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Messages - lfrd

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46
King of Fighters 2k2/UM / Re: KOF 2002UM - Ralf Jones
« on: March 26, 2015, 08:52:03 AM »
Cl. C > BC > dash then cl. C > b-f+C (3 hits) > hcb+D (4 hits) > [(SC) qcb,hcf+K > (air) qcf+P while opponent lying on ground (2 stocks)] or [(SC) qcf,hcb+AC (3 stocks)]

47
King of Fighters 2k2/UM / Re: KOF 2002UM - Andy Bogard
« on: March 26, 2015, 08:18:09 AM »
(Corner) cl. D > BC > dash then cl. C (2 hits) > hcf+B (4 hits) > (air) qcf+K then P followup > (SC) qcb,db,f+BD > (if opponent doesn't perform recovery roll) d,d+P (3 stocks)

48
King of Fighters 2k2/UM / Re: KOF 2002UM - Yashiro Nanakase
« on: March 06, 2015, 01:46:46 PM »
Some combos:
cl.C/D > f+A > hcf+AC > qcf+C > qcfx2+C
cl.C/D > f+A > BC > run cl.C/D > f+A > (hcb+C (3 hits) > hcf+A)x2 > qcf+A > qcb,hcf+AC

49
King of Fighters 2k2/UM / Re: KOF 2002UM - Ryo
« on: March 06, 2015, 11:51:05 AM »
Does anyone know how to operate his qcf+C,A HSDM? What is it? I never seen it before because I cant seem to get it out. Even in the master class video the guy can't do it.

I would just smash it out after qcf+A/C and even then, it less likely to come out. The move just feels impossible to do consistently.
Same here. It's more consistent and easily super cancelled from dp+C in kof 2001.

50
Results / KOF XIII Tourney at ESGS 2014 Results
« on: November 17, 2014, 06:47:25 AM »
Bracket: http://challonge.com/esgs_kof13

1st Lovekiller
2nd ARDY
3rd Monmon
4th Lonta
5th Seth Rollins
5th Lao
7th lolokoa
7th Gamer-boy
9th Randy-Orton

51
Info from PinoyPS.com fb site (https://www.facebook.com/PinoyPlayStation?hc_location=timeline):



PinoyPS.com (in cooperation with Iairdash (Your Local Airdasher Philippine Portal)) brings some SNK love to ESGS!

For those interested in joining the King of Fighters XIII tournament on Sunday, Nov.16, please take note of the following:

• Double Elimination
*This means that you can lose once and still be able to continue playing and go to the finals.
• DLC Characters Allowed (EX Iori, EX Kyo and Mr. Karate)
• Best of Three Matches per fight
• Best of Five Matches from Losers Finals onwards.
• Character lock for winner of round
*This means that the winner of a match must stick with the team they won with, if they lose the next match they are free to choose any character.
• No order change restrictions
• Prize is the collective pot money gained through all participants
• 1st Placer gets 70% of all the Pot Money.
• 2nd Placer gets 30% of all the Pot Money.
Registration starts at 10am and will close by 1:50pm. Tournament starts strictly at 2:00pm. Registrations will only be held at the venue.

Good luck to all participants!

52
Clark Still / Re: Clark Still (Console)
« on: December 21, 2013, 05:02:45 AM »
Works only on 98 Iori.
Clark safe jump setups by GuttsCL


I'm having a problem on the last combo shown above. I can't do the air grab after jump D. Any tip on how to do it?

It's Character specific, works on Ioris, and Vice ... I think?

Try it on all the characters you'll eventually find out.
Thanks Sharnt and kin3tix for both your replies.  :)

53
Clark Still / Re: Clark Still (Console)
« on: December 20, 2013, 07:31:47 AM »
Clark safe jump setups by GuttsCL


I'm having a problem on the last combo shown above. I can't do the air grab after jump D. Any tip on how to do it?

54
King / Re: King (Console)
« on: November 17, 2013, 11:24:33 AM »
The hcb+B, hcb+D is a link, but it only works when you're canceling into hcb+B from trap shot (dp+kick). Do the motion early and when you press the button, hold it down. When you hold the button down on special move links, it repeats the inputs for you and you don't have to time it.

Just go practice dp+K (or EX) into hcb+B, hcb+D, qcf qcf+AC in the corner. Do the motion early and hold the button down.

Thanks for the reply mechanica. To clarify:
DP+K [HDC] HCB+B (then enter HCB+D early and hold D)?


That's right. Holding D guarantees you that hcb+D will be executed. Double-tap works as well.

55
Leona Heidern / Re: Cr.D as an anti-air?
« on: November 04, 2013, 08:48:44 AM »
Can Leona's ;dn+ ;d beat cross-up attacks like Iori's jump ;bk+ ;b or Kyo's fast jump ;dn+ ;c? Will it do auto-correct if timed right?

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