Difference between revisions of "The King of Fighters XIV"

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*[[Mai Shiranui (XIV)| Mai Shiranui]]
 
*[[Mai Shiranui (XIV)| Mai Shiranui]]
  
*[[Banderas Hattori (XIV)| Banderas Hattori]]
+
*[[Bandeiras Hattori (XIV)| Bandeiras Hattori]]
 +
 
 +
*[[Mian (XIV)| Mian]]
 +
 
 +
*[[Zarina (XIV)| Zarina]]
 +
 
 +
*[[Mature (XIV)| Mature]]
 +
 
 +
*[[Nakoruru (XIV)| Nakoruru]]
 +
 
 +
*[[Gang-Il (XIV)| Gang-Il]]
 +
 
 +
*[[Ramon (XIV)| Ramon]]
 +
 
 +
*[[Love Heart (XIV)| Love Heart]]
 +
 
 +
*[[Xanadu (XIV)| Xanadu]]
 +
 
 +
*[[Shun'ei (XIV)| Shun'ei]]
 +
 
 +
*[[Meitenkun (XIV)| Meitenkun]]
 +
 
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*[[Hein (XIV)| Hein]]
 +
 
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*[[Joe Higashi (XIV)| Joe Higashi]]
 +
 
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*[[Alice (XIV)| Alice]]
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*[[Sie Kensou (XIV)| Sie Kensou]]
 +
 
 +
*[[Yuri Sakazaki (XIV)| Yuri Sakazaki]]
 +
 
 +
*[[Goro Daimon (XIV)| Goro Daimon]]
  
 
=Notation=
 
=Notation=

Revision as of 20:23, 4 May 2016

KOFXIV.png

Introduction

Note: Game is still in-development; things are subject to change. KOF XIV is the latest entry of the KOF series, moving away from the sprites from XII & XIII and using a new 3D (2.5D) graphical base. XIV seems to be a mix of elements from '98, '02, and XIII, while still using KOF-standard systems, and including systems new to KOF like Just Defend (from Garou), and new properties, such as CD wall-splat (different from counter-wire). More information & details coming soon!

Characters

Teamjapanixiv.jpg


Teamfatalfuryxiv.jpg


Teamsouthamericaxiv.jpg


Teamyagamixiv.jpg


Teamikarixiv.jpg


Teamartoffightingxiv.jpg


Teamanotherworldxiv.jpg


Teamkimxiv.jpg


Teamchinaxiv.jpg


Teamk'xiv.jpg


Teampsychosoldierxiv.jpg


Teammexicoxiv.jpg


Teamwomenfightersxiv.jpg


Teamsouthtownxiv.jpg


Teamvillainsxiv.jpg


Teamofficialinvitationxiv.jpg


Notation

Attacks

A - Light Punch

B - Light Kick

C - Strong Punch

D - Strong Kick

CD - Blowback Attack

P - With either Light Punch or Strong Punch

K - With either Light Kick or Strong Kick

AB - Evasive Roll, neutral or forward Ab while make the character roll forward, pressing it in the backward direction will make the character roll backward

GCAB - Guard Cancel Roll, press AB when guarding an attack, can also be done while using a normal, costs one meter

GCCD - Guard Cancel Blowback Attack, press CD when guarding an attack, costs one meter. Often referred as CD Counter

s.C - Standing close hit strong punch. Since most far hits are non-cancelable, standing attacks such as s.C are always the close version

Far D - Standing far D

d.B - Crouching or down B


Movement

                  up (u)
                    |
 (ub)  up left - 7 8 9 - up right (uf)
     
     (b)   left - 4 5 6 - right (f)

(db) down left - 1 2 3 - down right (df)
                    | 
                  down (d)

j. - Jump/jumping - Press and hold up-back/up/up-forward

Hyperjump - Press down-back/down/down-forward, then quickly press and hold up-back/up/up-forward

Hop - Tap up-back/up/up-forward

Hyperhop - Tap down-back/down/down-forward, then quickly tap up-back/up-forward

cl. – Close – Close standing attack (e.g. cl.C)

cr. – Crouch – Crouching attack (e.g. cr.B)

st. – Stand – Standing attack (e.g. st.B)

bb. – Backdash – Tap back twice quickly

ff. - Dash - Tap forward twice quickly


Systems

The King of Fighters XIV
System

NotationFrame DataMovementDefensive SystemsOffensive SystemsThe Power Gauge

Characters

AliceAndy BogardAngelAntonovAthena AsamiyaBandeiras HattoriBenimaruBilly KaneBlue MaryChang KoehanChin GentsaiChoi BoungeClarkGang-IlGeese HowardGoro DaimonHeidernHeinIori YagamiJoe HigashiK'Kim KaphwanKing of DinosaursKingKukriKula DiamondKyo KusanagiLeona HeidernLove HeartLuongMai ShiranuiMatureMaximaMeitenkunMianMui MuiNajdNakoruruNelsonOswaldRalf JonesRamonRobert GarciaRock HowardRyo SakazakiShun'eiSie KensouSylvie Paula PaulaTerry BogardTung Fu RueVanessaVerseViceWhipXanaduYamazakiYuri SakazakiZarina