Goro Daimon (XIV)

From Dream Cancel Wiki
Revision as of 17:14, 8 September 2016 by Mr.Minionman (talk | contribs) (1 meter)
Jump to navigation Jump to search

Charaimg daimon.png

Movelist

(*) = EX OK

(!) = MAX OK

Throws

Tsukami Tatakitsuke- close Bk.gif / Fd.gif + C.gif

Hiza Guruma - close Bk.gif / Fd.gif + D.gif

Command Normals

Zujou-Barai - Fd.gif + C.gif

Special Moves

Tenchi-Gaeshi - close, Hcb.gif, Fd.gif + A.gif / C.gif (*)

Kumo-Tsukami Nage - Hcf.gif + A.gif (*)

Kirikabu-Gaeshi - Hcf.gif + C.gif

Jiraishi - Dp.gif + A.gif (*)

Jiraishi (Feint) - Dp.gif + C.gif

Chou Ukemi - Qcb.gif + B.gif / D.gif (*)

Chou Oosoto-Gari - close Dp.gif + B.gif / D.gif (*)

Super Special Moves

Jigoku Gokuraku Otoshi - close Hcb.gif Hcb.gif + A.gif / C.gif(!)

Konten Otoshi - OTG Qcf.gif Qcf.gif + B.gif / D.gif (!)

Climax Super Special

Kyoutendouchi - parry Qcf.gif Qcf.gif + A.gifC.gif

Quick Combo Reference

Quick Combo Reference

Notation Key (place notation here)

0 Meter

Anywhere
Low, Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) = 231 dmg

1 Meter

Corner
Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) dmg

2 Meters Anywhere (Combo 1) = (damage number here) dmg

Gameplay Overview

Normals

Standing

  • st. A
  • st. B
  • st. C
  • st. D

Close

  • cl. A
  • cl. B
  • cl. C
  • cl. D

Crouching

  • cr. A
  • cr. B
  • cr. C
  • cr. D

Jumping

  • j. A
  • j. B
  • j. C
  • j. D

Blowback

  • st. CD:
  • j. CD:

Throws

name of throw - (b/f+C) close

  • (description)
  • Can be broken
  • (soft or hard knockdown)

name of throw - (b/f+D) close

  • (description)
  • Can be broken
  • (soft or hard knockdown)

Command Moves

name of command normal - - (place motion here example f+A)

  • (description here)


name of command normal - (motion here) (if in air)

  • (description here)


name of motion - (motion here)

  • (description here)

Special Moves

name of special move' - (place motion here example qcf + A/C)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)


name of special move - (place motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)


name of move - (motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)

name of follow up move - (motion here)
  • (description here)
name of follow up move - (motion here)
  • (description here)
  • EX: (description here)


name of move here - (motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)


name of move - (motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)

Super Special Moves

name of move - (motion here)

  • (description here)
  • (description here)
  • (description here)

Max:

follow up move - (motion if possible qcfx4 + B/D)
  • (description here)
  • (description here)
  • (description here)


Climax Super Special Moves

name of move - (motion here qcf, qcf + B+D)

  • (description here)
  • (description here)
  • (description here)

Combos

  • (any special information about the character combos if needed)

Notation

Rush Auto Combo

Meterless: description here

1 Meter: description here

EX: description here

0 meter

  • f.B, df+C, qcb+B, dp+K = 213 dmg

(Can substitute f.B for any close normal but cl.D, or cr.A or cr.C. The qcb+B special cancels into dp+K, so the timing can be tricky.)

  • j.D, cl.C, df+C, qcb+B, dp+K = 309 dmg

(Same as above, but off a jump in.)

  • cr.C hcf+A = 174 dmg

(An anti-air combo. You can just buffer the hcf+A since it'll only come out if cr.C connects.)

  • (corner) st.CD, qcb+D, df+C, hcf+A = 222 dmg

(I include the qcb+D because it allows you to move in if you are not directly already in the corner. Though considering you toss them out of the corner, you might just want to do a normal for a reset)

1 meter

  • cl.C, cr.C, qcb+B, dp+K [SC] qcfx2+K = 406 dmg

(same confirm, with a super)

  • hcb~f+P [SC] qcfx2+K = 201 dmg
  • (corner) cl.C, cr.C [BC] cl.C, cr.C, dp+PP, cr.C, hcf+A = 423 dmg

(A swag combo. Will throw them out of the corner though.)

2 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

3 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

4 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

5 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

Misc

Videos

External Links

The King of Fighters XIV
Kyo Kusanagi · Benimaru · Goro Daimon · Iori Yagami · Mature · Vice · Terry Bogard · Andy Bogard · Joe Higashi · Nelson · Zarina · Bandeiras Hattori · Ralf Jones · Clark · Leona Heidern · Ramon · Angel · King of Dinosaurs · K' · Maxima · Kula Diamond · Xanadu · Chang Koehan · Choi Bounge · Ryo Sakazaki · Robert Garcia · Yuri Sakazaki · Nakoruru · Mui Mui · Love Heart · Kim Kaphwan · Gang-Il · Luong · Shun'Ei · Tung Fu Rue · Meitenkun · Athena Asamiya · Sie Kensou · Chin Gentsai · King · Mai Shiranui · Alice · Geese Howard · Billy Kane · Hein · Sylvie Paula Paula · Kukri · Mian
Antonov · Verse
Vanessa · Rock Howard · Yamazaki · Whip
Oswald · Heidern · Najd · Blue Mary

General: Notation · Frame Data · Movement · Defensive Systems · Offensive Systems · The Power Gauge