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Messages - FameDouglas

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31
umm...that IS the definition of reboot. Clean slate, fresh start, new beginning. Meaning a return to original foundation to rebuild from ground zero ("barebones" as you so fondly put it).

You avoided my previous question to regurgitate your already defeated argument(s).

We are all aware by now that you favor 2k2...we get it. Really...nothin wrong with that. Just don't bash something you ain't in  full understanding of with reckless abandon to people who are and like KOF XII for what it is...

32
KOF13 is a far better reboot and is the real rebirth of the series. Everyone should of forgotten 12 even existed by now.

hdcloudstrife08  - You CLEARLY have no idea what you are talking about. All of the Neo-Geo games ran at 60 fps....

Quit making up excuses for this shitpile of a game. You can't excuse shit.

There is nothing to embrace with 12. It was a broken shit pile of a game when it was released, and nobody with a brain gives a damn about it anymore.

KOF13 will probably be the last KOF, but at least it'll be a good one.

ALL NeoGeo games 60 frames per second?! lol No, I think you've been misinformed. It's clear you love yourself some 2k2 but can I ask you something?

Were you any good at KOF XII? (Yes or no question)

33
Problem with KOF12 is so many characters are un-finished, they are missing moves and lacking in options, and relevant gameplay elements to KOF are absent entirely. Let's take a look at what is not in KOF12 -

- Multi-Level Super Gauge
- Guard Cancel Attacks
- Guard Cancel Rolls
- Guard Gauge
- Dizzies
- Tech Throws
- Super Cancels

^^ KOF13 has all of these things, and more.

The only thing in 12 I liked was being able to combo into a CD attack because it gave characters without a command normal something to combo into.



All fans of KOF 2k2 are loving XIII because it has a lot of the things they're used to. But anyway, lemme touch on a few of your "points" without resorting to name calling or baseless insults as you have done in an effort to mask whatever insecurities you have about your knowledge of XII.

Multi-Level Super Gauge - KOF 94/95 was the series' beginning...neither of these games had more
than one super guage and had only one super move. 94 was good while 95 was GREAT with that foundation 94 had built which was really closer to Fatal Fury Special.

Guard Cancel Attacks - Are present (in essence) in XII but work differently than what you and fans of 2k2 prefer. In XII I'd say this works similar to the way the reversals work in Tekken or VF;  ;bk+ ;c ;d vs an incoming attack and can be done an unlimited number of times but does NOT mean it can be abused or that it's SAFE in anyway.

Guard Cancel Rolls - Not present in 94 or 95. With unlimited Guard Attakcs this would have been OVERKILL against the aggressor in a match. Instead of placing yourself at risk of being baited into a GA which should be done on REACTION and not prediction in the first place, a player would just opt to make sure contact is made and then go into the GCR. That would have promoted turtling.

Guard Gauge - This was not present in 94 or 95, the series' humble beginnings. Woulda been nice but since this is a REBOOT, a return to the roots [94/95], it wasn't necessary. (I LOVE Guard Crush too btw).

Dizzies - Come on, really? As easy as it is to pull off combos in XII coupled with the fact that damage reduction was almost a NON-FACTOR...stack on the presence of CC's in the game and you would have cried FOUL the first time you were victim to a 55% or more CC combo and ended up dizzy with less than 10% left afterward. Standing  ;c for the finish! lol I don't recall 2k2 havin dizzies...it's been a while. XIII doesn't seem to have them either so I think there may be some misinformation in your statement. Oh well...on to the next one!

Tech Throws - were not present in 94/95, the series' humble beginnings. Throws took on the VF rule of thumb...striking beats throws->throws beat guarding (and evasion rolls)->guarding beats strikes. If you're afraid of being thrown, toss a few LP's out there to keep em honest! Ask Goro, Clark and Raiden about that.

Super Cancels - Not present in 94/95. Would have been nice to look at if EVERYONE had them and not just Shen Woo! There is ONE Super Cancel in XII and it's exclusive to "not Kyo/Robert/Terry/Joe/Andy" but Shen Woo! lol Seriously though, this would have been OVERKILL on the ease of combo-ability (for lack of a better word) AND the fact that they didn't do much damage reduction in the first place (94/95 had NO DMG redux in combos).

There ya have it. It seems you're misunderstanding what they were tryin to do in regards to REBOOTING the series. As far as SNKPs "mistakes" are concerned in regards to KOF...their BIGGEST mistake of all was NOT REBOOTING after the NESTS Saga was completed!

As far as character having few moves or moves taken away from them or altered in some way...if you were a true fan of the entire KOF series and not just a fan of 98/02, you know that this was, in fact, NORMAL throughout the series and was not a flaw or a mistake. That's part of what kept KOF fresh for so many years!

That's it for tonight's KOF 110 lecture. For your homework assignment, you should go back and actually PLAY through all the KOF games (Max Impact and 2006 too!) and not just the ones you're good at (***cough*** 98/2k2) and study the progression of not only the characters and how they've changed in each game but also the core gameplay mechanics and features...you might be surprised as to which KOF had Guard Cancels FIRST!

Due at the end of the month...

34
The game is dumbed down to hell and missing alot of important gameplay features that are staples in KOF, not to mention all the characters are extremely barebones with limited options.

Been playin KOF since my freshman year HS back in 94. Feels like KOF to me. Please, explain to us what's missing from a "reboot" of the KOF franchise...besides Mai and your other favorite characters.

35
People still play this shit?

Man you guys are masochists.

What's so masochistic about playing KOF XII?

36
8 men battle this weekend yo PUT UP OR SHUT UP!!!!!!!! lol

Is this gon be 4 on 4 teams or just a regular rotation?

37
who's up 4  a 8 men battle ???

When you tryin to start the showdown?

38
Remember that PSN KOF XII tournament we were talkin about? The showdown kicks off on the 1st anniversary of the League of Fighters (LOF), Thursday - March 3, 2011 @ 7pm EST! $20 PSN card on tap as the prize!

What you need to enter...
 
- WIRED network connection @ 20 Mb or better.
- photo showing your PS3's wired connection
- screenshot of your ping/speed taken with the PS3 browser from the sites listed below

www.pingtest.net
www.speakeasy.net
www.speedtest.com

39
We going live and direct with a ranked match (Arcade Match online) KOF XII session in 5 minutes. So far in the mix are the usual bunch:

FameDouglas
Ken-chan55
hdcloudstrife08
BestMCfromMASS
BloodyRedRum01
Papi24

Join the pain...um, party!

40
www.pingtest.net
www.speedtest.net
www.speakeasy.net

Use those websites to test your connection speed using whatever test server is the closest to yourself for your MAIN test and then one in each region (south, west, north and east). Use the PS3 browser for all tests and then take a screenshot of the results.

For those unfamiliar with how to do that - position the screen where you want it, zoom in on the result so it can be read easier, press Triangle then highlight [FILE] and press X, then go down and select [SAVE SCREENSHOT] and press X. The rest should be pretty straight forward after that.

Send the results via PSN message to hdcloudstrife08 (tournament host) and a picture of your PS3 on a wired connection with a cell phone or something. WIRED 20Mb or higher connections are recommended  and required.

Since you're going through all the effort for this tournament, I'll sweeten the pie a lil bit...$20 PSN card to the winner of the tournament!

41


Since you're going through all the effort for this tournament, I'll sweeten the pie a lil bit...$20 PSN card to the winner of the tournament!


Y'all still plan to do this? It would be dope as hell and we will support it, no doubt. If you any of you fellas can record it, we can slap it on the dream cancel youtube channel too.

What kinda format was y'all thinking of? Double Elimination or round robin?


Single elimination - best 3 out of 5 games; 4 out of 7 games for the finals. (depending on how many players enter...more than 24 players, 2 out of 3/3 out of 5.

42
ggs to da crew

hdcloudstrife08
PAPI24
ken-chan55

43
ggs to hdcloudstrife08 and PAPI24 last night on what may possibly be the LAST KOF game on consoles! *sigh*

Ken-chan55, wish you were there to witness the fine-whining that took place last night with the "one who needs no mentioning".

44
ggs to hdcloudstrife08 and ken-chan55 on the afternoon quickie session. lol

Ryo and those parries!

45
Lets have a lil tourney or a friendly tourney who's down????????


I'm down wit it but I just wanna toss this out there real quick:

www.pingtest.net
www.speedtest.net
www.speakeasy.net

Use those websites to test your connection speed using whatever test server is the closest to yourself for your MAIN test and then one in each region (south, west, north and east). Use the PS3 browser for all tests and then take a screenshot of the results.

For those unfamiliar with how to do that - position the screen where you want it, zoom in on the result so it can be read easier, press Triangle then highlight [FILE] and press X, then go down and select [SAVE SCREENSHOT] and press X. The rest should be pretty straight forward after that.

Send the results via PSN message to hdcloudstrife08 (tournament host) and a picture (if possible) of your PS3 on a wired connection with a cell phone or something.

WIRED 20Mb or higher connections are recommended but of course hdcloudstrife08 will have the final word on who's in or out based on connection.

Since you're going through all the effort for this tournament, I'll sweeten the pie a lil bit...$20 PSN card to the winner of the tournament!

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