Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - videoman190

Pages: 1 ... 10 11 [12]
General Discussion / Re: KOFXIV Announced for 2016
« on: December 06, 2015, 02:36:46 PM »
Some Technical stuff from Professor of MMCafe

KOF14, Retro now.

The trailer is an odd mix of fair and bad renderings!
So the PlayStation Experience event is happening in California right now, and a demo featuring all the characters up to trailer 3 + Kula are playable.

- KOF14 will have a mashable easy-combo system. Like Persona 4 or Undernight InBirth, the game lets you do a combo by just mashing one button (the weak punch button). Apparently there's some attacks that are exclusive to this system, and likewise to Persona and undernight, it'll even do a super at the end if you have enough meter.
- Jumps in general are slower, which is probably good for new players but will certainly get complaints from old schoolers.
- The combo-heavy HD system from KOF13 has been replaced with "Max Mode" from the past series.
- Basically when you have 1 bar of meter, you can go into Max mode with two button presses, and you can do infinite EX specials for a limited time. (EX specials are more powerful versions of special attacks, fireballs, uppercuts and whatnot)
- You can only do EX specials during Max mode, which is a pretty big difference from KOF13 or even SF4/5.
- There's the "Just defense" system from Garou:Mark of the Wolves where you get some advantage compared to blocking normally, which you can do by blocking at the same time when an attack is coming your way.
- There's guard cancel evasion/rolling but there may not be guard cancel CD/thrust. This could be the reason why Just defense is in the game. (Personally I'd much rather prefer the contemporary guard cancel thrust since it can be used for offense as well as defence.)

... The Neogeo versions of Last Blade 2 and KOF2000 are coming to PS4 as well, which is kind of an odd decision.

Interview with famitsu

General Discussion / Re: KOFXIV Announced for 2016
« on: December 06, 2015, 03:41:39 AM »
Speaking of Bob I would like to see a Capoeira team with Bob Wilson, Ricard Myer, and Momoko

General Discussion / Re: KOFXIV Announced for 2016
« on: December 05, 2015, 08:19:01 PM »

General Discussion / Re: KOFXIV Announced for 2016
« on: December 05, 2015, 05:19:39 PM »
An announcement from their Facebook page.

We've arrived at PlayStation®Experience 2015 in San Francisco! Please be sure to visit our booth (No.1151/1152) from tomorrow in order to get your hands on KOF XIV for the first time!

「PlayStation┬«Experience 2015」の会場に到着!明日よりSNKプレイモアブース(No.1151/1152)にてKOF XIVのプレイアブルを初出展いたします!ご期待ください


General Discussion / Re: KOFXIV Announced for 2016
« on: October 22, 2015, 08:54:32 PM »
KOF XIV is confirmed to be playable at the PlayStation Experience in December.

Overseas maybe if fans are interested but in japan digital releases are not as popular. 

SNK Games / Re: PSN NeoGeo Station
« on: July 19, 2011, 03:03:04 AM »
According to PlayStation Blog the two games will available in July 19

I found a trailer on the Hong Kong PSN saying KOF 96, Metal Slug 2 and Shock Troopers will be available later on!

Pro-Gear / Re: Fight Sticks?
« on: April 24, 2011, 07:53:47 AM »
A little on topic and it for those Fightsticks!

I just found this site for joystick stands! The prices start about about $59.99 the others cost a little more depending on how you wanted!

Pages: 1 ... 10 11 [12]