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Messages - TrueOrochi

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31
General Discussion / Re: KOFXIV Announced for 2016
« on: February 08, 2016, 10:31:17 PM »
As for Kof XIV, we now know that E. Ogura is doing the art as well.

That is a huge relief, even if I prefer the greater contrast in Hiroaki's less detailed art.

I absolutely hate caricatures, so that is part of why I hate Nona's art so much.

*Those deviant art pics look pretty good.

32
General Discussion / Re: KOFXIV Announced for 2016
« on: February 08, 2016, 04:05:58 PM »
I agree that KOF XIII might be the best looking 2D-fighter ever, but the style has bothered me since I first saw the new sprites in XII (I'd even argue that XII looks better than XIII).

How about those slim characters? Kula looks better, Ash is fantastic (and elegant), K' looks more cocky (at the cost of personality, when looking at pre-battle dialogues...), Elisabeth looks better than in XI (but she plays better in XI) and Leona is better than ever (good that they changed the outfit, that old one was hideous).

Apparently art direction was handled by Nona. He is bit of hit and miss. Sometimes he draws something that I comes to mind first when I think some character (Wild Iori in SVC Chaos) and ending artwork in XI can be weird, but it's actually good (Ralf and Clark actually look old  :)).

I'm one hell of a XI fanboy. I like the character artwork (in my mind best in the series) and in-game artwork is good (they look like characters are having fun). Backgrounds might lifeless at first, but they're actually good looking.

The Fluke mentioned Darkstalkers. I actually started thinking one thing. I think SVC Chaos Demitri looks much better than the Darkstalkers Demitri. I wondred if Darkstalkers was handled by SNK back in the day and in-game style would've been KOF-styled, it probably would've looked damn fantastic.
Best looking HD 2D fighter I have seen is without a doubt Guilty Gear XX, but its animation is choppy. Best animated is Samurai Shodown 3 with Art of Fighting 3 close behind. I am not a fan of two-toned outlined Capcom sprite art.

Leona was altered due to Maximum Impact success. Kula looks like a Bratz doll and Ash looks like a trendy Barbie doll minus the figure. I agree that K' looks like himself.

I have despised Nona since his work on King of Fighters 2001. His works on SVC Chaos is also quite abominable.


Hiroaki did the cover art and individual full sized portraits for XI. Nona only did the cutscenes and endings. I think Falcoon did the character select portraits.


Eisuke Ogura did the portraits for XII and XIII (Neo Geo Coliseum), but Nona was the art director.


*Looking forward to more news on KoF XIV next week.

33
General Discussion / Re: KOFXIV Announced for 2016
« on: February 08, 2016, 06:36:26 AM »
The only thing XIII has on other King of Fighters games is resolution. When I think KoF is beautiful these games come to mind:






Not an abomination like:

34
General Discussion / Re: KOFXIV Announced for 2016
« on: February 08, 2016, 02:37:27 AM »
I know beauty is in the eye of the beholder, but to say it is the most beautiful 2D fighter is one hell of a hyperbole. I personally despise Nona's (and Falcoon's) art style. The proportions are off, colors are dark and supersaturated, and worst of all the face expressions are all obnoxious looking.

If they had Hiroaki do it, then it would have been something to write home about. Hiroaki is the only artist that can hold a candle to Shinkiro as far as I am concerned. It is a shame he was not the one in charge of art direction.

35
General Discussion / Re: KOFXIV Announced for 2016
« on: February 07, 2016, 09:02:43 PM »
It is a sale with a great discount, so buy it if you like what you see. Online is a little shabby and game is combo/cancel-centric but it is worth the current price if you are into 2D fighters. It is a very different game from XIV outside of combo links for specific characters, but knowledge will carry over well. King of Fighters XIV may be delayed until next year and sales like these are hard to come by.

*I am not interested in XIII after seeing what it had to offer in the PS3 demo regardless of price, but that should not stop you from trying it.

36
General Fighting Game Discussion / Re: Tekken 7/Fated Retribution
« on: February 06, 2016, 01:18:41 AM »
I used to care, but then Tekken 6 happened and the franchise became nonsensical both in lore and gameplay. It was not until I found a cheat to disable bound and rage that I could enjoy it on the same level as Tekken 3. I wasn't a huge fan of Tekken 4 or 5 either, but more because they were overshadowed by 3. Tekken 2 still has my favorite presentation and roster. Tekken Tag 2 is a combination of my least favorite gameplay elements from the genre, so I find it very hard to enjoy.

I also used to care/love Soul Calibur, but then Slow Guest Calibur IV and Super Animu Calibur V: Broken & Barebones Edition happened. I am still so bitter about the direction they took Soul Calibur V, that Tekken 7's direction is a slap in the face. Also, I feel that Tekken 7: Fated Retribution should be renamed to Tekken 7: Fanime Reimagining to more accurately reflect the product. A dark and satisfying finale to the Mishima family drama it is not.

TL:DR I am just into Virtua Fighter 6 (idea) and King of Fighters XIV at the moment.

*Tekken Zaibatsu is where the fans hang and news are posted. If you desire only Tekken news Avoiding the Puddle has you covered.

37
General Discussion / Re: KOFXIV Announced for 2016
« on: February 01, 2016, 04:45:47 AM »
But anyway, despite it being an old build, I like some of what was shown at Taipei, including the new characters. I'm probably going to be an anti-TrueOrochinagi in that characters sporting new designs will be even more appealing to me than their classic versions. Robert is looking really nice, I'm ok with Beni's look, yet more glad than not that K' stayed the same. Would be awesome if Terry officially sported his Garou look, but maybe that will be an alternately offered outfit.

The interviews with Oda are slowly giving me more and more pre-release confidence. We'll see what happens by release, but I do love their ambition and aim up to this point. Looking forward to more gameplay videos from Taipei too, or hope there's as much to show as from PSX.
You know, Bloom is growing on me. He is no Robert, either in experience or finesse but he is an acceptable replacement. At this point, I will probably still pick this up as long as gameplay is rock solid. Robert and Yamazaki would definitely add to my excitement for the game, but I suppose I could overlook their exclusion if everything else holds up. I also like what I have seen so far. Not as much as I may have in past installments, but nevertheless.

I love that the biweekly updates keep me in the loop and give me interesting reading material.

38
General Discussion / Re: KOFXIV Announced for 2016
« on: January 31, 2016, 10:26:29 PM »
China stage is a given. I hope the horrible Psycho Soldier team is not the team that represents China.

I hope Hon-Fu or Li Xiangfei makes an appearance. They could use a redesign.


I second the Steam support and do not intend to invest $400 into a system to play one game.

The designs do not surprise me that much, just the fact that they defy physics and are ridiculously good with easy execution...






39
General Discussion / Re: KOFXIV Announced for 2016
« on: January 31, 2016, 07:06:49 AM »
Well, at least the roster is done, even if it currently lacks polish.
http://shoryuken.com/2016/01/30/yasuyuki-oda-mixes-old-school-expertise-modern-conventions-in-king-of-fighters-xiv/

50 - (kyo+iori+leona+chang+andy+ kula) - (stripper+king+billy+ralf) - (k'+benimaru+bloom) = 37 remaining

37 - boss = 36

36/3 = 12

If a reveal is every two weeks and it shows off roughly 3 new characters as they seem intent on doing, then we should know the entire roster by July 8th. 2016 Q3 release maybe? Steam release a year later?

It still puzzles me if Steam sales are as profitable as implied...
- KoF '98 FE ~ 70k
- KoF 2002 UM ~ 72k
- KoF XIII SE ~ 345k
http://steamspy.com/search.php?s=king+of+fighters

40
General Discussion / Re: KOFXIV Announced for 2016
« on: January 31, 2016, 03:16:15 AM »
Gato Ray posted some footage from the TGS demo

https://www.youtube.com/watch?v=G45W85kor0Q
Shame, it looks like the December build... Well, at least a few character reveals preceded it.

41
General Discussion / Re: KOFXIV Announced for 2016
« on: January 31, 2016, 03:13:51 AM »
Best Robert is fat Robert.
Don't even joke about that. That character almost ruined Tekken 6 in its entirety. Only place a character that bad deserves to be is in a Capcom game:

42
General Discussion / Re: KOFXIV Announced for 2016
« on: January 29, 2016, 09:58:15 PM »
Kula and K's stripper sister have already succumb to the disease.

Ryuhaku Todoh, Mr. Big, Temjin, and Karman Cole already fill that facial hair category in Art of Fighting.

Richard Meyer, Tung Fu Rue, Big Bear (Raiden), Jubei Yamada, Cheng Sinzan, Laurence Blood, Krauser, Franco Bash, Touji Sakata (Wild Ambition), and Marco Rodriguez (Mark of the Wolves) fill that category in Fatal Fury.

Heavy D!, Chang, Chin, Rugal, Saisyu Kusanagi, Goenitz, Ramon, Seth, Clone Zero, Duke (Maximum Impact), Gustav Munchausen (EX 2: Howling Blood) fill that category in King of Fighters.

Hell, even the original Ralf in Ikari Warriors artwork sported a mustache.


Why Robert had to be compromised I have no idea. There is no reason for him to look like Bloom in Pirates of the Caribbean.

43
General Discussion / Re: KOFXIV Announced for 2016
« on: January 29, 2016, 06:33:42 PM »
To me Robert doesn't look bad at all
http://www.mmcafe.com/news/pics/kof14-taipei-p1.jpg
And I'm sure 5th trailer Kyo is not final.

I am a bit of an SNK purist and Robert never looked that way before. His current look is too inconsistent and generic. He has always looked like a young Steven Seagal. If they give him an alternate costume that is consistent with his original look (Art of Fighting) I will overlook it (even if it costs me extra).


Also, Kyo's eyes are too far apart and his face looks like its been injected with botox. His signature cocky smirk is gone. However, I don't really like any of the KoF protagonists so it doesn't strike a cord with me unlike Robert. On the bright side, Ralf's appearance has improved to the point where he is recognizable. However, I hope the females in the future won't succumb to the creepy bug-eyed doll syndrome.

44
General Discussion / Re: KOFXIV Announced for 2016
« on: January 29, 2016, 06:41:06 AM »
Soul Calibur III Arcade Edition is very sharp and features some of the best character designs and stage designs in the series...


45
General Discussion / Re: KOFXIV Announced for 2016
« on: January 29, 2016, 01:12:54 AM »
I am rather upset by the redesigns, worst of which bar none is Robert so far. They made his clothes the most generic of any character and added a pretentious artist mustache and goatee combo to that awful NeoGeo Colisseum look.


*Hell, I can make a more accurate Robert with Lee in Tekken Tag 2.

I also feel that the graphics have regressed since the fourth trailer. Kyo looks like Michael Jackson now.


If Playmore messes up on Yamazaki or fails to include classic costumes, I don't think I will be picking this installment up.

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