Difference between revisions of "The King of Fighters XIV/Verse"

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m (Throws)
(Command Moves)
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=Command Moves=
 
=Command Moves=
  
'''name of command normal''' - - (place motion here example f+A)
+
'''Star Crash''' - - (f+B)
* (description here)
+
* Verse flips forward then stomps on the ground.
 
+
* Special cancels when Verse lands, and used for some combos.
 
+
* Landing has a low hitbox, and can sometimes cross-up the opponent.
'''name of command normal''' - (motion here) (if in air)
 
 
 
* (description here)
 
 
 
 
 
'''name of motion''' - (motion here)
 
 
 
* (description here)
 
  
 
=Special Moves=
 
=Special Moves=

Revision as of 18:58, 9 September 2016

Charaimg verse.png

Movelist

(*) = EX OK

(!) = MAX OK

Throws

Giga Power Bomb - close Bk.gif / Fd.gif + C.gif

Brain Stem Buster - close Bk.gif / Fd.gif + D.gif

Command Normals

Star Crash - Fd.gif + B.gif

Special Moves

Hate Knuckle - Qcb.gif + A.gif / C.gif (*)

Stray Hand - Qcf.gif + A.gif / C.gif (*)

Stray Scaffold - Hcb.gif + B.gif / D.gif

Darkness Collision - Rdp.gif + A.gif / C.gif

Dark Quanta - Dn.gif + A.gif+C.gif

(Forward) - Fd.gif
(Backward) - Bk.gif

Super Special Moves

Verse Run - Qcf.gif Qcf.gif + A.gif / C.gif (!)

Meteor Verse - Qcf.gif Qcf.gif + A.gif / C.gif (!)

Climax Super Special Moves

Grudge Dimension - Hcb.gif Hcb.gif + A.gif C.gif


Quick Combo Reference

Quick Combo Reference

Notation Key (place notation here)

0 Meter

Anywhere
Low, Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) = 231 dmg

1 Meter

Corner
Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) dmg

2 Meters Anywhere (Combo 1) = (damage number here) dmg

Gameplay Overview

Normals

Standing

  • st. A
  • st. B
  • st. C
  • st. D

Close

  • cl. A
  • cl. B
  • cl. C
  • cl. D

Crouching

  • cr. A
  • cr. B
  • cr. C
  • cr. D

Jumping

  • j. A
  • j. B
  • j. C
  • j. D

Blowback

  • st. CD
  • j. CD

Throws

Giga Power Bomb - (b/f+C) close

  • (description)
  • Can be broken
  • (soft or hard knockdown)

Brain Stem Buster - (b/f+D) close

  • (description)
  • Can be broken
  • (soft or hard knockdown)

Command Moves

Star Crash - - (f+B)

  • Verse flips forward then stomps on the ground.
  • Special cancels when Verse lands, and used for some combos.
  • Landing has a low hitbox, and can sometimes cross-up the opponent.

Special Moves

name of special move - (place motion here example qcf + A/C)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)


name of special move - (place motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)


name of move - (motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)

name of follow up move - (motion here)
  • (description here)
name of follow up move - (motion here)
  • (description here)
  • EX: (description here)


name of move here - (motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)


name of move - (motion here)

  • (description here)
  • (description here)
  • (description here)

EX: (description here)

Super Special Moves

name of move - (motion here)

  • (description here)
  • (description here)
  • (description here)

Max:

follow up move - (motion if possible qcfx4 + B/D)
  • (description here)
  • (description here)
  • (description here)


Climax Super Special Moves

name of move - (motion here qcf, qcf + B+D)

  • (description here)
  • (description here)
  • (description here)

Combos

  • (any special information about the character combos if needed)

Notation

Rush Auto Combo

Meterless: description here

1 Meter: description here

EX: description here

0 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

1 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

2 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

3 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

4 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

5 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

Misc

Videos

Contributors

External Links

Discussion Threads

Discuss at Dream Cancel

The King of Fighters XIV
System

NotationFrame DataMovementDefensive SystemsOffensive SystemsThe Power Gauge

Characters

AliceAndy BogardAngelAntonovAthena AsamiyaBandeiras HattoriBenimaruBilly KaneBlue MaryChang KoehanChin GentsaiChoi BoungeClarkGang-IlGeese HowardGoro DaimonHeidernHeinIori YagamiJoe HigashiK'Kim KaphwanKing of DinosaursKingKukriKula DiamondKyo KusanagiLeona HeidernLove HeartLuongMai ShiranuiMatureMaximaMeitenkunMianMui MuiNajdNakoruruNelsonOswaldRalf JonesRamonRobert GarciaRock HowardRyo SakazakiShun'eiSie KensouSylvie Paula PaulaTerry BogardTung Fu RueVanessaVerseViceWhipXanaduYamazakiYuri SakazakiZarina