A mysterious young man who teamed up with Ángel this KOF. His goggles and mantle compose his trademark design, and he fights foes with his transforming arm.
Unknown to most, however, is that he is actually NESTS' 9999th "perfected" clone of Kyo Kusanagi. Formerly known as K9999, he has adopted a new identity in an effort to hide himself.
Krohnen is a character best suited for players with confidence in their defensive game. His lackluster air-to-airs forces him to play slightly more grounded and reactive to contest the opponent's air approaches. His toolkit seems geared towards utilizing fast pokes and anti-airs which he can convert into considerable damage with some meter expenditure.
- Great Normals: To the jealousy of many, Krohnen's normals are all fantastic and each offer him something valuable to his kit. His cl.D is a 17 frame overhead that can OTG, his air punches are fantastic and scary jumpins, his cl.C is a fantastic hit-confirm button, and his 2C is a bonkers midrange sweep.
- Harassment: Krohnen's drill normals and his variety of long-range pokes make it very easy for him to control the midrange and harass his opponents to death. His drill normals also build good guard bar on hit, making it difficult for turtling opponents to survive his onslaught. He also has good options for dealing with fireballs despite lacking one himself, meaning he can survive fireball pressure quite well.
- Big Damage With Meter: Krohnen has fantastic meter dump opportunities. With meter his damage also skyrockets, as it allows him to cancel his DP into 236236 A/C very easily for a big kill confirm. His metered BnB also allows him to end it at any time while always dealing respectable damage depending on the amount of meter he puts in, letting him easily retain a high threat level throughout the match.
- Rewarding Offense: Due to Heat Shield being his default ender, most of Krohnen's combos end in hard knockdown very close to him. This allows him to immediately continue his offense with a safejump and makes him a monster when he gets ahead. Being able to switch between blockstrings, frametraps, staggers, and pressure resets allow him to establish his pressure easily as well.
- Low Damage Without Meter: Krohnen relies heavily on his EX moves to convert into big damage and supers to push for a kill confirm. As a result, his meterless damage is very low.
- Bad Anti-Air and Air-to-Air Game: Anti-airing effectively requires strong fundamentals due to his reliance on Heat Shield, which is extremely punishable on block or whiff. Meanwhile, his Air-to-air game relies heavily on jump CD which starts up rather slowly. Kronhen likes to fight on the ground, where his drill normals can harass the enemy- taking to the air severely weakens him.
- Bad Blowback: The one awful normal in Kronhen's kit is his CD. It has horrendous range and leaves him wide open for a punish. Don't use it. As a result his Shatter Strike also sucks, but you have Heat Shield for defense. Use that instead.
(*) = EX OK
(!) = MAX OK
(Hold OK) = Can hold down input briefly before releasing.
Front Crash - (close) / +
Backstab - (close) / +
Spiral Smash - +
Emergency Slide - +
Blaze Thrower - + / (*)
Heat Shield - + / (*)
Strike Slash - + / (*)
Super Special Moves
Infernal Prominence - + / (!)
Fusion Blaster - + / (!) (Hold OK)
Climax Super Special Moves
Calamity Overdrive - ++
Quick Combo Reference
Quick Combo Reference
2B - 2B - 6A = 133 dmg
2B - 2B - 3D xx (delayed) 623C = 196 dmg
c.5C - 3D xx 214B - 623A = 243 dmg
c.5D - c.5D = 115 dmg
2B - 2B - 3D xx 214B - 623A = 222 dmg
c.5C - 6A/3D xx 236236P = 238~279 dmg
2B - 2B - 3D xx 236AC - dash - 214B - 623AC - 623A = 353 dmg
(spaced) 236C - 623A xx 236236P = 347 dmg
2B - 2B - 3D xx 214B - 623A xx 236236P = 364 dmg
2B - 2B - 3D xx 214B - 623A xx 236236K - c.5D = 365 dmg
c.5C - 3D xx 236AC - dash - 623AC - 623A xx 236236P = 438 dmg
2B - 2B - 3D xx 236AC - dash - 214B - 623AC - 623A xx 236236K = 448 dmg
Far Standing Normals
Close Standing Normals
Super Special Moves
Climax Super Special Moves
Alternate input for Super Special Moves
As it stands, while the inputs for Krohnen's SDMs have been simplified, it's still possible to do the classic inputs for K9999's/Nameless' old supers. By doing Infernal Prominence as + / , the move will be performed as per usual. The same also goes for Fusion Blaster as well. Calamity Overdrive can also be done as ++++ like with K9999's and Nameless' SDMs back in Vanilla '02 and UM, respectively. These alternative inputs don't affect the properties of these moves in any way and are just there as a fun Easter Egg.
Changes from K9999/Nameless
- First and foremost, EX Moves. Krohnen now has access to EX Moves at any given time at the cost of half a bar. EX Blaze Thrower crumples the opponent on hit, EX Heat Shield launches the opponent high (making it especially good in the corner), and EX Strike Slash leads to a Ground Bounce on hit, for more combos.
- Krohnen's Super Specials also have MAX versions as well. Special mention to MAX Fusion Blaster which, compared to the normal version, only deals one hit but can be held down. It won't lead to a Guard Crush if it's held down all the way, though. Or deplete the opponent's Guard meter, for that matter.
- Updated throw animations. Front throw has him grab the opponent by neck hold and kick them into the dirt. For the back throw, Krohnen offhandedly bashes the opponent with his elbow.
- As is the norm in XV, Krohnen's standing B and C are Special Cancelable on Hit. Though only on the first hit in the latter case.
- Like Nameless, Krohenen's slide is always df+D as opposed to being his stand-in for a generic cr.D sweep. Unlike Nameless, however, it's Special Cancelable on hit, as well as MAX Cancelable.
- qcb+K has a completely new animation compared to either of his predecessors -- Krohnen leaps towards the opponent and slices them with his mechanical arm. The B version is much faster than either K9999 or Nameless, being great combo filler and leading to a free OTG in the corner.
- Close D hits OTG - can be followed up with another cl.D or Calamity Overdrive on hit, which also hits OTG.
- Unfortunately, Nameless' f+B is gone -- that's been given back to K' as his new (old) b+B.
- Visually, Krohnen's animations are a composite of his predecessors - he has K9999's thuggish attitude and identity, but a lot of his attacks are also derived from Nameless. Blaze Thrower (qcf+P) has him throw fire at the opponent like Nameless while Calamity Overdrive has Krohnen attack the opponent with a mechanical arm of the "I can't believe it's not Doc Ock's arm from Spider-Man 2!" flavor, among other things.
- Finally, he looks more like a biker now.