The King of Fighters 2002 UM/Ramon

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< The King of Fighters 2002 UM
Revision as of 00:49, 22 November 2014 by Macrobeast (talk | contribs) (Desperation Moves)




  • cl.A/B/C/D are all special cancellable
  • cl.B chains into s.B
  • cl.B hits low
  • Ramon's close normals mostly serve to set up his various command throws


  • s.A is special cancellable
  • s.A is a decent anti-hop move
  • s.B has decent range and speed as a poke
  • s.D has an interesting upward angle for anti-air. It also advances Ramon quite a bit forward and has good speed.


  • cr.A/B/C are special cancellable
  • cr.A chains into itself and cr.B
  • cr.C has deceptively good range and moves Ramon forward slightly
  • cr.D is a fast sweep and brings Ramon toward the opponent almost 25 % of the screen (4 sweeps will move him to connect with opponent)


  • j.A/B are relatively slow for lights
  • j.B can be a situational crossup mostly on standing opponents
  • J.C is Ramon's go to crossup tool
  • j.D has a steep downward angle and is great as a jump in move and it will crossup ambigously on crouching opponents


  • s.CD can be used to beat lows
  • j.CD has a horizontal attack zone and is useful as a air to air


Arm Whip - (f/b + C)

  • grants hard knockdown

Flying Mare - (f/b + D)

  • grants hard knockdown

Command Move

Low Altitude Drop Kick - (df + B)

  • Ramon launches a flying kick at the opponent. Hits low.
  • can combo into it from cl.C/D and cr.C
  • it is not special cancellable even when comboed, but you can activate BC mode within a combo and continue a combo
  • only slightly negative on block so you can use it as a spacing tool
  • advances Ramon almost 1/2 the screen

Special Moves

Tiger Neck Chancery -(hcf + A/C)

  • Ramon leans in and grabs the opponent picking them up and dropping them in the opposite guard direction.
  • hard knockdown
  • can be comboed into from cl.A/B/C and cr.C
  • is an unblockable command throw
  • has a deceptively great range for a throw
  • good mixup potential from a feint step cancel as Ramon is still in range to land the command throw if you were close to opponent

Rolling Sobbat - (dp + B/D)

  • Ramon throws out a kick that knocks the opponent away
  • hard knockdown
  • hits overhead
  • can be comboed into
  • pretty negative on block
  • Wire damage on counter hit

┗Flying body attack - during Rolling Sobbat, (dp + B/D)

  • Ramon follows up the kick by throwing himself through the air to body slam the opponent
  • grants a hard knockdown

┗Pull Up - during Flying Body Attack or Force of Will, (d,d + B/D)

  • Ramon pulls the opponent off the ground and clocks them with his fist
  • Super cancellable

Feint step - (qcb + A/C)

  • Ramon twirls from the opponent and paces back and forth for a set amount of time you can hold the button til
  • A version launches Ramon at the opponent with a drop kick when the button is released
  • A version's dropkick is massively negative on block
  • A version wire damages on counter hit
  • C version is a feint and when you release the button Ramon is at neutral again
  • C version is intregal to Ramon's mixup game
  • both version can be charged up to three times Ramon's pacing distance, then they release their actions (ie a dropkick or feint)

Somersault - (hcf + B/D)

  • Ramon runs the length of the screen if necessary and grabs the opponent climbing unto their chest, stomping on their face and finishes with a backflip
  • counts as unblockable command throw
  • can cancel by pressing ABC from the startup frames all the way to just next to the opponent
  • another risk/reward mixup tool on top of his other mixup tools

Tiger Road - (rdp + B/D)

  • Ramon runs to the wall opposite the opponent and proceed to do a body slam next to it
  • causes hard knockdown
  • hits overhead

┗Feint Dash - during Tiger Road, Tiger Road 2 or Savage Fire Cat Dashing, (ABC)

  • Ramon stops during the dash animation of the run to the wall
  • another cancel feint in his arsenal
  • can super cancel the feint stop animation into his super that looks like a Tiger Road until he's in the air

┗Cross Chop - During Tiger Road, when touching wall, (D)

  • Ramon flies from the opposite wall with a dual elbow drop toward the opponent
  • causes soft knockdown
  • hits overhead
  • very unsafe on block

Tiger Road 2 - (qcb + B/D)

  • same a Tiger Road 1, but with different follow ups

┗Force of Will - during Tiger Road 2 when touching wall, (qcf + A)

  • Ramon flies at the opponent from the wall with body slam that wraps into a throw
  • causes hard knockdown
  • counts as unblockable command grab
  • hits overhead

┗Bird of Paradise - (d, d + AC)

  • follow up to throw, Ramon grabs opponent off the ground and socks them in the mouth with an elbow
  • feels like it should be super cancellable, but it's not.

Desperation Moves

Tiger Spin - (hcb x 2 + A/C)

  • Ramon unleashes the tiger and grabs the opponent for a somersaulting attack
  • causes hard knockdown
  • will hit standing or crouching opponents
  • can combo into it
  • counts as an unblockable grab
  • great combo ender for his full Sobat combo as it leads to knockdown

El Diablo Amarillo Ramon - (qcb hcf + B/D)

  • Ramon run toward the opponent and lands a flurry of blows ending it in a drop kick
  • hard knockdown

Savage Fire Cat - (qcf hcb + B/D)

Super Desperation Move

Tiger Spin - hcb x 2 + AC


Hypnotic Tiger - qcb hcf + AC

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