Author Topic: Kula Diamond (Console)  (Read 48488 times)

nilcam

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Kula Diamond (Console)
« on: December 06, 2011, 06:46:14 AM »


Notation
;a = Light Punch
;b = Light Kick
;c = Strong Punch
;d = Strong Kick

* = EX version possible

Throws
Ice Coffin - ;bk / ;fd+ ;c / ;d

Command Normals
One Inch Punch - ;fd + ;a

Slider Shoot - ;df + ;b

Special Moves
Crow Bites - ;dp + ;a / ;c *

Diamond Breath - ;qcf + ;a / ;c *

Counter Shell - ;qcb + ;a / ;c

Ray Spin - ;qcb + ;b / ;d
  ∟ ;fd + ;b (Standing) or ;fd + ;d (sitting)

Desperation Moves
Diamond Edge - ;qcf ;qcf + ;a / ;c

Freeze Execution - ;hcb x2 + ;a / ;c

Neomax
Neo Freeze Execution - ;hcb x2 + ;b ;d

Kula's Wiki entry.

Console changes:

*s.B adjusted. Compared to the arcade, Kula now moves forward giving the move greater range.
-Recovery on df.B improved
-EX Ray Spin no longer invincible
*EX Ray Spin Sit recovery improved
-EX Diamond Edge is faster
*Freeze execution adjusted. Faster and follow-up hitbox improved.
-EX Counter shell has a stronger hitbox

Producer Yamamoto says: Both supers expending 2 meters have become more powerful. Both make Kula invincible and are good for interrupting opponents or as anti-airs. Her use of meter has increased, so she has become a character that will test meter management skills. It may be fun using the wire damage on counter hit on her EX counter shell.
« Last Edit: December 06, 2011, 07:24:32 PM by nilcam »

nilcam

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Re: Kula Diamond (Console)
« Reply #1 on: December 06, 2011, 06:46:25 AM »
Reserved
« Last Edit: December 06, 2011, 07:24:42 PM by nilcam »

nilcam

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Re: Kula Diamond (Console)
« Reply #2 on: December 06, 2011, 06:46:31 AM »
Reserved
« Last Edit: December 06, 2011, 07:24:55 PM by nilcam »

currentlemon

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Re: Kula Diamond (Console)
« Reply #3 on: December 12, 2011, 07:07:27 PM »
No replies yet, ok I'll start.  What were Kula's best and worst match-ups in the arcade version and how did they change compared to the console version?

shinefist

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Re: Kula Diamond (Console)
« Reply #4 on: December 17, 2011, 11:57:18 AM »
With kula, i found that rapid fire A technique. Who wants to know it..... lol

Press A first as you cannot do it off the first A. During the first A, press A+C+D, A+C+D then repeat, you can get an easy 10 hits which is great after sC, f+A, (B+C) A, A+C+D *9.

Its very easy to achieve so it should be staple in combos from now on and adds great damage if you just do it followed by crouch B, sB, f,d,df+C or qcb+B+D, qcb+B, f+B, f,d,df+C (corner).

I have not experimented on this move as to see how much guage it fills.

Enjoy kula fans.
« Last Edit: December 17, 2011, 02:30:00 PM by shinefist »

MysticShadow1453

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Re: Kula Diamond (Console)
« Reply #5 on: January 18, 2012, 04:24:58 AM »
is the rapid a that vital to her combos that you'd make it her hd combo?

t3h mAsTarOth...!

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Re: Kula Diamond (Console)
« Reply #6 on: January 24, 2012, 03:36:12 AM »
I played Kula Leader in XI... Sooo now she feels like crap to me... lol... Lay spin is unsafe instead of being + frames on block... hop C sucks compared to XI hop C which was an instant + safe overhead... Also I miss her XI d/f+C that was like so awesome at zoning...

LOL... I just felt like ranting... I used Kula in the arcade version... I know she's pretty good in the console version still... Just miss her being amazing like she was in XI...
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Diavle

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Re: Kula Diamond (Console)
« Reply #7 on: February 02, 2012, 03:35:14 PM »
Avoided her in the previous years because she was overpowered and very annoying for that, gave a shot now and wow, she's fantastic. Within a day or two of play she became one of my killers.

Just by design she seems to be a great counter to various characters (lol Maxima lol) and play styles. Sports simple yet damaging and meter light combos. After playing her I can see why they buffed her standing B, the rest of her standing normals are pretty lackluster as pokes (far standing C has some crazy range though).

And SNK did a really good job drawing her too, very nice animations and strong poses/actions.
« Last Edit: February 02, 2012, 03:37:49 PM by Diavle »

Reiki.Kito

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Re: Kula Diamond (Console)
« Reply #8 on: February 09, 2012, 11:16:47 PM »
So, dunno if it's listed, but her HD combo is kinda weak, but her drive cancel combos are really good.

For just 1 drive, you can do upwards of 400.

Corner
j.D, st.D(1), f+A, qcf+A, qcb+B, f+B, dp+A, [DC], qcb+D(1), f+B, dp+C = 416 dmg

Out of the corner, you still can get close to 400 midscreen using the dp+A loop and finishing off with dp+C.

What do you think?

Shin Oni

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Re: Kula Diamond (Console)
« Reply #9 on: February 17, 2012, 03:25:19 AM »
So, dunno if it's listed, but her HD combo is kinda weak, but her drive cancel combos are really good.

For just 1 drive, you can do upwards of 400.

Corner
j.D, st.D(1), f+A, qcf+A, qcb+B, f+B, dp+A, [DC], qcb+D(1), f+B, dp+C = 416 dmg

Out of the corner, you still can get close to 400 midscreen using the dp+A loop and finishing off with dp+C.

What do you think?

You can squeeze a bit more out of it (436 dmg) if you get the replace DP+A with DP+C and get the timing down between DP+C, [DC], qcb+D. The opponent has to be pretty low to the ground in order to get 2 hits out of qcb+D.
« Last Edit: February 17, 2012, 07:12:11 AM by Shin Oni »

Reiki.Kito

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Re: Kula Diamond (Console)
« Reply #10 on: February 17, 2012, 05:01:34 AM »
Okay, I'll try to get that down. Thanks for the advice!

Aenthin

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Re: Kula Diamond (Console)
« Reply #11 on: February 17, 2012, 02:47:15 PM »
Did you guys know about Counter Shell being able to counter Orochinagi, of all things? Start at around 1:30.

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No Limitz

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Re: Kula Diamond (Console)
« Reply #12 on: February 20, 2012, 11:56:02 PM »
Blagh I wish there was more discussion going on here. =( Kula's one of my faves in this game.

Does anyone here ever use 6A for frame traps of some sort?

Reiki.Kito

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Re: Kula Diamond (Console)
« Reply #13 on: February 21, 2012, 12:03:20 AM »
What do you mean?

How do you use Kula's f+A as a frame trap? Do you mean in a combo or just straight-up f+A?

DJMirror949

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Re: Kula Diamond (Console)
« Reply #14 on: February 21, 2012, 12:46:34 AM »
(Corner only) Standing C (1 Hit) to F+A to EX QCF+AC to QCF+C to QCB+D to QCB+B to F+B to DP+A

does 430 with 1 meter no drive