Difference between revisions of "The King of Fighters XIV/Terry Bogard"

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'''Standing'''
'''Standing'''


Far A
Far A  
Jabs forward with outer arm. High hit-detection.
Only cancels into DM.
Does not chain.


Far B
Far B
Terry delivers a short side kick at a lower angle. This move has mid hit-detection.
Does cancel into anything accept for DM.
Does not chain.


Far C
Far C
Terry does a painful-looking straight punch.
Does not cancel into anything other than DM.


Far D
Far D
Terry performs a high angle side kick. High-hit detection.
Does not cancel. Only cancels to DM 


'''Close'''
'''Close'''

Revision as of 19:35, 23 August 2016

Charaimg terry.png

Movelist

(*) = EX OK

(!) = MAX OK

Throws

Buster Throw (Forward) - close Bk.gif / Fd.gif + C.gif 

Buster Throw (Backward) - close Bk.gif / Fd.gif + D.gif

Command Normals

Back Knuckle - Fd.gif + A.gif

Rising Upper - Df.gif + C.gif

Special Moves

Power Wave - Qcf.gif + A.gif / C.gif (*)

Burning Knuckle - Qcb.gif + A.gif / C.gif (*)

Crack Shoot - Qcb.gif + B.gif / D.gif (*)

Rising Tackle - charge briefly Dn.gif then Up.gif + A.gif / C.gif (*)

Power Charge - Hcf.gif + B.gif / D.gif (*)

Super Special Moves

Power Geyser - Qcb.gif Hcf.gif + A.gif / C.gif (!)

Buster Wolf - Qcf.gif Qcf.gif + B.gif / D.gif (!)

Climax Super Special Moves

Star Dunk Volcano - Hcb.gif Hcb.gif + B.gif D.gif

Quick Combo Reference

Quick Combo Reference

Notation Key (place notation here)

0 Meter

Anywhere
Low, Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) = 231 dmg

1 Meter

Corner
Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) dmg

2 Meters Anywhere (Combo 1) = (damage number here) dmg

Gameplay Overview

Normals

Standing

Far A Jabs forward with outer arm. High hit-detection. Only cancels into DM. Does not chain.

Far B Terry delivers a short side kick at a lower angle. This move has mid hit-detection. Does cancel into anything accept for DM. Does not chain.

Far C Terry does a painful-looking straight punch. Does not cancel into anything other than DM.

Far D Terry performs a high angle side kick. High-hit detection. Does not cancel. Only cancels to DM

Close

Close A

Close B

Close C

Close D

Crouching

Crouching A

Crouching B

Crouching C

Crouching D

Jumping

Jump A

Jump B

Jump C

Jump D

Blowback

Stand CD

Jumping CD

Throws

  • (Throw description)


  • (Throw description)

Command Moves

Special Moves

Notation Key (*) = EX OK

(!) = MAX OK


Super Special Moves

Climax Super Special Moves

Combos

0 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

1 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

2 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

3 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

4 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

5 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

Misc

Videos

External Links

The King of Fighters XIV
System

NotationFrame DataMovementDefensive SystemsOffensive SystemsThe Power Gauge

Characters

AliceAndy BogardAngelAntonovAthena AsamiyaBandeiras HattoriBenimaruBilly KaneBlue MaryChang KoehanChin GentsaiChoi BoungeClarkGang-IlGeese HowardGoro DaimonHeidernHeinIori YagamiJoe HigashiK'Kim KaphwanKing of DinosaursKingKukriKula DiamondKyo KusanagiLeona HeidernLove HeartLuongMai ShiranuiMatureMaximaMeitenkunMianMui MuiNajdNakoruruNelsonOswaldRalf JonesRamonRobert GarciaRock HowardRyo SakazakiShun'eiSie KensouSylvie Paula PaulaTerry BogardTung Fu RueVanessaVerseViceWhipXanaduYamazakiYuri SakazakiZarina