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Messages - Persona

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31
General Discussion / Re: The King of Fighters XIII Video Thread
« on: February 26, 2014, 04:30:54 AM »


While rendering the video, I thought of a way to get 99 hits and still allowing the final hit to KO (if I added any hit without lowering the damage, all of the opponent's health would be gone before the final hit). Just needed to start the second stun combo quicker so I can do jump D to stun instead of the hit before it and change the first two hits of the second stun combo to weak attacks to lower the damage.

The combo as it is does 1053 damage with the final hit doing 60 damage. If I added the jump D, that's an extra 14 damage. The two strong attacks is 14 + 14 damage. So if I wanted to add an additional 14 damage (from the jump D), I would change the two attacks that will now be 9 + 4 damage, so altogether it would now be 13 + 14 damage, changing the new combo to 1052 damage for 99 hits.

I might have calculated it incorrectly but I think it's like that.

32
General Discussion / Re: The King of Fighters XIII Video Thread
« on: February 24, 2014, 07:17:34 PM »
Easy combo to perform but a pain in the ass to arrange so that the last hit is the hit that KOs the opponent. It usually either didn't do 100% or it went way over 1001 damage.


33
General Discussion / Re: The King of Fighters XIII Video Thread
« on: February 14, 2014, 01:17:39 AM »

34
Leona Heidern / Re: Leona Heidern (Console)
« on: February 02, 2014, 10:56:52 AM »


Also, is this the only 3-meter kill combo she has?

She has quite a number of 3 meter kills, without the need of counter hit setups.

35
General Discussion / Re: The King of Fighters XIII Video Thread
« on: February 02, 2014, 10:13:40 AM »

36
General Discussion / Re: The King of Fighters XIII Video Thread
« on: January 29, 2014, 10:08:43 AM »
Odd CMV consisting of 999 DMG combos.



Random tidbit but even though I'm pretty sure the combo maker wants 999 damage because the number looks nice, there could also be a chance that he does that amount of damage thinking that the opponent would have one last pixel of health but the truth is that 1000 damage combos does NOT KO the opponent. The damage has to be over 1000.

Oh really? I didn't know that.

So what happens when you deal 1000 damage? You're left with no health but still alive?

Yep, they're still alive. I'm pretty sure many combo makers don't know this since there's many combos that they do that is exactly 1000 damage. I was doing a 1000 damage combo in VS mode just to find out the opponent refuses to be KOed. :(

37
General Discussion / Re: The King of Fighters XIII Video Thread
« on: January 28, 2014, 08:45:47 PM »
Odd CMV consisting of 999 DMG combos.



Random tidbit but even though I'm pretty sure the combo maker wants 999 damage because the number looks nice, there could also be a chance that he does that amount of damage thinking that the opponent would have one last pixel of health but the truth is that 1000 damage combos does NOT KO the opponent. The damage has to be over 1000.

38
General Discussion / Re: The King of Fighters XIII Video Thread
« on: January 22, 2014, 03:00:56 PM »

39
General Discussion / Re: The King of Fighters XIII Video Thread
« on: January 21, 2014, 02:21:50 PM »

40
General Discussion / Re: The King of Fighters XIII Video Thread
« on: January 17, 2014, 06:33:23 PM »



41
General Discussion / Re: The King of Fighters XIII Video Thread
« on: January 09, 2014, 10:38:05 PM »

42
General Discussion / Re: The King of Fighters XIII Video Thread
« on: January 09, 2014, 03:48:14 PM »
First character to do 100% damage with HD mode and one power gauge (infinites don't count).


43
General Discussion / Re: The King of Fighters XIII Video Thread
« on: December 29, 2013, 07:38:48 PM »

44
General Discussion / Re: The King of Fighters XIII Video Thread
« on: December 26, 2013, 08:50:41 PM »

45
General Discussion / Re: The King of Fighters XIII Video Thread
« on: December 23, 2013, 04:09:01 PM »

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