Author Topic: KOF XIII 5th |OT| Thread: Console Change log edition  (Read 322930 times)

Reiki.Kito

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Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #135 on: October 30, 2011, 10:38:03 PM »
EX Command grab + EX super, that's gotta be up there towards 50% with Clark.

Saitsuofleaves

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Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #136 on: October 30, 2011, 10:56:03 PM »
What's the order for the archives from start to finish?  I have to catch up, since I haven't had a lot of time to actually watch crap over this week.
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

Chipymax

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Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #137 on: October 30, 2011, 11:18:17 PM »
EX Command grab + EX super, that's gotta be up there towards 50% with Clark.

That sounds good to me... you are using 3 power gauges and 1 Meter/50% Drive.

but can he DC from the regular grab on HD mode now?
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KusoGaki

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Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #138 on: October 30, 2011, 11:29:33 PM »
Kuso was puling of that new Clark supercancel (wonder if it works outside the corner).

It works anywhere on the screen, the elbow drop puts them into grab range.

Nagare_Ryouma

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Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #139 on: October 30, 2011, 11:36:00 PM »
Kuso was puling of that new Clark supercancel (wonder if it works outside the corner).

It works anywhere on the screen, the elbow drop puts them into grab range.

Kuso, thanks for having the guts to try out DLC Iori at the MCM, unlike most of the other bozos that just used their regular characters.

Saitsuofleaves

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Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #140 on: October 31, 2011, 12:44:51 AM »
Saiki scares the hell out of me.  So much flash in his corner combos, and that's without HD.  He can anti-air you and put you back in that corner at the same time, he has a good FB game, he has teleports (not Marvel level mind you, they can be seen coming but still), a command grab DM, decent pokes and he's androgynous as hell (though less so than his successor Ash).

I mean, not calling out god tier or anything, I'm sure he has his flaws, plus his only good damage seems to come in the corner, and he DOES need meter/Drive usage for it, but still...I'm watching out for him (and...putting him in one of my teams somewhere lol)
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

KusoGaki

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Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #141 on: October 31, 2011, 01:24:38 AM »

Kuso, thanks for having the guts to try out DLC Iori at the MCM, unlike most of the other bozos that just used their regular characters.

No probs, I had fun using him and I knew people wanted to see more footage of him so I spent most of my time trying to test him out.

I also picked Saiki as well in my semi finals match against MichelS, but for some reason it doesn't seem to be saved into the archived video. =_=


but can he DC from the regular grab on HD mode now?

As far as I could tell the cancel into his super is only possible with the EX grab-> elbow, I don't think the normal grab has any cancel properties.

a11111357

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Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #142 on: October 31, 2011, 03:09:37 AM »
kof13 ps3 version is in 9th place of preorder ranking of gamers.com.
http://buy.gamer.com.tw/atmItem.php?sn=10306

gamer.com is the greatest video game community in Taiwan.
« Last Edit: October 31, 2011, 03:19:28 AM by a11111357 »

DarKaoZ

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Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #143 on: October 31, 2011, 03:24:00 AM »
kof13 ps3 version is in 9th place of preorder ranking of gamers.com.
http://buy.gamer.com.tw/atmItem.php?sn=10306

gamer.com is the greatest video game community in Taiwan.

Wow that is amazing! Great news for SNKP!

zyn-cobra22

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Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #144 on: October 31, 2011, 05:17:45 AM »
9th place that's great to hear just great man.

the one thing that i really liked of the mcm vid is the fact that EX iori didn't seem to be as overpower as people were thinking wich is good news, the Clark stuff was sweet man and the fact that he did it VS K' is even better, K' is not the best match for clark and yet he made it look like it didn't matter at all.

hey fellas wich version of XIII was used in mcm because the game looked like it's ready to go gold if it hasn't already.
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arstal

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Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #145 on: October 31, 2011, 05:23:32 AM »
I'm pretty sure it's allowed, it's just that stick players don't want extra buttons they could accidentally press.

I don't think that's the common reason for not using combo buttons, i would assume that it is just out of habit and the fact that if you just learn to manage your regular buttons you've got all combinations available to you anyways.. Besides i've heard that tournament players sometimes try to trick their opponents by mashing on deactivated buttons.

That's an old arcade trick, mostly used by Honda players- who would mash start to make people think hands were coming.


DarKaoZ

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Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #146 on: October 31, 2011, 05:25:49 AM »
hey fellas wich version of XIII was used in mcm because the game looked like it's ready to go gold if it hasn't already.

They were using the 360 version of the game. It was the latest build and it wasn't installed on the HDD, that's why the load times are a bit long.

Saitsuofleaves

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Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #147 on: October 31, 2011, 05:28:40 AM »
hey fellas wich version of XIII was used in mcm because the game looked like it's ready to go gold if it hasn't already.

They were using the 360 version of the game. It was the latest build and it wasn't installed on the HDD, that's why the load times are a bit long.

Though they seemed shorter than older non-installed builds.
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

DarKaoZ

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Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #148 on: October 31, 2011, 05:30:10 AM »
hey fellas wich version of XIII was used in mcm because the game looked like it's ready to go gold if it hasn't already.

They were using the 360 version of the game. It was the latest build and it wasn't installed on the HDD, that's why the load times are a bit long.

Though they seemed shorter than older non-installed builds.

Still not as fast as the installed PS3 version we saw from the PAX videos. But yeah, instead of 10 seconds it took 7 (just throwing numbers from nowhere).

zyn-cobra22

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Re: KOF XIII 5th |OT| Thread: Console Change log edition
« Reply #149 on: October 31, 2011, 05:56:22 AM »
Thanks man but i  meant that the game looks like is ready to go, they were doing prety much all the stuff that would've slowed down the game before you know the guys did all the cancels,neomax,hyperdrive and all that good stuff and no slow down.

So it seem like it's ready to go as far as that.
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