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Messages - Mrkarate23

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General Discussion / Re: KOFXIV Announced for 2016
« on: May 06, 2016, 08:34:58 PM »
This a bit off topic ever since snk announce the release date for kof xiv they are having a sale on most of their ps2 games on the jap psn. It will end on monday. Kof 2003, 11, samurai shodown 5, 5 special, 6, kof maximum impact 1,2,mira, garou, fatal fury dominated mind, 98 um are 5$ a peice and the metal slug complete with 6 metal slug is on sale for 7.50.

I am persnally waiting for them to team trailers like they did in kof xiii show casing the individual members moves and general play styles once or twice a week.

General Discussion / Re: KOFXIV Announced for 2016
« on: March 18, 2016, 04:58:30 PM »
I disagree about kyo looking worse and worse, the first few trailers kyo looked lifeless. His facial expressions were static, with the recent iteration to his face he stands out more than other characters such as Andy who still need work done on his face and hair. Terry appeared later than Andy, his facial expressions are leauge better than Andy.  I can tell that terry is in his mid twenties with Andy I cant. Current kyo looks his age of being in is late teens and early twenties. The mojority of the characters don't look like their 2d  art.

General Discussion / Re: KOFXIV Announced for 2016
« on: February 24, 2016, 06:13:12 AM »
I don't know if anyone notice this, in the new pic that showed clark grabbing ralf in the super arena  there is a camera man recording the match. He was not there before, it may or may not mean that they are adding spectators.

General Discussion / Re: KOFXIV Announced for 2016
« on: January 28, 2016, 03:46:14 PM »
It looks like they are playing around with skin shaders and lighting. One of the most common complaint was that the characters look plastic and from the look of it snkp is trying to rectify the problem. Another complaint was kyo and iori did not look like them selves. I feel midway through the trailer the resolution dropped making it look smudged. These trailers don't do the game justice because they are washed out and devoid of colors, neither are the screenshots seen in online publications since it does not show the game in a good light.

A bit of color goes a long way.

I do like benimaru and Robert new looks it really fit them. K' not bad ethier.

General Discussion / Re: KOFXIV Announced for 2016
« on: December 05, 2015, 02:53:26 AM »
Leona was revealed along with Chang in the second trailer, and for the most part we saw more of her then chang. I am certain that her and the other 3 are ready to be shown. It would be lame if only kyo and iori were the only two.

General Discussion / Re: KOFXIV Announced for 2016
« on: December 05, 2015, 02:27:37 AM »
I would think that since the teaser trailers are done we should get longer trailers. Honestly I don't really have an expectation. So anything given is new to me. I think the demo will have 4 characters available and two stages available no teams just 1vs1. Andy did not look ready in that trailer.

I betting on a new stage reveal that is not a arena, and a character announcement.
We will get to see the character portraits.
Maybe more refine animation
Characters move list

Since kof xiv is using a lot of assets from xiii, kyo max DM looks like the one ex kyo got same thing Iori its the same as claw iori with a fancy camera view.

General Discussion / Re: KOFXIV Announced for 2016
« on: November 24, 2015, 02:20:19 PM »
Here are two interesting developmental images from the 2nd and 3rd trailer


I will also add

Characters portrait are different from the first trailer
More effects added on moves and special
Characters are being reworked compare kyo from the first trailer to now
The plastic look is removed
There are some really noticeable differences happening and thats good to see, it might not be ebough for a lot of people

General Discussion / Re: KOFXIV Announced for 2016
« on: November 12, 2015, 12:28:11 AM »
Snkp is having a small sale on jp psn for old kof games: kof 94 re-bout, kof 98 um, OG kof 2002, and KOF MIRA for 50% off til November 24 its to celebrate the announcement of kof xiv

General Discussion / Re: KOFXIV Announced for 2016
« on: October 24, 2015, 03:31:03 PM »
Unless they change the engine they are using to make the game the game, I am not expecting it to look vastly different. What I do expect is the models to improve, characters to look like their selves, some small design change, improve lighting, anti aliasing, improve effects and particles and colors because the trailer was dull. A lot of eyes will see the playstation experience and this snkp time to change perception.

Meet & Greet / Re: New KoFXIII player
« on: October 09, 2015, 06:40:38 PM »
welcome to the community. interesting times a head of us

General Discussion / Re: KOFXIV Announced for 2016
« on: October 09, 2015, 06:39:28 PM »
From SNKP is leaving the pachislot business and using those team for game development. A bit of hope for some on the fence with kof xiv. There is plenty of time to improve.

Samurai Shodown / Samurai Shodown VI (The samurai never dies)
« on: September 30, 2015, 12:11:59 AM »
It was release last year on the jp psn. At least the last 2d samsho ended in a dream match.

King of Fighters XI / Re: Does anybody still play KoF XI at the moment?
« on: September 29, 2015, 11:52:50 PM »
Someone I know is playing it and is repping EX Kyo, Tizoc, and someone else who I forgot the name of. I didn't play it much, so yeah. Only new character I was Oswald. If I had to go back and play that game, I'd play Oswald/Silber/Jyazu. I want Oswald back, he was real cool. Just nerf his range and oki a bit, and he'd be good. He should've been in XIII.

Oswald had style, other than gambit who else can use a deck of card as a lethal weapon. Elisabeth was also a great addition, sucks that she she lost her multi hit projectile special. I think the weak one was cancelable.

General Discussion / Re: KOFXIV Announced for 2016
« on: September 29, 2015, 11:46:27 PM »
Marchefelix we know next to nothing about the roster, nor do we know if this a new saga or a dream match. Ash's saga gave us 11 new characters to the series (Ash, Duo Lon, Shen Woo, Elisabeth, Oswald, Momoko, Mailin, Shion, Adelheid, Magaki, Mukai, Saiki) + raiden, Wha jai and kof xi on top gave us more characters from snkp large library of characters that we have not seen in a decade or from games with out sequels. They don't need to create new characters when they have plenty of properties under they own to use in this sequel. The US sport team is long due to return after not appearing in kof for more than 16 years. I do agree with you that some of teams are safe choice that we have seen forever like "art of fighting" just to name one.

Snkp as always been tinkering with the characters to make them fresh. Take Ralf in kof xii and xiii is my favorite rendition of the character the appearance along with a new move sets that  made sense and he no longer felt cookie cutter with ralf kick, tackle, argentinian back breaker. Both Duo Lon and Elisabeth lost some moves and gained new one between kof xi and xii. All I am saying even if we keep seeing the same old characters between sequels, they are bound to have something new to set them apart. Took clark long enough to have armor on his signature move or "step" to close the distance.

The next trailer is set for next year.  Hopefully they throw us some scraps from the development process while we wait. Concept art of characters and stages or interviews will do, just feed us.

King of Fighters XI / Re: Does anybody still play KoF XI at the moment?
« on: September 24, 2015, 06:34:11 PM »
Just downloaded it today, i do like the presentation although the sprites at time are jarring even with the ps3 filter and the in game filters. Other than that I am enjoying it.

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