Difference between revisions of "The King of Fighters 2002 UM/Orochi Chris"

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*Can be broken.  
*Can be broken.  
*Regular Knockdown
*Regular Knockdown
'''Ten no Tsumi''' - (b/f+D) close
'''Ten no Tsumi''' - (b/f+D) close

Revision as of 14:10, 3 December 2010





  • cl. A/B/C/D are cancel-able.
  • Close A chains into other light normals.
  • Close C is the combo starter of choice because of it's hit-stun, links into all of his command normals.
  • Close D does not combo into command normals, but it does combo into special attacks.


  • Stand A/C is cancel-able/whiff cancel-able.
  • Stand B has great range making it a good poke.
  • Stand C goes far and does two hits, it's free cancel-able onthe first hit.
  • Stand D whiffs on crouching opponents.


  • cr. A/B/C are cancel-able/whiff cancel-able.
  • Crouch B is chain-able.
  • Crouch B comes out really fast making it an excellent poke.
  • Crouch C can be used as an anti-air attack if timed right, but it can also be used to start combos.
  • Crouch D is very fast and sweeps the opponent to the ground on contact.


  • j.D crosses up.
  • The hitbox on jump D comes ouyt really fast, can be used almost consistantly after quick short hops, good air-to-air.
  • Jump B/C/D are all instant overhead (hh.B/C/D).

Blowback Attack

  • CD comes out fast, cancel-able/whiff cancel-able, it also whiffs on crouching opponents unless they have a high crouching hitbox (e.g. Daimon).
  • JCD is not only a good air-to-air it can be used for constant pressure during short hops.


Chi no Batsu - (b/f+C) close

  • Chris grabs them then runs off of there face doing three hits.
  • Can be broken.
  • Regular Knockdown

Ten no Tsumi - (b/f+D) close

  • Chris grabs the opponent then flips them into the air then plummeting to the ground.
  • Can be broken.
  • Reverse Knockdown
  • Hard Knockdown

Command Moves

Muyou No Ono - (f+A)

Jukei No Oni - (f+B)

Setsudan No Koto - (df+B)

Special Moves

Tsuki wo Honoo Tsumu - (dp+A/C)

Taiyou wo Iru Honoo - (qcf+A/C)

Kagami wo Honoo Hofuru - (qcb+A/C)

Shishi wo Kamu Honoo - (hcf+B/D) close

  • is a proximity unblockable throw

Desperation Moves

Ankoku Orochinagi - (qcb hcf+ A/C) hold to delay

Daichi No Kurau Gouka - (qcfx2+A/C)

Super Desperation Moves

Ankoku Orochinagi - (qcb hcf+AC) hold to delay

Hidden Super Desperation Moves

Sanagi Yaburi wo, wa mau chou - (qcfx2+BD)



Match videos

Orochi Chris vs Mai, Yuri, and Kyo-1