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Messages - asociale

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61
General Discussion / Re: The King of Fighters XIII Video Thread
« on: July 26, 2011, 07:07:47 AM »
i know about the bug on takuma...but



is this true as well? lol they said it s another bug..but no video

What? It's just a picture. More details will be helpful.

no other infos but just that pic and the guy said MAI has this kind of bug.

62
General Discussion / Re: The King of Fighters XIII Video Thread
« on: July 26, 2011, 03:44:47 AM »
i know about the bug on takuma...but



is this true as well? lol they said it s another bug..but no video

63
i so damn hate snk japan,hk,asia...why the hell they re still not doing anything in here???  :( can wait for the 29th to come hehe

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i re-played 13 after something like one moth since the last time... well as usual no other players were willing to play me...so i played 2hours straight training and cpu... the game is so gorgeous...actually there was a player who knew every single hitbox of Goro lol i was like "let me kick or ass" but damn.. lol was funny.. pity it seems pretty dead in SZ...

65
^--- Maybe SNKP will do something at this year Tokyo Game Show (usually TGS are held in September) , they better do something there.

Or they are waiting for any Japanese event to show the game, don't know what is inside SNKP's head :\

it s somekinda of lame though... i mean there were so many loc tests in HK and JP... now everything is in Slient Mode...

66
General Discussion / Re: The King of Fighters XIII Video Thread
« on: July 16, 2011, 03:03:42 AM »
Have u guys watched this one>



?

direct download> http://u.115.com/file/aq3i93wh HIGH RESOLUTION [u have to click the "电信下载" sentence"

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I still dont understand why the hell SNK PLAYMORE JP is doing nothing in Asia !!!  :( If they do something in HK i will be glad to take the train to take a peek... god...

68


pretty good and stylish.....i want to see the console ver though

69
chazumaru from MMCafe translated french post about Billy, Saiki and Esaka

[spoiler]Oh my god...
Oh my god...
Holy shit...
It seems the consumer version is going to be FUCKING AWESOME !!

I just came back from two intense hours with the debug X360 version and it k-i-c-k-s a-s-s.

Obviously since it was debug, there are some stages which are not completed yet (some second rounds came with a full green background), all musics are not included yet, there are missing outfit colors for the characters, the roster is not complete (all the characters from the arcade version are there, as well as new ones, but you feel there is room for more), but even with the glimpse that I got, I am confident the final result will be absolute bliss.\o/

No worry about the major concern we had, regarding the big pixels I mentioned earlier, actually my friend had tried the game on a non-Full HD television set, but on a fine TV, it's as beautiful as the arcade version (and maybe even better thanks to the bigger screen).

Please treat the following information cautiously as the final version might turn out very differently but, for now, available from the get go and in addition to the Arcade version characters, you have:

- Billy Kane (well, among all the characters they could have added, I could have seen other choices, such as Saishû Kusanagi or Vanessa, but it's still cool)
- Saiki (but in a version which is neither him barechested and beefy, nor the silhouette. Here he looks a lot like Ash with long hair, but his moveset is verrrrrrry interesting =p)

I saw no Boss because we kept playing VS, but who knows, there might be a good surprise.

I noticed 4 or 5 new stages alongside the ones from the arcade version, some of them clearly not finished yet, but each one looked more gorgeous than the other. Billy's steampunk background is awesome, the one lit only by red torches conveys the same feeling as some oldschool KOF stages, the two stages which were not finished and on a fixed plane should kick ass (a deserted backstreet and ruins in the middle of nature), the one which is located in a sort of airplane is nice, I think I forgot some other new stages but most importantly, the KOF96 stage for Team Japan returns in a 2011 updated version (with the bystanders in the background and all that). Even better, the BGM is Esaka! (that blew my brain out)

Otherwise, the game is as nervous and fast paced as in the arcade version, with very tight controls (unfortunately, Xbox pads are the worst thing ever to try out fighting games, but we had no sticks =/)

Didn't try the Gallery mode and other mission/online/etc bullshit, but among the four people who tried it with me, even those who are not big fighting game fans, everyone agreed: IT. ROCKS.[/spoiler]

Now it comes to my mind Saiki's portraits posted by SNKP for XIII's arcade version countdown...

this is interesting...thx for sharing

70
i so like the new iori that i dont give a damn about the 98s.I know that most probably 98version will enter the game soon but i still hope ppl wouldnt drop 1213's for the fireball maniac 98s.. i mean yeah it s iori with the flames ... uuu so badass! well to me it's just boring.. new iori still has some kinda of rekkas (drive/hd cancels) so i really dont see why ppl miss em so much.

anyway ,fellas, this is just my opinion :)

71
...screens...cough cough..no screens no party ahah
jokes aside, that stage is sick

72
snk strikes again...cant wait to play it

73
I would have cried if the neo geo boot music appeared on the final shot of the arcade cabinet

agree

and what about the momento when the bullies go into the arcade?? As soon as i recognize the soundtrack i was like °oh yeah° 

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OP edited with:
direct download link 720p
streaming 480p
youtube 360p

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It's kinda hard to watch it on that link.Can you make a torrent or something?tnx

i post the download link for the 720p version...maybe it`s ok

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