Difference between revisions of "The King of Fighters 2002 UM/Takuma Sakazaki"

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[[File:Kof2002umtakuma.jpg‎ |right|frame]]
 
[[File:Kof2002umtakuma.jpg‎ |right|frame]]
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==Movelist==
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[[File:Kof02ummovelisttakuma.png]]
  
 
== Normal Moves ==
 
== Normal Moves ==
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== Special Moves ==
 
== Special Moves ==
  
'''Or Ken Ko''' - (qcf + A/C)  
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'''Ko Or Ken''' - (qcf + A/C)  
 
*Takuma throws out a fist with a point of energy at the end, giving him a hitbox to put pressure on the opponent.
 
*Takuma throws out a fist with a point of energy at the end, giving him a hitbox to put pressure on the opponent.
 
*Both A & C cause soft knockdown on hit.  
 
*Both A & C cause soft knockdown on hit.  
 
*Both versions can be cancelled into from normals, but only A combos.  
 
*Both versions can be cancelled into from normals, but only A combos.  
 
*If blocked C version does intense guard damage leading to a guard crash.  
 
*If blocked C version does intense guard damage leading to a guard crash.  
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*'''Both versions are Super Cancelable during Max Mode, which means you can land unblockable super by using guard crash of C version.'''
  
 
'''Hien Shippukyaku''' - (hcb + B/D)  
 
'''Hien Shippukyaku''' - (hcb + B/D)  
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*For all the frames the circle appears he will absorb one hit and will have a slight advantage to attacking next.  
 
*For all the frames the circle appears he will absorb one hit and will have a slight advantage to attacking next.  
 
*Good for mind games and against auto-piloting opponents.
 
*Good for mind games and against auto-piloting opponents.
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*'''It's Super Cancelable if you succeeded blocking with this move during Max Mode.'''
  
 
== Desperation Moves ==
 
== Desperation Moves ==
  
  
'''Ryuuko Ranbu''' - qcf, hcb + A/C: Takuma dashes forward hitting the opponent with multiple attacks ending in a fireball. Causes hard knockdown. Comboable.
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'''Ryuuko Ranbu''' - (qcf, hcb + A/C)
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*Takuma dashes forward hitting the opponent with multiple attacks ending in a fireball. Causes hard knockdown.  
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*Comboable.
  
'''Shin Kishin Geki''' - close, qcf x 2 + A/C: Takuma's command throw super. Unblockable, but must be right next to the opponent. Though it has some of the same animations as his qcb+punches parry move the opponent can hit Takuma out of the startup frames and during the move if it was guessed.
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'''Shin Kishin Geki''' - (close, qcf x 2 + A/C)
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*Takuma's command throw super. Unblockable, but must be right next to the opponent.  
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*Though it has some of the same animations as his qcb+punches parry move the opponent can hit Takuma out of the startup frames and during the move if it was guessed.
  
 
== Super Desperation Moves ==
 
== Super Desperation Moves ==
  
'''Ryuuko Ranbu''' - qcf, hcb + AC: harder hitting version of Takuma's ranbu super does an addition 2 hits and extra damage. Seemingly it has a slightly better vertical hitbox.
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'''Ryuuko Ranbu''' - (qcf, hcb + AC)
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*harder hitting version of Takuma's ranbu super does an addition 2 hits and extra damage.  
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*Seemingly it has a slightly better vertical hitbox.
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== Hidden Super Desperation Move ==
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'''Kosatsu Jin''' - (b, f, d, df + AC)
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*Takuma throws both arms up in the air to catch the next attack when he does he slams the opponent's head into the ground, bouncing them in the air for massive damage. *A desperate counter move if you know your opponent's mind.
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 +
 
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==Combos==
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Having more range, cr.A is less likely to whiff than cr.B so ending chains with it is worth practicing, mostly for ranbu finisher. If in range and at the end of a string a cr.B can be replaced by cl.A/B.
 +
 
 +
'''0 Stock'''
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* cr.Bx1~2, f+B, hcb+D
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* cr.Bx1~3, cr.B/cr.A, hcb+B
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* j.X, cl.C, hcb+K
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'''1 stock'''
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* cr.Bx1~3, f+B, qcf,hcb+A
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* cr.Bx1~4, cr.B/cr.A, qcf,hcb+A
  
== Hidden Super Desperation Moves ==
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'''2 stocks'''
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* cr.Bx1~2, BC, cl.C, hcb+D(1hit,SC), qcf,hcb+A
  
'''Kosatsu Jin''' - b, f, d, df + AC: Takuma throws both arms up in the air to catch the next attack when he does he slams the opponent's head into the ground, bouncing them in the air for massive damage. A desperate counter move if you know your opponent's mind.
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* cl.C, BC, run, cl.C, hcb+D(1hit,SC), qcf,hcb+A
  
==Discussion Threads==
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'''3 stocks'''
Discuss at [http://dreamcancel.com/forum/index.php?topic=471.0 Dream Cancel]
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* cr.Bx1~3, f+B, qcf,hcb+AC
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* cr.Bx1~4, cr.B/cr.A, qcf,hcb+AC
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* cr.Bx1~2, BC, cl.C, hcb+D(1hit,SC), qcf,hcb+AC
  
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* cl.C, BC, run, cl.C, hcb+D(1hit,SC), qcf,hcb+AC
  
 
== Videos ==
 
== Videos ==
  
 
[http://www.youtube.com/watch?v=9PDjKkFCrq8 Takuma Master Class]
 
[http://www.youtube.com/watch?v=9PDjKkFCrq8 Takuma Master Class]
 +
 +
==Discussion Threads==
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Discuss at [https://discord.gg/8JNXHxf 02UM Discord server]
 +
 +
Discuss at [http://dreamcancel.com/forum/index.php?topic=471.0 Dream Cancel]
 +
  
 
{{Navbox 2002UM}}
 
{{Navbox 2002UM}}
 
[[Category:The King of Fighters 2k2UM]]
 
[[Category:The King of Fighters 2k2UM]]

Revision as of 23:05, 23 April 2020

Kof2002umtakuma.jpg

Movelist

Kof02ummovelisttakuma.png

Normal Moves

Close

  • A/B/C are cancellable
  • A/B chain into lights

Stand

  • none of his stand normals are cancellable, including on whiff
  • s.B is a good fast poke and anti air

Crouch

  • cr.A/B/C are cancellable
  • cr.A/B chain into lights
  • cr.B/C/D are whiff cancellable

Jumping

  • j.B best crossup on crouching opponents
  • j.CD best general air tool
  • j.D great tool, crosses up

Throws

Oosotogari - (close, b/f + C)

  • hard knockdown

Nage Ippon seoi - (close, b/f + D)

  • hard knockdown

Command Moves

Kawara Wari - (f + B)

  • Takuma throws an elbow out that hits overhead.
  • Can be cancelled into from any close normal except D.
  • When comboed into loses its overhead property but gains the ability to cancel into specials, though it pushes Takuma far enough away that they don't connect.
  • Cancels into BC mode.

Special Moves

Ko Or Ken - (qcf + A/C)

  • Takuma throws out a fist with a point of energy at the end, giving him a hitbox to put pressure on the opponent.
  • Both A & C cause soft knockdown on hit.
  • Both versions can be cancelled into from normals, but only A combos.
  • If blocked C version does intense guard damage leading to a guard crash.
  • Both versions are Super Cancelable during Max Mode, which means you can land unblockable super by using guard crash of C version.

Hien Shippukyaku - (hcb + B/D)

  • Takuma jumps in place with a series of kicks.
  • B version is stationary. D version makes Takuma move forward a bit.
  • Both versions cause hard knockdown.
  • Both versions can be comboed into.
  • Also both versions are nearly 0 on block so is a very effective pressure tool.

Mouko Shikouken - (qcb + A/C:)

  • Takuma thows out a parry then follows up with a heavy punch.
  • The first part of the attack will absorb a single hit then he will continue the attack.
  • Against predictable opponents could be used to counter meatys, but is very unsafe on block if overused.
  • Causes soft knockdown.
  • With correct timing you can use the parry animation to destroy fireballs.

Haohshoukoken - (f, hcf + A/C)

  • Takuma summons power and releases a burst of it.
  • Similar to his fireball move, but has slightly less range and causes a hardknock down.
  • Not comboable, but could be useful as a frametrap in a blockstring.
  • It can destroy other projectiles, but is too slow to be effective in a fireball war.
  • A version is very unsafe on block. C version do significant guard damage on block .

San Ikusa No Kate - (d, d + A/C)

  • Takuma makes two fist and a circle of energy around him appears.
  • This is a parry move allowing Takuma to gain advantage against opponents throwing out heavy moves.
  • For all the frames the circle appears he will absorb one hit and will have a slight advantage to attacking next.
  • Good for mind games and against auto-piloting opponents.
  • It's Super Cancelable if you succeeded blocking with this move during Max Mode.

Desperation Moves

Ryuuko Ranbu - (qcf, hcb + A/C)

  • Takuma dashes forward hitting the opponent with multiple attacks ending in a fireball. Causes hard knockdown.
  • Comboable.

Shin Kishin Geki - (close, qcf x 2 + A/C)

  • Takuma's command throw super. Unblockable, but must be right next to the opponent.
  • Though it has some of the same animations as his qcb+punches parry move the opponent can hit Takuma out of the startup frames and during the move if it was guessed.

Super Desperation Moves

Ryuuko Ranbu - (qcf, hcb + AC)

  • harder hitting version of Takuma's ranbu super does an addition 2 hits and extra damage.
  • Seemingly it has a slightly better vertical hitbox.

Hidden Super Desperation Move

Kosatsu Jin - (b, f, d, df + AC)

  • Takuma throws both arms up in the air to catch the next attack when he does he slams the opponent's head into the ground, bouncing them in the air for massive damage. *A desperate counter move if you know your opponent's mind.


Combos

Having more range, cr.A is less likely to whiff than cr.B so ending chains with it is worth practicing, mostly for ranbu finisher. If in range and at the end of a string a cr.B can be replaced by cl.A/B.

0 Stock

  • cr.Bx1~2, f+B, hcb+D
  • cr.Bx1~3, cr.B/cr.A, hcb+B
  • j.X, cl.C, hcb+K

1 stock

  • cr.Bx1~3, f+B, qcf,hcb+A
  • cr.Bx1~4, cr.B/cr.A, qcf,hcb+A

2 stocks

  • cr.Bx1~2, BC, cl.C, hcb+D(1hit,SC), qcf,hcb+A
  • cl.C, BC, run, cl.C, hcb+D(1hit,SC), qcf,hcb+A

3 stocks

  • cr.Bx1~3, f+B, qcf,hcb+AC
  • cr.Bx1~4, cr.B/cr.A, qcf,hcb+AC
  • cr.Bx1~2, BC, cl.C, hcb+D(1hit,SC), qcf,hcb+AC
  • cl.C, BC, run, cl.C, hcb+D(1hit,SC), qcf,hcb+AC

Videos

Takuma Master Class

Discussion Threads

Discuss at 02UM Discord server

Discuss at Dream Cancel


The King of Fighters 2002 UM
System

FAQControlsGaugesMovementOffense and DefenseMiscellaneous

Characters

Andy BogardAngelAthena AsamiyaBaoBenimaru NikaidoBilly KaneBlue MaryChang KoehanChin GentsaiChoi BoungeChrisClark StillEX KensouEX RobertEX TakumaFoxyGoro DaimonHeidernHinako ShijouIori YagamiJhun HoonJoe HigashiK'Kasmui TodohKim KaphwanKingKula DiamondKusanagiKyo - 1Kyo - 2Kyo KusanagiLeona HeidernLi XiangfeiLinMai ShiranuiMatureMaximaMay LeeNamelessOrochi ChrisOrochi ShermieOrochi YashiroRalf JonesRamonRobert GarciaRyo SakazakiRyuji YamazakiSethShermieShingo YabukiSie KensouTakuma SakazakiTerry BogardVanessaViceWhipYashiro NanakaseYuri Sakazaki