Author Topic: Shen Woo (Console)  (Read 54158 times)

nilcam

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Shen Woo (Console)
« on: December 06, 2011, 05:05:42 AM »


Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

* = EX version possible

Throw
Kokakugeki - ;bk / ;fd + ;c / ;d

Command Normals
Fusenkyaku - ;fd + ;b

Special Moves
Geki-Ken - ;qcf + ;a / ;c (C version chargeable, cancel charge by pressing ;b / ;d) *

Fuku Tora Geki - ;qcb + ;a *
  ∟ Kanyuu Ryugeki - ;qcf + ;a

Tenrenken - ;qcf + ;b / ;d *

Tamaken - ;hcb  ;fd + ;a / ;c *

Tamaken Deflect - ;qcb + ;c

Desperation Moves
Tatsu!! Gekiken! - ;qcf x2 + ;a / ;c *

Bakuten - ;c ;a ;b ;c (costs two stocks)

Neomax
Tensho Bakushingeki - ;qcf ;hcb + ;a ;c

Shen's Wiki entry.

Console changes:
* Gekiken Fakeout has faster recovery. It’ll fail if the kick button is pressed too soon.
Gekiken maxed out will chip half the opponent’s guard meter
* Danken(throw) comes out slower. Neither weak nor fierce has invincibility. However, it can be Drivecanceled.
* Danken(reflect) builds up meter on a success. No drive meter buildup.
* EX Fukkogeki>Kouryuugeki has slower recovery when blocked. Completely punishable

Producer Yamamoto says: We’ve did a lot of adjustments to his Danken. The throw version is no longer 1F, but it can be drive canceled for additional damage. Gekiken’s feint has quicker recovery so it can be used to lengthen attack strings.
« Last Edit: December 06, 2011, 07:31:34 PM by nilcam »

nilcam

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Re: Shen Woo (Console)
« Reply #1 on: December 06, 2011, 05:06:13 AM »
« Last Edit: August 22, 2013, 01:52:59 AM by Desmond Delaghetto »

nilcam

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Re: Shen Woo (Console)
« Reply #2 on: December 06, 2011, 05:06:32 AM »
Reserved
« Last Edit: December 06, 2011, 07:31:53 PM by nilcam »

CCVengeance

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Re: Shen Woo (Console)
« Reply #3 on: December 06, 2011, 11:25:28 PM »
Wait, now every character has sub-forums?
Anyway, Shen's now part of my second team and he's really good.
Though i can't decide to put him on point or as my second.
Anybody got a list of combos?
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DJMirror949

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Re: Shen Woo (Console)
« Reply #4 on: December 07, 2011, 10:23:15 AM »
KOFXIII PRACTICAL CMV Vol.1 SHEN

I don't play Shen but I ran into this

Ash

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Re: Shen Woo (Console)
« Reply #5 on: December 07, 2011, 04:22:23 PM »
Strongest HD combo so far with no meter or 1 meter is:

(near corner) j.C -> s.C -> f+B -> BC -> s.C -> f+B -> hcb,f+P -> HDC qcf+D -> HDC qcf+C (slight hold) -> HDC qcf+D -> qcf+A -> HDC qcf+D -> qcb+A -> qcf+A -> HDC qcf+D -> qcf+A -> HDC qcf+D -> qcf+D -> s.C or super

819 damage with level 1 super

CCVengeance

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Re: Shen Woo (Console)
« Reply #6 on: December 09, 2011, 01:09:18 AM »
KOFXIII team: Team Japan as of 2013

desmond_kof

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Re: Shen Woo (Console)
« Reply #7 on: December 11, 2011, 03:44:25 AM »
KOFXIII PRACTICAL CMV Vol.1 SHEN

I don't play Shen but I ran into this
Pretty good!Nice find.

If people want to note down all the combos hes doing at specific times, we can put some annotations on the video!
"Do not place so much importance on winning. The fight itself has value."

Ash2k4

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Re: Shen Woo (Console)
« Reply #8 on: December 11, 2011, 08:40:25 AM »
Very nice find guys :D time to go in the lab and max my damage.
SNK WE ARE THE FUTURE !!!!!!!!!!!!!

MAASKYO

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Re: Shen Woo (Console)
« Reply #9 on: December 13, 2011, 05:53:07 PM »
Quote
Console changes:
* Gekiken Fakeout has faster recovery. It’ll fail if the kick button is pressed too soon.
Gekiken maxed out will chip half the opponent’s guard meter
* Danken(throw) comes out slower. Neither weak nor fierce has invincibility. However, it can be Drivecanceled.
* Danken(reflect) builds up meter on a success. No drive meter buildup.
* EX Fukkogeki>Kouryuugeki has slower recovery when blocked. Completely punishable
Just to be sure...
1-the console changes that stated above..that conclude  all of it....??
2-and in arcade ver.. about his command throw.. i know he can cancel it to other specials...but
A- was he able to cancel it into super..??
B-was he able in HD mode cancel it to specials and supers..??
..sorry for the bad English...  ( :
« Last Edit: December 13, 2011, 05:57:15 PM by MAASKYO »

Rex Dart

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Re: Shen Woo (Console)
« Reply #10 on: December 14, 2011, 11:29:19 AM »
2. In the arcade version, his command throw couldn't be canceled at all. The EX version left the opponent in a crumble state, so you could keep a combo going, but the throw itself couldn't be canceled.

1. Those are all the console changes SNK told us about. But they also said there might be other changes they didn't talk about.

MAASKYO

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Re: Shen Woo (Console)
« Reply #11 on: December 14, 2011, 03:27:52 PM »
2. In the arcade version, his command throw couldn't be canceled at all. The EX version left the opponent in a crumble state, so you could keep a combo going, but the throw itself couldn't be canceled.

1. Those are all the console changes SNK told us about. But they also said there might be other changes they didn't talk about.

thanks a lot...
...
Now i try to perfect the timing of his ;dn + ;b  ;dn+ ;c...though the combo is originally is Ryo's
... but with Shen's  ;fd  +  ;b he has a better chances to land HD combos .
« Last Edit: December 14, 2011, 03:30:03 PM by MAASKYO »

Ryyudo

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Re: Shen Woo (Console)
« Reply #12 on: February 05, 2012, 01:04:03 AM »
Was messing with the stupid easy Shen 100% HD corner combos and found out a small efficiency thing.  I didn't see this mentioned on the Wiki or this thread.

There's two version of the combo:
Quote
(near corner) cl.C f.B BC cl.C f.B xx hcb,f+AC, CABC (MC) qcfhcb+AC - (1017)
(corner only) cl.C f.B BC cl.C f.B xx hcb,f+P (HDC) CABC (MC) qcfhcb+AC - (1017)

But it turns out you can do the "Corner Only" version from "Near Corner" range.  This is good because it allows for an easy 100% with 4 bars instead of 5.

If you do the hit confirm into hcb,f+P, then on the first frame available do the (HDC) CABC, you will hit with it no matter where you are.  Finish off with Max Cancel for the 1000+ damage for an easy 4-Bar HD combo.  Just still make sure your opponent is basically in the corner after getting hit with the install burst otherwise Max Cancel will miss and all that.  You can start from about midscreen and do enough push to get them into the corner.  After the hit confirm f+B, lead in with qcf+A (HDC) hcb,f + P CABC if you need that slight bit of extra push.  It will still do 1k+.

This is made easier with the input leniency.  If you press the first three buttons, CAB, right away after the grab lands then press and HOLD the last C when the throw's hit animation occurs, you'll have that 5 frame buffer for the Shen install to come out on frame 1, which should combo in most instances.

One instance it doesn't combo is Kensou, because he's a prick. 

This will NOT work on Kensou, and I'm going to assume a few other characters, but I haven't come across any more besides him yet.  That'll follow the Near Corner/In Corner rules.

If I just repeated some information somewhere else, obvious information or otherwise, then oops :(  Otherwise, I hope this helps promote some Shen fisting.
Shen's hidden buff to console:
Yells more intensely during his Neo Max.

Saitsuofleaves

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Re: Shen Woo (Console)
« Reply #13 on: February 05, 2012, 01:12:43 AM »
*sees combo doesn't work on Kensou*

*celebrates quietly*
On 5/26, something that defined a generation shall make its rightful return.  #Toonamisbackbitches.  Prepare yourselves.  Bang.

Ryyudo

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Re: Shen Woo (Console)
« Reply #14 on: February 05, 2012, 02:15:32 AM »
*sees combo doesn't work on Kensou*

*celebrates quietly*

Reported for being a jerk!  :(

Hahaha, yeah, unfortunately his fall animation leans back instantly, so he just chills right through Shen's install.  So I just have to use a not-as-easy 100% on him instead :( 

One of the top 2 in state ATM plays Kensou.  Furthermore, as anchor vs my Shen anchor.  He's celebrating, though not as quietly, along with you.  ;)
Shen's hidden buff to console:
Yells more intensely during his Neo Max.