No its a must, aside from resulting in closer matches and making things more exciting, stuff like this is also a huge crowd pleaser. SNK knew this and that's why they went with such mechanics, same with the adding of the neomaxes. They are supposed to make ppl go "Oh shi...". Clearly they are successors to BC mode and HSDMs but at the same time SNK made sure to make them easier and more useful to employ.
Matches need to be as close as the skill of each player. Giving "comeback mechanics" to make comebacks easier is dumb. CCs were fine as they were in 2k2, where they were another tool among others. HDs in XIII are not just another tool among others, they are a central part of the game, which is a bad thing.
If you want to make comebacks even easier and crowd pleasing, why not add shoryu xx HD cancel -> Neomax, too?
I do feel kinda bad for you, you were probably really looking forward to those bugs/infinites.
Fixing bugs for the sake of fixing bugs is dumb. They only need to be fixed if:
- they break the game
- are extremely easy to perform AND make the character overpowered
That's why removing Mature's infinite is not that bad, yet removing Joe's and giving nothing to him in return is bad. Or removing Takuma's and Daimon's EX glitches.
You mean like Crapcom and how everyone used Sagat in Vanilla 4 or how everyone moved to Guile and Dictator for Super 4 after abandoning Sagat like a sinking ship when he didn't have bullshit as his advantage?
Capcom just made everyone weak and boring in SSFIV. I want something like GGAC, which is of course far from perfectly balanced but you see great character variety because almost every character is strong as fuck, even the low tiers.