The King of Fighters XV/King/Strategy
Without meter or with only a little King must choose between higher damage in 623C or taking better oki for lower damage with 214C. However, with 1 bar and being near to the corner King can turn any hitconfirm into solid damage and an incredibly easy 4F safejump with 214214K.
C Throw: Whiff 2A > jump > j.D (4f Reversals)
Back to Corner D Throw: Whiff c.A > hop > j.D (4f Reversals)
214B: hop / hyper hop > j.D (6f Reversals)
214D: hop / hyper hop > j.D (5f Reversals)
Corner 214214B/D: jump > j.D (4f Reversals) (whiffs on Heidern and Antonov)
Need to test: 214214B+D, Climax, 236B+D-