Difference between revisions of "Vice (XIV)"

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(Normals)
(Throws)
Line 134: Line 134:
 
'''Death Blow''' -  (b/f+C) close
 
'''Death Blow''' -  (b/f+C) close
  
* (description)
+
* Vice slashes their face and tosses them away.
* Can be broken
+
* Assuming they tech, barely puts you in position to whiff cancel CD into C Deicide on their wakeup.
* (soft or hard knockdown)
+
* Soft knockdown and can be broken
  
 
'''Backlash''' - (b/f+D) close  
 
'''Backlash''' - (b/f+D) close  
* (description)
+
* Position excluding, this is the preferred throw because it puts you closer.
* Can be broken
+
* In position to use A Deicide, or A Splash.
* (soft or hard knockdown)
+
* Hard knockdown and can be broken
 
 
  
 
=Command Moves=
 
=Command Moves=

Revision as of 17:44, 24 August 2016

Charaimg vice.png

Movelist

(*) = EX OK

(!) = MAX OK

Throws

Death Blow - close Bk.gif / Fd.gif + C.gif 

Backlash - close Bk.gif / Fd.gif + D.gif

Command Normals

Monstrosity - Fd.gif + A.gif

Special Moves

Deicide - Hcf.gif + B.gif / D.gif (*)

Gorefest - close Hcb.gif, Fd.gif + A.gif / C.gif (*)

Splash - Dp.gif + A.gif / C.gif (*)

Mayhem - Qcb.gif + A.gif / C.gif (*)

┗Splash • Derivation [Mayhem] Qcb.gif + A.gif / C.gif

Super Special Moves

Negative Gain - close Hcb.gif Hcb.gif + B.gif / D.gif (!)

Overkill - in air Db.gif Qcf.gif Uf.gif Up.gif Dn.gif + A.gif / C.gif (!)

Climax Super Special Moves

Obscura - Hcf.gif Hcf.gif + A.gifC.gif

Quick Combo Reference

Quick Combo Reference

Notation Key (place notation here)

0 Meter

Anywhere
Low, Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) = 231 dmg

1 Meter

Corner
Anywhere
Low, Anywhere

(Combo 1) = (damage number here) dmg
(Combo 2) = (damage number here) dmg
(Combo 3) = (damage number here) dmg

2 Meters Anywhere (Combo 1) = (damage number here) dmg

Gameplay Overview

As with previous iterations, Vice mixes lengthy normals and specials with command grabs for a nasty guessing game anywhere midrange to close. In her signature special, Deicide, Vice stretches out her arm and pulls the opponent towards her if it connects. This provides a hard knockdown and good damage any time it connects, however it does no damage when it trades.

Vice has a slow jump, which is useful for keeping opponents back with jumping blowback attack, but not so much for hop mixups. Vice does not have much in terms of approach, so be cautious when going against a character with a strong fireball game. Regardless, when Vice controls the field she is a very rewarding character sporting high damage.

Normals

Standing

  • st. A
  • st. B
  • st. C
  • st. D

Close

  • cl. A
  • cl. B
  • cl. C
  • cl. D

Crouching

  • cr. A
  • cr. B
  • cr. C
  • cr. D

Jumping

  • j. A
  • j. B
  • j. C
  • j. D

Blowback

  • st. CD:
  • j CD:

Throws

Death Blow - (b/f+C) close

  • Vice slashes their face and tosses them away.
  • Assuming they tech, barely puts you in position to whiff cancel CD into C Deicide on their wakeup.
  • Soft knockdown and can be broken

Backlash - (b/f+D) close

  • Position excluding, this is the preferred throw because it puts you closer.
  • In position to use A Deicide, or A Splash.
  • Hard knockdown and can be broken

Command Moves

Monstrosity - (f+A)

  • Hits overhead
  • Used as combo filler after close C or D

Special Moves

Deicide - (hcf + B/D)

  • Long range hitgrab that places the opponent next to you
  • B version can link directly into Gorefest or Negative Gain
  • D version has a slightly slower startup but farther reach. Curiously, you have to super cancel into Negative Gain; Gorefest is still a link.

EX: Anywhere juggle*. About as fast as A version and can link into a cl.D or cl.C.

  • You can only link into cl.D or cl.C after the Ex Deicide IF the Ex Decide was cancelled into from an anywhere juggle state. IF you cancel into the Ex Deicide from an anywhere juggle state, you cannot loop it twice--the second Ex Deicide will whiff.


Gorefest - (close hcb~f + A/C)

  • Command grab that scores a hard knockdown

EX: Does more damage

  • Can be followed up with Obscura. Overkill will only connect in the corner. Nothing else connects.


Splash - (dp + A/C)

  • Jump grab that will only hit grounded opponents (can be standing or crouching)
  • A version is shorter and faster
  • C version jumps about 2/3rds the screen's length, and will not catch opponents directly in front of you
  • Either A or C version of Splash can super cancel into Overkill

EX: Has an even faster startup and will connect anywhere close up to a little less than C versions distance. The arch of her jump is a lot more horizontal and does not have any invulnerable frames.


Mayhem - (qcb + A/C)

  • Vice does a shoulder tackle. Negative on block
  • A version has faster startup but does less damage
  • C version travels further but is slower

EX: Launches your opponent higher and recovers faster. You can follow up with A Mayhem or even a normal attack.

Splash * Derivation - (qcf + A/C)
  • On hit only, Vice leaps towards the opponent and slams them into the ground
  • A and C versions of Splash can super cancel into Overkill.

Super Special Moves

Negative Gain - (close hcbx2 + B/D)

  • A super command grab that score big damage
  • Gives a hard knockdown

Max: Does more damage

Overkill - (air db~tk~u~d + A/C)

  • An aerial command grab where Vice slams the opponent into the ground
  • Can be super cancelled into after either version of Splash
  • Gives a hard knockdown

Max: Does more damage


Climax Super Special Moves

Obscura - (hcfx2 + A+C)

  • Vice leaps forward and does an air grab, slamming the opponent into the ground (again). Does massive damage


Combos

  • (any special information about the character combos if needed)

Notation

Rush Auto Combo

Meterless: description here

1 Meter: description here

EX: description here

0 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

1 meter

  • (place combo here) = (place damage amount here)

(place combo description here)

2 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

3 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

4 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

5 meters

  • (place combo here) = (place damage amount here)

(place combo description here)

Misc

Videos

External Links

The King of Fighters XIV
Kyo Kusanagi · Benimaru · Goro Daimon · Iori Yagami · Mature · Vice · Terry Bogard · Andy Bogard · Joe Higashi · Nelson · Zarina · Bandeiras Hattori · Ralf Jones · Clark · Leona Heidern · Ramon · Angel · King of Dinosaurs · K' · Maxima · Kula Diamond · Xanadu · Chang Koehan · Choi Bounge · Ryo Sakazaki · Robert Garcia · Yuri Sakazaki · Nakoruru · Mui Mui · Love Heart · Kim Kaphwan · Gang-Il · Luong · Shun'Ei · Tung Fu Rue · Meitenkun · Athena Asamiya · Sie Kensou · Chin Gentsai · King · Mai Shiranui · Alice · Geese Howard · Billy Kane · Hein · Sylvie Paula Paula · Kukri · Mian
Antonov · Verse
Vanessa · Rock Howard · Yamazaki · Whip
Oswald · Heidern · Najd · Blue Mary

General: Notation · Frame Data · Movement · Defensive Systems · Offensive Systems · The Power Gauge