Difference between revisions of "Goro Daimon (XIV)"

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(Movelist)
Line 85: Line 85:
 
'''Standing'''
 
'''Standing'''
  
Far A
+
Far A:
  
Far B
+
Far B:
  
Far C
+
Far C:
  
Far D
+
Far D:
  
 
'''Close'''
 
'''Close'''
  
Close A
+
Close A:
  
Close B
+
Close B:
  
Close C
+
Close C:
  
Close D
+
Close D:
  
 
'''Crouching'''
 
'''Crouching'''
  
Crouching A
+
Crouching A:
  
Crouching B
+
Crouching B:
  
Crouching C
+
Crouching C:
  
Crouching D
+
Crouching D:
  
 
'''Jumping'''
 
'''Jumping'''
  
Jump A
+
Jump A:
  
Jump B
+
Jump B:
  
Jump C
+
Jump C:
  
Jump D
+
Jump D:
  
 
'''Blowback'''
 
'''Blowback'''
  
Stand CD
+
Stand CD:
  
Jumping CD
+
Jumping CD:
  
 
=Throws=
 
=Throws=
  
* (Throw description)
+
'''name of throw''' -  (b/f+C) close
  
 +
* (description)
 +
* Can be broken
 +
* (soft or hard knockdown)
  
* (Throw description)
+
'''name of throw''' - (b/f+D) close
 +
* (description)
 +
* Can be broken
 +
* (soft or hard knockdown)
  
 
=Command Moves=
 
=Command Moves=
  
 +
'''name of command normal''' - - (place motion here example f+A)
 +
* (description here)
 +
 +
 +
'''name of command normal''' - (motion here) (if in air)
 +
 +
* (description here)
 +
 +
 +
'''name of motion''' - (motion here)
 +
 +
* (description here)
  
 
=Special Moves=
 
=Special Moves=
  
'''Notation Key'''
+
''name of special move''' - (place motion here example qcf + A/C)
(*) = EX OK
+
 
 +
* (description here)
  
(!) = MAX OK
+
* (description here)
  
 +
* (description here)
 +
 +
'''EX:''' (description here)
 +
 +
 +
'''name of special move''' - (place motion here)
 +
 +
* (description here)
 +
 +
* (description here)
 +
 +
* (description here)
 +
 +
'''EX:''' (description here)
 +
 +
 +
 +
'''name of move''' - (motion here)
 +
 +
* (description here)
 +
 +
* (description here)
 +
 +
* (description here)
 +
 +
'''EX:''' (description here)
 +
 +
::'''name of follow up move''' - (motion here)
 +
 +
::* (description here)
 +
     
 +
:::'''name of follow up move''' - (motion here)
 +
 +
:::* (description here)
 +
 +
* EX: (description here)
 +
 +
 +
'''name of move here''' - (motion here)
 +
 +
* (description here)
 +
 +
* (description here)
 +
 +
* (description here)
 +
 +
'''EX:''' (description here)
 +
 +
 +
'''name of move''' - (motion here)
 +
 +
* (description here)
 +
 +
* (description here)
 +
 +
* (description here)
 +
 +
'''EX:''' (description here)
  
 
=Super Special Moves=
 
=Super Special Moves=
 +
 +
'''name of move''' - (motion here)
 +
 +
* (description here)
 +
 +
* (description here)
 +
 +
* (description here)
 +
 +
'''Max:'''
 +
 +
::'''follow up move''' - (motion if possible qcfx4 + B/D)
 +
 +
* (description here)
 +
 +
* (description here)
 +
 +
* (description here)
  
  
 
=Climax Super Special Moves=
 
=Climax Super Special Moves=
  
 +
'''name of move''' - (motion here qcf, qcf + B+D)
 +
 +
* (description here)
 +
 +
* (description here)
 +
 +
* (description here)
  
 
=Combos=
 
=Combos=
 +
 +
* (any special information about the character combos if needed)
 +
 +
[http://dreamcancel.com/wiki/index.php?title=The_King_of_Fighters_XIV#Notation Notation]
 +
 +
===Rush Auto Combo===
 +
 +
'''Meterless:''' description here
 +
 +
'''1 Meter:''' description here
 +
 +
'''EX:''' description here
  
 
==0 meter==
 
==0 meter==
Line 190: Line 304:
  
 
=External Links=
 
=External Links=
 
 
  
 
{{Navbox XIV}}
 
{{Navbox XIV}}
 
[[Category:The King of Fighters XIV]]
 
[[Category:The King of Fighters XIV]]

Revision as of 16:02, 24 July 2016

Charaimg daimon.png

Movelist

(*) = EX OK

(!) = MAX OK

Throws

Tsukami Tatakitsuke- close Bk.gif / Fd.gif + C.gif

Hiza Guruma - close Bk.gif / Fd.gif + D.gif

Command Normals

Zujou-Barai - Fd.gif + C.gif

Special Moves

Tenchi-Gaeshi - close, Hcb.gif, Fd.gif + A.gif / C.gif (*)

Kumo-Tsukami Nage - Hcf.gif + A.gif (*)

Kirikabu-Gaeshi - Hcf.gif + C.gif

Jiraishi - Dp.gif + A.gif (*)

Jiraishi (Feint) - Dp.gif + C.gif

Chou Ukemi - Qcb.gif + B.gif / D.gif (*)

Chou Oosoto-Gari - close Dp.gif + B.gif / D.gif (*)

Super Special Moves

Jigoku Gokuraku Otoshi - close Hcb.gif Hcb.gif + A.gif / C.gif(!)

Konten Otoshi - OTG Qcf.gif Qcf.gif + B.gif / D.gif (!)

Climax Super Special

Kyoutendouchi - parry Qcf.gif Qcf.gif + A.gifC.gif

Quick Combo Reference

Quick Combo Reference

Notation Key (place notation here)

0 Meter

Anywhere
Low, Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) = 231 dmg

1 Meter

Corner
Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) dmg

2 Meters Anywhere (Combo 1) = (damage number here) dmg

Gameplay Overview

Normals

Standing

Far A:

Far B:

Far C:

Far D:

Close

Close A:

Close B:

Close C:

Close D:

Crouching

Crouching A:

Crouching B:

Crouching C:

Crouching D:

Jumping

Jump A:

Jump B:

Jump C:

Jump D:

Blowback

Stand CD:

Jumping CD:

Throws

name of throw - (b/f+C) close

  • (description)
  • Can be broken
  • (soft or hard knockdown)

name of throw - (b/f+D) close

  • (description)
  • Can be broken
  • (soft or hard knockdown)

Command Moves

name of command normal - - (place motion here example f+A)

  • (description here)


name of command normal - (motion here) (if in air)

  • (description here)


name of motion - (motion here)

  • (description here)

Special Moves

name of special move' - (place motion here example qcf + A/C)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)


name of special move - (place motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)


name of move - (motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)

name of follow up move - (motion here)
  • (description here)
name of follow up move - (motion here)
  • (description here)
  • EX: (description here)


name of move here - (motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)


name of move - (motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)

Super Special Moves

name of move - (motion here)

  • (description here)
  • (description here)
  • (description here)

Max:

follow up move - (motion if possible qcfx4 + B/D)
  • (description here)
  • (description here)
  • (description here)


Climax Super Special Moves

name of move - (motion here qcf, qcf + B+D)

  • (description here)
  • (description here)
  • (description here)

Combos

  • (any special information about the character combos if needed)

Notation

Rush Auto Combo

Meterless: description here

1 Meter: description here

EX: description here

0 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

1 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

2 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

3 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

4 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

5 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

Misc

Videos

External Links

The King of Fighters XIV
Kyo Kusanagi · Benimaru · Goro Daimon · Iori Yagami · Mature · Vice · Terry Bogard · Andy Bogard · Joe Higashi · Nelson · Zarina · Bandeiras Hattori · Ralf Jones · Clark · Leona Heidern · Ramon · Angel · King of Dinosaurs · K' · Maxima · Kula Diamond · Xanadu · Chang Koehan · Choi Bounge · Ryo Sakazaki · Robert Garcia · Yuri Sakazaki · Nakoruru · Mui Mui · Love Heart · Kim Kaphwan · Gang-Il · Luong · Shun'Ei · Tung Fu Rue · Meitenkun · Athena Asamiya · Sie Kensou · Chin Gentsai · King · Mai Shiranui · Alice · Geese Howard · Billy Kane · Hein · Sylvie Paula Paula · Kukri · Mian
Antonov · Verse
Vanessa · Rock Howard · Yamazaki · Whip
Oswald · Heidern · Najd · Blue Mary

General: Notation · Frame Data · Movement · Defensive Systems · Offensive Systems · The Power Gauge