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Messages - Frofighter

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61
Terry Bogard / Re: Terry Video Thread
« on: February 10, 2012, 06:43:15 AM »
Well, I would be glad if we could take apart some match videos and see what could be done about our gameplay. Putting up some matches using Terry, there's me and Hotpockets playing this Sunday at STA Ranbats 3.3. I'm going to post some videos of our matches and maybe you can give us some feedback on our Terry gameplay. We've been working on safely spacing A Burn Knuckle to keep it safe and pressure patterns.

http://youtu.be/cmG8KgSSlDk?t=1h37m27s
Reiki.Kito vs. RogerDodger

http://youtu.be/cmG8KgSSlDk?t=1h58m4s
Reiki.Kito vs. Geo.YUC

http://youtu.be/Mew4zzPWx74?t=16m35s
Reiki.Kito vs. N4US

and part 2



Hellpockets vs. BBZ
http://youtu.be/Mew4zzPWx74?t=6m17s

Hellpockets vs. RogerDodger
http://youtu.be/Mew4zzPWx74?t=35m8s

I had something to notice regarding Hellpockets's meter usage for a while now... He throws EX power wave WAY too frequently and predictably. It's a major flaw in an otherwise solid Terry, and it really bugs me every time I see it because he doesn't react well to how his opponents deal with it. It's gotten me using that move only on specific  knockdowns to meaty with, and only when the opponent is almost dead. I honestly think EX power wave is very overrated in the neutral game in just about every instance I've seen it used there.

62
Meet & Greet / Re: Midwest Player here.
« on: February 01, 2012, 06:45:02 AM »
Hey, man! Welcome to DC! Out of curiosity, where in the Midwest are you? I'm trying to figure out how many people are in the scene and where they are.

63
I've got a couple of Kim contributions after seeing that he's got only one so far. Both of these are in the corner, and are basically the same combo.

1 meter, 0 drive:(425 dmg)
J. ;d,cl. ;c , ;dn ;df ;fd*2 ;b, ;dn ;db ;bk ;d, ;dn~ ;up ;d, ;dn ;d

2 meter, 1 drive: (517 dmg)
J. ;d,cl. ;c, ;dn ;df ;fd*2 ;b, ;dn ;db ;bk ;d, ;dn~ ;up ;d,[DC] ;dn ;db ;bk ;b ;d, ;dn~ ;up ;d, ;dn ;d

The second combo can be modified using  ;b versions of Hangetsuzan and Hienzan to get higher damage off of the EX air Hangetsuzan, getting 528 dmg, but the timing is very specific for that.

64
Terry Bogard / Re: Terry Bogard (Console)
« on: January 27, 2012, 01:07:16 AM »
I'm not sure if they covered this in the Master Class Terry video, but this was something I was working on.

So if Terry does a d.B, st.B into D crackshoot and it hits twice, as long as the person does not attempt a 1F command grab or an move that's invincible on start up, Terry will hit them with a st.C. When you do d.B, st.B into B crackshoot, if the opponent times a 3 frame move, he can trade with your st.C. So what this tells me is that when he hits standing opponents, he's +1 frames and probably +2 with D crackshoot. However, Terry adjusts his hat every time he does crackshoot. This is also important to note because if you don't cancel that animation (which starts as he puts his feet on the ground after crackshoot) you won't be able to do anything till he's done which means the link is really tight.

I could have sworn you can cancel the hat adjustment animation at any point in time. As in, the animation doesn't count as an actual taunt and you can do anything to stop it at any point during. Probably gonna test it tonight to confirm once I finish my homework...

EDIT: Confirmed. The hat-adjusting animation can be canceled at any time. While this doesn't make you wrong in saying that the link is tight, it can be interrupted, so you're not vulnerable while Terry does that.

Anyway, on another note, watching the STA ranbats got me thinking about Terry's positioning on a team again. I've been running him second (Joe/K', Terry, Claw Iori), but all the talk about his spot on the team got me thinking again. Personally, I've done best with him in second because he makes solid use of a 4-meter cap, and can do well using only 1 meter at a time if necessary. I know team formation can be pretty flexible, but I feel like I have other characters who can make better use of a 5-meter cap (namely, Iori and Kim). I'm probably overthinking this, but I'd like to hear some opinions on this.

65
Meet & Greet / Re: Greetings from a Saudi player in Indiana!
« on: January 12, 2012, 03:27:29 AM »
Welcome Frofighter. I've actually been to IUPUI (hope I'm not getting it confused with another college close by), and couldn't find a scene there. Of course that was during the FG "dead" years, but even so, IN starting up something for KOF is a great sign of progress.

Much training and good games to you sir.

Aw, man... You would have been just an hour away if you were still there. We'll be trying to get stuff going here. It's just that attitude that's holding anything back. It's stupid when so many people are like "I like the game, but I wanna see if it'll survive first". I've heard that too much already, and I'm trying to sway people from that. Either way, thanks for replying, fellas!

Also, yeah, I meant no offense to newer players.

66
Terry Bogard / Re: Terry Bogard (Console)
« on: January 11, 2012, 07:42:10 PM »
yeah some small terry titbits.

when combing in hd mode and you cancel into crackshoot  ;d version, you always gotta do it as late as posssible so all 4 hits ofthe crackshoot hit. this way you can easiyl juggle afterwards. if you hitthem too early youcant juggle them or you gotta do it real quick like with a ex rising tackle, but like in the vid even then they bounce off after only a few hits.


While it's true you have to juggle with the D Crackshoot low, you don't have to get all four hits for a juggle to be possible. It is the optimal way, I'll agree.

Also, what did people think of the corner combo in the video at the top of this page? The one where you DC into D Crackshoot then do EX Geyser and link to Rising Tackle? I've learned it to use if I think it will definitely kill my opponent where the usual bnb wouldn't, but has anyone seen more merit to using it?

67
Meet & Greet / Greetings from a Saudi player in Indiana!
« on: January 11, 2012, 07:33:42 PM »
Hello, everyone! I'm a KOF head living in Indiana, studying at Purdue University in West Lafayette, IN, but I was born and raised in Saudi Arabia. I'm a long-time fan of KOF, but I only learned to play competitively starting from KOF XI. KOF XIII has pretty much made me stop playing Street Fighter and UMVC 3, and I'm loving it! I'm hoping to meet more players in the Midwest area, because Purdue needs some serious powering up in KOF. I'm one of two players here (that I know of) who have ever seriously played KOF, but we've managed to spark a strong interest in it here. Looking forward to a lot of good discussion on these boards and to learn from more experienced players!

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