Difference between revisions of "The King of Fighters XIV/Clark Still"

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(Movelist)
m (Normals)
Line 96: Line 96:
 
'''Standing'''
 
'''Standing'''
  
Far A
+
* st. A
  
Far B
+
* st. B
  
Far C
+
* st. C
  
Far D
+
* st. D
  
 
'''Close'''
 
'''Close'''
  
Close A
+
* cl. A
  
Close B
+
* cl. B
  
Close C
+
* cl. C
  
Close D
+
* cl. D
  
 
'''Crouching'''
 
'''Crouching'''
  
Crouching A
+
* cr. A
  
Crouching B
+
* cr. B
  
Crouching C
+
* cr. C
  
Crouching D
+
* cr. D
  
 
'''Jumping'''
 
'''Jumping'''
  
Jump A
+
* j. A
  
Jump B
+
* j. B
  
Jump C
+
* j. C
  
Jump D
+
* j. D
  
 
'''Blowback'''
 
'''Blowback'''
  
Stand CD
+
* st. CD
  
Jumping CD
+
* j. CD
  
 
=Throws=
 
=Throws=

Revision as of 20:52, 24 August 2016

Charaimg clark.png

Movelist

(*) = EX OK

(!) = MAX OK

Throws

Nageppanashi German - close Bk.gif / Fd.gif + C.gif

Fisherman Buster - close Bk.gif / Fd.gif + D.gif

Death Lake Driver - in air & close, Bk.gif / Fd.gif + C.gif

Command Normals

Stomping - Fd.gif + B.gif

Step - Fd.gif + B.gif D.gif

Special Moves

Mount Tackle - Hcf.gif + A.gif / C.gif (*)

Clark Lift - Dn.gif Dn.gif + A.gif
Sleeper Lift (D.D.T.) - Dn.gif Dn.gif + C.gif
Flashing Elbow - Qcf.gif + A.gif / C.gif
Rolling Cradler - Dn.gif Dn.gif + B.gif / D.gif

Super Argentine Backbreaker - Hcf.gif + B.gif / D.gif *

Flashing Elbow - after B.gif / D.gif Super Argentine Backbreaker, Qcf.gif + A.gif / C.gif

Vulcan Punch - A.gif / C.gif (rapidly) *

Gatling Attack - charge briefly Bk.gif then Fd.gif + A.gif/C.gif *

Death Lake Driver - after HP or EX Gatling Attack, Dp.gif + A.gif / C.gif

Super Special Moves

Ultra Argentine Backbreaker - Hcb.gif Hcb.gif + A.gif / C.gif !

Running Three - Hcf.gif, Hcf.gif + B.gif/D.gif !


Climax Desperation Move

Ultra Clark Buster - Hcb.gif Hcb.gif + B.gif D.gif

Quick Combo Reference

Quick Combo Reference

Notation Key (place notation here)

0 Meter

Anywhere
Low, Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) = 231 dmg

1 Meter

Corner
Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) dmg

2 Meters Anywhere (Combo 1) = (damage number here) dmg

Gameplay Overview

Normals

Standing

  • st. A
  • st. B
  • st. C
  • st. D

Close

  • cl. A
  • cl. B
  • cl. C
  • cl. D

Crouching

  • cr. A
  • cr. B
  • cr. C
  • cr. D

Jumping

  • j. A
  • j. B
  • j. C
  • j. D

Blowback

  • st. CD
  • j. CD

Throws

  • (Throw description)


  • (Throw description)

Command Moves

Special Moves

Notation Key (*) = EX OK

(!) = MAX OK


Super Special Moves

Climax Super Special Moves

Combos

0 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

1 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

2 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

3 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

4 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

5 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

Misc

Videos

External Links

The King of Fighters XIV
System

NotationFrame DataMovementDefensive SystemsOffensive SystemsThe Power Gauge

Characters

AliceAndy BogardAngelAntonovAthena AsamiyaBandeiras HattoriBenimaruBilly KaneBlue MaryChang KoehanChin GentsaiChoi BoungeClarkGang-IlGeese HowardGoro DaimonHeidernHeinIori YagamiJoe HigashiK'Kim KaphwanKing of DinosaursKingKukriKula DiamondKyo KusanagiLeona HeidernLove HeartLuongMai ShiranuiMatureMaximaMeitenkunMianMui MuiNajdNakoruruNelsonOswaldRalf JonesRamonRobert GarciaRock HowardRyo SakazakiShun'eiSie KensouSylvie Paula PaulaTerry BogardTung Fu RueVanessaVerseViceWhipXanaduYamazakiYuri SakazakiZarina