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Messages - milesw

Pages: 1 2 [3] 4 5 ... 11
31
Vice / Re: Vice (Console)
« on: December 30, 2011, 03:03:52 AM »
Im sure he coulda whiffed 2 gorefests for meter and then taunted lolol

32
Vice / Re: Vice (Console)
« on: December 30, 2011, 01:53:54 AM »
lovely.
I cant seem to get my head around that C mayhem into st.a. Is it dependent on the distance from the corner?

33
Mai Shiranui / Re: Mai Shiranui (Console)
« on: December 29, 2011, 06:47:23 PM »
the combo video by kazuhiro on the previous page for example has good midscreen HD combos for mai.
Mai's neomax is too good not to be used. Plus the psychological impact it has on opponents is really really exploitable.



off topic
I used pigg quite abit when I was living in Osaka. But mixi>>pigg tbh
lmao
Edit: and LOL @ your username


34
Mai Shiranui / Re: Mai Shiranui (Console)
« on: December 29, 2011, 12:19:00 AM »

She is my anchor atm, so if I have the HD and meter I will usually burn it on a simple HD combo into neomax. Ith a team consisting of mai, yuri, and athena would it be better to put her as a point character?

I use Mai 2nd place In every team i play.

The reason I put Mai is second is because I usually aim to get lots of meter with my yuri filling the role of meter building, general annoyance and if she has already killed the first character and has weakened the 2nd to about 40% health I'd just play dry and go out whiffing saiha's for mai who comes second.

At this point my mai would have just enough meter for 3 bars or 3 bars exactly.
At this point I would play heavily dry. If the opponent is smart they will see I am neomax ready for anything  they do and they will be forced to sit tight.
There I can just chuck kachousen, whiff ryuenbu for meter and taunt abit :p to get about 4 bars.

Then nuke em if they get outta line.  ;) If i get a cr.b hit confirm midscreen I would go for a HD combo that is 3 bars max.

And off topic..
 AMEBA PIGGUUUUUUU



35
Yuri Sakazaki / Re: Yuri Sakazaki (Console)
« on: December 29, 2011, 12:06:44 AM »
I will prepare my anus.




sorry had to say it...

36
General Fighting Game Discussion / Re: The Blazblue Thread: Now extended
« on: December 26, 2011, 03:11:41 PM »
personally I believe it gets more and more balanced in each game.
Extend seems more balanced since more characters are causing problems for people. Namely Tager and Hakumen. Two characters that never got a break in the previous games

37
Archives / Re: The Official What's Streaming Now Thread
« on: December 19, 2011, 02:05:07 AM »
can someone direct me to an archive of bala beasting?

38
Social Club / Re: The Seiyuu Thread
« on: December 18, 2011, 01:38:18 PM »
firstly I wanna say im  sad as hell that
The voice actor of Joe Higashi is Nobuyuki Hiyama
AND HE DOESNT DO SHOMA SAWAMURA FROM RIVAL SCHOOLS

DA FAK?

Instead he voices batsu , demitri, Link, Blanka from sf4( wtf?!) and siegfried from SC

m favourite quote?

YOSHAAAA!!

39
Archives / Re: The Official What's Streaming Now Thread
« on: December 18, 2011, 03:31:36 AM »
aww i cant see it its just mvc...

40
General Discussion / Re: Official "Show your Color Edits" Thread
« on: December 17, 2011, 04:49:43 PM »
I love this thread!!

41
General Discussion / Re: The King of Fighters XIII Video Thread
« on: December 16, 2011, 05:47:56 PM »
The mixup with Rekka type moves typically refers to the timing you use when doing the followup or not, rather than any high/low mixup. Using old Iori as an example, poking with  ;dn ;db ;bk ;a / ;c and then delaying the next move in the series, hoping to catch the other person off guard and score a hit. Stuff like this works because typically the first hit of a Rekka series will be safe, but won't give you any substantial advantage, so people will try something because they think they have initiative, which gives you an opportunity to tag them with the next move in the series. I could see this working very well with NESTS Kyo due to the Drive system, provided the first hit of his Rekka series is safe on block.
So suppose you delay the 2nd part of the rekka the opponent presses cr.b. You reckon the autoguard rekka would blow them up???
(assuming every rekka has that a.g property).

42
General Discussion / Re: The King of Fighters XIII Video Thread
« on: December 16, 2011, 12:48:00 AM »
lol @ this guy rekka-ing fireballs for free.

43
General Discussion / Re: Official "Show your Color Edits" Thread
« on: December 14, 2011, 10:13:30 AM »
Dat duo lon!!!!!!

44
General Fighting Game Discussion / Re: The Blazblue Thread: Now extended
« on: December 14, 2011, 10:06:50 AM »
Already ordered the jp version.

I am a slave to the series.

45
General Discussion / Re: The King of Fighters XIII Video Thread
« on: December 13, 2011, 03:56:16 AM »
Dune playing online.





Very fun matches. Tough call, Poongko > Dune?


OMG
始まったぞ
The beginning of GGs


The ending of this match was pretty good. Shoutouts to Shen Nanakase.
Yeah I immediately rewinded that.
Iori wanted BLOOD. And boy did he get it.
King's scream xD

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