Difference between revisions of "The King of Fighters XIV/Kim Kaphwan"

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m (Normals)
(Throws)
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=Throws=
 
=Throws=
 +
Sanren Kyaku - (b/f+C) close
 +
* Kim kicks the opponent in the face 3 times and knocks them away.
 +
*The preferred knockdown since it is possible to safe jump with.
 +
*Hard knockdown
  
* (Throw description)
+
Sakkyaku Nage - (b/f+D) close
 
+
* Kim tosses the opponent over his head and throws them back.
 
+
*Use if you can throw them in the corner.
* (Throw description)
+
*Soft Knockdown
  
 
=Command Moves=
 
=Command Moves=

Revision as of 17:02, 2 September 2016

Charaimg kim.png

Movelist

(*) = EX OK

(!) = MAX OK

Throws

Sanren Kyaku - close Bk.gif / Fd.gif + C.gif 

Sakkyaku Nage - close Bk.gif / Fd.gif + D.gif

Command Normals

Naeryo Chagi  - Fd.gif + B.gif

Twio Yop Chagi - Fd.gif Fd.gif + A.gif

Special Moves

Hangetsuzan - Qcb.gif + B.gif / D.gif (*)

Air Hangetsuzan - in air, Qcb.gif + B.gif / D.gif (*)

Hienzan - charge briefly Dn.gif then Up.gif + B.gif / D.gif (*)

Hienzan (Follow Up) [Hienzan D.gif ] Dn.gif + D.gif

Hishou Kyaku - in air, Qcf.gif + B.gif / D.gif (*)

Super Special Moves

Houou Hiten Kyaku - Qcf.gif Qcf.gif + B.gif / D.gif (!)

Houou Kyaku - Qcb.gif Db.gifQcf.gif + B.gif / D.gif (!)

Air Houou Kyaku - in air, Qcb.gif Db.gifQcf.gif + B.gif / D.gif (!)

Climax Super Special Moves

Zero-Shiki Houou Kyaku - Qcb.gif Db.gifQcf.gif + A.gifC.gif

Quick Combo Reference

Quick Combo Reference

Notation Key (place notation here)

0 Meter

Anywhere
Low, Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) = 231 dmg

1 Meter

Corner
Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) dmg

2 Meters Anywhere (Combo 1) = (damage number here) dmg

Gameplay Overview

Normals

Standing

  • st. A
  • st. B
  • st. C
  • st. D

Close

  • cl. A
  • cl. B
  • cl. C
  • cl. D

Crouching

  • cr. A
  • cr. B
  • cr. C
  • cr. D

Jumping

  • j. A
  • j. B
  • j. C
  • j. D

Blowback

  • st. CD
  • j. CD

Throws

Sanren Kyaku - (b/f+C) close

  • Kim kicks the opponent in the face 3 times and knocks them away.
  • The preferred knockdown since it is possible to safe jump with.
  • Hard knockdown

Sakkyaku Nage - (b/f+D) close

  • Kim tosses the opponent over his head and throws them back.
  • Use if you can throw them in the corner.
  • Soft Knockdown

Command Moves

Special Moves

Notation Key (*) = EX OK

(!) = MAX OK


Super Special Moves

Climax Super Special Moves

Combos

0 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

1 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

2 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

3 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

4 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

5 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

Misc

Videos

External Links

The King of Fighters XIV
System

NotationFrame DataMovementDefensive SystemsOffensive SystemsThe Power Gauge

Characters

AliceAndy BogardAngelAntonovAthena AsamiyaBandeiras HattoriBenimaruBilly KaneBlue MaryChang KoehanChin GentsaiChoi BoungeClarkGang-IlGeese HowardGoro DaimonHeidernHeinIori YagamiJoe HigashiK'Kim KaphwanKing of DinosaursKingKukriKula DiamondKyo KusanagiLeona HeidernLove HeartLuongMai ShiranuiMatureMaximaMeitenkunMianMui MuiNajdNakoruruNelsonOswaldRalf JonesRamonRobert GarciaRock HowardRyo SakazakiShun'eiSie KensouSylvie Paula PaulaTerry BogardTung Fu RueVanessaVerseViceWhipXanaduYamazakiYuri SakazakiZarina