aerial flurry of kicks


  • cr.Bxn, dp.D

Your low confirm. decent damage and hkd. practice it.

  • close heavy normal, qcb.K

you have it. just have it.

  • cr.Bxn, qcfx2.A

your low meter conversion. practice it. try buffering if it feels too hard.

  • close heavy normal, f+B, qcfx2.C

another meter conversion.

  • (Ex meter) cr.Bxn, abc, cr.C, qcfx2.C

your low meter conversion. practice it.

  • (Ex meter) close heavy normal, qcb.K, abc, cr.C qcfx2.C

your biggest conversion.

Strategy & Tips


King of Fighters 98 UM FE: Lucky Guide by Mash It Out

External Links

The King of Fighters '98 Ultimate Match Final Edition



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