Difference between revisions of "The Last Blade 2/FAQ"

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==How do I select EX mode?==
 
==How do I select EX mode?==
 +
[[File:EX_Icon.png|left|frame]]
 
# Select any fighter.
 
# Select any fighter.
 
# Highlight Speed and press C 6 times.
 
# Highlight Speed and press C 6 times.
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# Press C 4 times, if you did this correctly you'll hear a sound bite.
 
# Press C 4 times, if you did this correctly you'll hear a sound bite.
 
# Press A to select Kouryu.
 
# Press A to select Kouryu.
 +
: Only works in AES
  
 
===Original Kaede===
 
===Original Kaede===
 
# Highlight Kaede and press C 9 times.
 
# Highlight Kaede and press C 9 times.
 
# Press B 1 time.
 
# Press B 1 time.
# Press C 4 times, if you did this correctly you'll hear a sound bite.
+
# Press C 4 times, if you did this correctly you'll hear a sound byte.
 
# Press A to select O. Kaede.
 
# Press A to select O. Kaede.
  
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# Press B 9 times.
 
# Press B 9 times.
 
# Wait a second.
 
# Wait a second.
# Press C 1 time, if you did this correctly you'll hear a sound bite.
+
# Press C 1 time, if you did this correctly you'll hear a sound byte.
 
# Press A to select Hagure.
 
# Press A to select Hagure.
  
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===Kotetsu Naoe===
 
===Kotetsu Naoe===
# Highlight Shigen and press B 5 times.
+
# Highlight Shigen and press C 5 times.
# Press C 10 times.
+
# Press B 10 times.
# Press B 2 time, if you did this correctly you'll hear a sound bite.
+
# Press C 2 times, if you did this correctly you'll hear a sound byte.
 
# Press A to select Kotetsu.
 
# Press A to select Kotetsu.
  
 
Kotetsu is Shigen's adoptive daughter. When you select Kotetsu through the code, you still fight as Shigen, just with different elements to Shigen's story mode, including a new intro.
 
Kotetsu is Shigen's adoptive daughter. When you select Kotetsu through the code, you still fight as Shigen, just with different elements to Shigen's story mode, including a new intro.
  
 +
==How to read Framedata==
 +
The framedata for normals works as following
 +
{{MoveData
 +
|image=LB2_Kaede_A.png
 +
|caption=Mash A to win ⑬
 +
|name=5A ①
 +
|data=
 +
{{AttackData-LB2
 +
|damage=P 13/1 S 8/0 ②
 +
|startup=4 ③
 +
|active=2 ④
 +
|recovery=16 ⑤
 +
|state= Any ⑥
 +
|frame advantage=P+5/-7 S+5/-10 ⑦
 +
|meter gain= P 6/3 S 2/1 ⑧
 +
|guard=-M ⑨
 +
|cancel= P ○/○ S ○/○ ⑩
 +
|tech= Air ⑪
 +
|description=A very fast but decently long range poke with good horizontal priority. Easily Kaede's best grounded poke due to being incredibly noncommital and stuffing most approach attempts. Notably it can also combo into most specials depending on your range, with DP in particular being very consistent at even longer ranges. ⑫
 +
}}
 +
}}
 +
# The move's input. If you can't read it please read [https://www.dreamcancel.com/wiki/index.php/The_Last_Blade_2/Controls Controls] if you can't make them out.
 +
# Damage is pretty self explanatory, P is for power and S for speed, The number on the left (In this case, 13) Means how much damage it deals on hit. The number on the right, means how much damage it deals on block (Aka Chip Damage).
 +
# Startup is how many frames before your move will come out.
 +
# Active is how many frames your damage hitboxes will be active, and hit the opponent.
 +
# Recovery means how many frames you'll take to finish the attack animation after your active frames end.
 +
# State indicates how/where your opp must be for you to use your move. For example, you can only do 3B's when the opp is on the ground. Otherwise you can use them normally (Any)
 +
# Frame advantage is how long it takes for you to recover after your opponent makes contact with the move in question (left is on hit, right is on block assuming a perfect switch guard), +5 means you recover 5 frames earlier than they do.
 +
# Meter gain indicates how much meter you gain by doing the move in question, on hit (On the left) and on block (on the right)
 +
# Guard is how you should block the move, M stands for Mid, L for Lows and H for Highs.
 +
# Cancel indicates if the move is cancellable or not, ○/○ means that it cancels on both hit and block, ×/× indicates that you can't cancel that move at all. △ Indicates that you only have a special type of cancel on that move (Usually BC).
 +
# Tech indicates when you can tech the move. Air means an airtech (pressing D after getting hit in the air) and Ground means a groundtech, where you roll after getting hit.
 +
# The move's description. Their usage also goes here.
 +
# Flavor text
 
{{Navbox LB2}}
 
{{Navbox LB2}}
  
 
[[Category:The Last Blade 2]]
 
[[Category:The Last Blade 2]]

Latest revision as of 13:53, 18 July 2021

How do I select EX mode?

EX Icon.png
  1. Select any fighter.
  2. Highlight Speed and press C 6 times.
  3. Go to Power and press B 3 times.
  4. Return to Speed and press C 4 times.

You have to do this in the span of 4 seconds

How do I select the hidden characters?

Hagure
Kotetsu

Kouryu

  1. Highlight Kaede and press C 10 times.
  2. Press B 5 times.
  3. Press C 4 times, if you did this correctly you'll hear a sound bite.
  4. Press A to select Kouryu.
Only works in AES

Original Kaede

  1. Highlight Kaede and press C 9 times.
  2. Press B 1 time.
  3. Press C 4 times, if you did this correctly you'll hear a sound byte.
  4. Press A to select O. Kaede.

Hagure Hitogata

  1. Highlight Akari and press C 8 times.
  2. Press B 9 times.
  3. Wait a second.
  4. Press C 1 time, if you did this correctly you'll hear a sound byte.
  5. Press A to select Hagure.

Hagure Hitogata is a transforming paper doll of Akari's. Playing this character means you have mirror matches, matching your character and skill type (Power, Speed, EX).

Kotetsu Naoe

  1. Highlight Shigen and press C 5 times.
  2. Press B 10 times.
  3. Press C 2 times, if you did this correctly you'll hear a sound byte.
  4. Press A to select Kotetsu.

Kotetsu is Shigen's adoptive daughter. When you select Kotetsu through the code, you still fight as Shigen, just with different elements to Shigen's story mode, including a new intro.

How to read Framedata

The framedata for normals works as following

5A ①
LB2 Kaede A.png
Mash A to win ⑬
Damage Startup Active Recovery State Frame Adv Meter Guard Cancel Tech
P 13/1 S 8/0 ② 4 ③ 2 ④ 16 ⑤ Any ⑥ P+5/-7 S+5/-10 ⑦ P 6/3 S 2/1 ⑧ -M ⑨ P ○/○ S ○/○ ⑩ Air ⑪

A very fast but decently long range poke with good horizontal priority. Easily Kaede's best grounded poke due to being incredibly noncommital and stuffing most approach attempts. Notably it can also combo into most specials depending on your range, with DP in particular being very consistent at even longer ranges. ⑫

  1. The move's input. If you can't read it please read Controls if you can't make them out.
  2. Damage is pretty self explanatory, P is for power and S for speed, The number on the left (In this case, 13) Means how much damage it deals on hit. The number on the right, means how much damage it deals on block (Aka Chip Damage).
  3. Startup is how many frames before your move will come out.
  4. Active is how many frames your damage hitboxes will be active, and hit the opponent.
  5. Recovery means how many frames you'll take to finish the attack animation after your active frames end.
  6. State indicates how/where your opp must be for you to use your move. For example, you can only do 3B's when the opp is on the ground. Otherwise you can use them normally (Any)
  7. Frame advantage is how long it takes for you to recover after your opponent makes contact with the move in question (left is on hit, right is on block assuming a perfect switch guard), +5 means you recover 5 frames earlier than they do.
  8. Meter gain indicates how much meter you gain by doing the move in question, on hit (On the left) and on block (on the right)
  9. Guard is how you should block the move, M stands for Mid, L for Lows and H for Highs.
  10. Cancel indicates if the move is cancellable or not, ○/○ means that it cancels on both hit and block, ×/× indicates that you can't cancel that move at all. △ Indicates that you only have a special type of cancel on that move (Usually BC).
  11. Tech indicates when you can tech the move. Air means an airtech (pressing D after getting hit in the air) and Ground means a groundtech, where you roll after getting hit.
  12. The move's description. Their usage also goes here.
  13. Flavor text
The Last Blade 2
General

FAQControlsSystemStrategy

Characters

Akari IchijoGenbu no OkinaHibiki TakaneHyo AmanoJuzoh KanzakiKaede (Original)KaedeKeiichiro WashizukaKojiroh SanadaKouryuMoriya MinakataMukuroRekka LeeSetsunaShigen NaoeShinnosuke KagamiYukiZantetsu