Combos
Note: A jump or hop attack can be added on to many of these combos for added damage, if not noted.
Besides starting the combos with st.C, df+D (1), alternatively you can start with a cr.b, cr.a, df+D (1)
Notation
dmg: damage
mg: meter/stock gain (any percentage over 100% is one stock gained)
opmg: opponent meter gain
Mid-Screen Combos
No Stock, No Drive Gauge -
cr.Bx2, st.B, hcb+K = 218 dmg, 45% mg, 25% opmg
• An easy combo to learn which is a low hit confirm into a hard knockdown. Be sure to get the st.B into hcb+K down as consistently as you can or else the hcb+K might come out too late and get blocked.
cr.B, cr.A, df+D (1), qcf+D, hcb+K = 245 dmg, 51% mg, 45% opmg
• This is another very essential combo to learn and use in battle, and the timing isn't as tight as the s.B to hcb+K cancel. It does more damage and builds more meter (around 50% of stock) than the combo above.
cr.B, cr.A, df+D (1), qcf+D, rdp+D = 232 dmg, 49% mg, 40% opmg
• Does a bit less damage than the combo above, and builds 50% of the stock meter.
cr.B, st.C, hcb+K = 237 dmg, 45% mg, 30% opmg
• A very tough link to pull off. Tough to confirm and doesn't build much meter. Not really worth learning.
st.C, df+D (1), qcf+D, rdp+D = 261 dmg, 50% mg, 45% opmg
st.C, df+D (1), qcf+D, hcb+K = 275 dmg, 55% mg, 45% opmg
• Compared to the rdp+D ending combo above this one, this combo is more important. It does more damage and builds more meter (around 55% of stock).
No Stock, 1+ Drive Gauge -
St.C, df+D (1), hcb+K, (DC) qcf+K, hcb+K
St.C, df+D (1), hcb+K, (DC) qcf+K, rdp+D
cr. Bx1~2, s. B, dp+C (1), (DC) qcf+D, rdp+D = 295 dmg, 70% mg, 50% opmg
cr. Bx1~2, s. B, dp+C (1), (DC) qcf+D, hcb+D = 307 dmg, 75% mg, 50% opmg
• From a low attack, this combo ending in hcb+D is most damaging and builds close to 70% meter.
1 Stock, No Drive Gauge -
St.C, df+D (1), qcb~hcf+P
St.C, df+D (1), qcf+D, rdp+B, rdp+BD
Good combo to carry your opponent to the corner and grants you a hard knock down.
1 Stock, 1+ Drive Gauge -
cr.Bx1~2, s. B, dp+C (1), (DC) qcf+D, qcb hcf+P = 346 dmg
st.C, qcf+D, rdp+D (2), (SC in air) qcb~hcf+P = 338 dmg
2 Stocks, No Drive Gauge -
cr.Bx2, s.B, qcf+B, qcb~hcf+AC = 412 dmg
s.C, df+D (1), qcf+D, rdp+B, qcb~hcf+AC = 452 dmg
s.C, df+D (1), qcf+D, rdp+B, rdp+B , qcb~hcf+AC (hold briefly)
- This combo requires you to charge the EX Orochinagi very briefly to get it out in 2 frames in order to work.
2 Stocks, 1+ Drive Gauge -
cr.Bx1~2, st.B, dp+C (1), qcf+D, rdp+B, qcb~hcf+AC = 461 dmg
st.C, dp+C (1), qcf+D, rdp+B, qcb~hcf+AC = 500 dmg
Corner Combos
0 Stock, 0 Drive Gauge
St.C, df+D (1), qcf+D, rdp+B, qcb+B, dp+C
st.C, df+D (1), qcf+D, rdp+B, qcf+B, rdp+B, dp+A = 304 dmg
• Instead of ending the combo with dp+A, alternatively you can end with st.C for a reset
0 Stock, 1 Drive Gauge
st.C, df+D (1), qcf+D, rdp+B, qcf+B, rdp+B, dp+A, (DC) qcf+D, rdp+B, dp+C = 381 dmg
0 Stock, 2 Drive Gauge
St.C, df+D (1), qcf+D, rdp+B, [dp+C (1), (DC) rdp+B]x2, dp+C
St.C, df+D (1), qcf+D, rdp+B, qcf+B, rdp+B, dp+A (1), (DC) qcf+D, rdp+B, dp+C (1), (DC) rdp+D = 414 dmg
St.C, df+D (1), qcf+D, rdp+B, qcf+B, rdp+B, dp+A (1), (DC) qcf+D, rdp+B, dp+A (1), (DC) qcf+D, (wait), rdp+B, qcf+B, rdp+B, dp+A = 419 dmg (builds almost 2 stocks)
St.C, df+D (1), qcf+D, rdp+B, qcf+B, rdp+B, dp+A (1), (DC) qcf+D, rdp+B, dp+C (1), (DC) hcb+K = 422 dmg
1 Stock, No Drive Gauge
St.C, df+D (1), qcf+D, rdp+B, qcf+B, rdp+BD = 362 dmg
St.C, df+D (1), qcf+D, rdp+B, qcf+B, rdp+B, dp+AC = 364 dmg
1 Stock, 1 Drive Gauge
St.C, df+D (1), qcf+D, rdp+B, (SC in air) qcb~hcf+P, rdp+B, dp+C = 425 dmg
St. C, df+D (1), qcf+D, rdp+B, (SC in air) qcb~hcf+P, qcf+A, hcb+D = 459 dmg
St.C, df+D (1), qcf+D, rdp+B, qcf+B, rdp+B, dp+A (2),(SC) air qcb hcf+A, hcb+D
1 Stock, 2 Drive Gauge
J.dC, st.C, df+D (1), qcf+D, rdp+B, qcf+b, rdp+B, dp+A, (DC) qcb+BD, (wait) rdp+B, qcf+B, rdp+B, dp+A, (DC) qcf+D, rdp+B, qcf+B, rdp+B, dp+A = 463 dmg, 105 stun, builds back 1.1 stock
• A long combo that deals a lot of stun. If you happen to convert off of a reset, go for this combo to get a stun.
2 Stocks, 0 Drive Gauge
st.C, df+D (1), qcf+D, TK qcb~hcf+AC, qcb+A, hcb+K
- One of Kyo’s best combo in the corner that deals a ton of damage while preserving drive meter. To get an instant EX air orochinagi, simply tiger knee the orochinagi motion (qcb~hcf~uf+AC)
2 Stocks, 1 Drive Gauge
St.C, df+D (1), qcf+D, rdp+Bx2, (SC) qcb hcf+P, rdp+B, dp+AC = 470 dmg
St.C, df+D (1), qcf+D, rdp+B (DC) qcb~hcf+AC, hcb+K
St.C, df+D (1), qcf+D, rdp+B, qcf+B, rdp+B, (SC) qcb~hcf+AC, rdp+B, qcf+B, rdp+B, dp+A = 512 dmg (builds 1 stock back)
St.C, df+D (1), qcf+D, rdp+B, qcf+B, rdp+B, (DC) qcb+D, TK qcb~hcf+AC, rdp+B, qcf+B, rdp+B, dp+A dmg
St.C, df+D (1), qcf+D, rdp+B, (SC) qcb~hcf+AC, (wait), qcf+A, hcb+K = 525 dmg
2 Stock, 2 Drive Gauge
St.C, df+D (1), qcf+D, rdp+Bx2, (SC) qcb~hcf+P, rdp+B, (SC) qcb~hcf+P
St.C, df+D (1), qcf+D, rdp+B, (SC) qcb~hcf+P, rdp+D (2), (SC) qcb~hcf+P, hcb+K = 509 dmg
St.C, df+D, (1) qcf+D, rdp+B, qcf+B, rdp+B, (SC) qcb~hcf+AC, rdp+B, qcf+B, rdp+B, dp+A, (DC) qcf+D, rdp+B, dp+C = 547 dmg (builds 1 and 3/4ths stock back)
St.C, df+D, (1) qcf+D, rdp+B, qcf+B, rdp+B, (DC) qcb+D, TK qcb~hcf+AC, rdp+B, qcf+B, rdp+B, dp+A, (DC) qcf+D, rdp+B, dp+C
3 Stocks, 1 Drive Gauge
St.C, df+D (1), qcf+D, rdp+B, (SC) air qcb~hcf+P, qcb+A, qcb~hcf+AC
3 Stocks, 2 Drive Gauge
St.C, df+D, (1) qcf+D, rdp+B, qcf+B, rdp+B, (SC) qcb~hcf+AC, rdp+B, qcf+B, rdp+B, dp+A, (DC) qcf+D, air qcb~hcf+P = 616 dmg
Hyper Drive Combos
Common HD starters
- st.C, df+D, (BC)
- Cr.b, cr.a, df+D (BC)
- F+B (BC)
0 Stock
(Corner) St.C, df+D, [BC] st.C, df+D, qcf+D, rdp+B, [dp+C (HDC) rdp+B]x3, dp+A [HDC], qcf+D, rdp+B, qcf+B, dp+C = 541 dmg
(Corner) St.C, df+D, [BC] st.C, df+D, qcf+D, [rdp+B, dp+A, (HDC) qcf+D]x3, rdp+B, qcf+B, dp+C = 492 dmg
1 Stock
St.C, df+D, [BC] st.C, df+D, qcf+D, rdp+B, (dp+C (1), [HDC] rdp+B)x3, dp+A, qcf+D, [HDC] rdp+B, (SC in air) qcb~hcf+P, (wait) rdp+B, qcf+B, dp+C = 621 dmg
2 Stocks
(Midscreen) St.C, df+D (2), [BC] st.C, df+D (1), qcf+D, hcb+K, (HDC) dp+A, (HDC) qcf+D, (wait) rdp+B, qcf+B, rdp+B, dp+A, (HDC) qcf+D, rdp+B, dp+C, (HDC) qcf~qcf+AC = 685 dmg
(Midscreen) St.C, df+D (2), [BC] st.C, df+D (1), qcf+D, hcb+K, (HDC) dp+A, (HDC) qcf+D, (wait) rdp+B, [dp+C (1), (HDC) rdp+B]x2, dp+C, (HDC) qcfx2+AC = 707 dmg
(Corner) St.C, df+D, [BC] st.C, df+D, qcf+D, rdp+B, [dp+C (1), (HDC) rdp+B]x3, dp+A (1), (SC) qcfx2+AC = 730 dmg
(Corner) St.C, df+D, [BC] st.D, qcf+D, rdp+B, [dp+C (1), (HDC) rdp+B]x3, dp+A (1), qcf+D, hcb+K, (SC) qcfx2+AC = 750 dmg
(Corner) St.C, df+D(2),[BC] st.D, dp+A(HDC), rdp+B, [dp+C (1), (HDC)rdp+B]x2, dp+A (HDC), rdp+B, dp+C, (HDC), rdp+B, dp+C,(HDC) qcfx2+AC =790 dmg (819 starting with j.C)
3 Stocks
(Midscreen) St.C, df+D (2), [BC] st.C, df+D (1), qcf+D, rdp+B, [SC in air] qcb~hcf+P, qcf+2+AC = 641 dmg
(Midscreen) St.C, df+D (2), [BC] st.C, df+D (1), qcf+D, hcb+K, (HDC) rdp+B, [SC in air] qcb~hcf+P, qcfx2+AC = 649 dmg
(Midscreen) St.C, df+D (2), [BC] st.C, df+D (1) qcf+D, hcb+K, (HDC) dp+A, (HDC) qcf+D, (wait), rdp+B, (SC) qcb~hcf+A, qcfx2+AC = 676 dmg
• can work corner to corner
(Corner) St.C, df+D (2), [BC] st.C, df+D (2), qcf+D, rdp+B, [dp+C (1), (HDC) rdp+B]x3, dp+A, (HDC) qcb hcf+P, qcfx2+AC
(Midscreen) St.C, df+D (2), [BC] st.C, df+D, qcb~hcf+P, [MC] qcfx2+AC = 698 dmg
4 Stocks
(Midscreen) St.C, df+D (2), [BC], st.C, df+D, qcb~hcf+AC, (MC) qcfx2+AC
(Midscreen) St.C, df+D (2), [BC], st.C, df+D (1), qcf+D, hcb+K, (HDC) dp+A, (HDC) qcf+D, (wait), rdp+B, (SC) qcb~hcf+AC, qcf+A, qcfx2+AC = 748 dmg
• omit the qcf+A if you dont even up close to the corner)
(Corner) St.C, df+D (2), [BC] st.C, df+D (2), qcf+D, rdp+B, dp+C (1), [HDC] rdp+B, (SC in air) qcb~hcf+P, rdp+B, dp+C (1), [HDC] rdp+B, (SC in air) qcb~hcf+P, qcb~hcf+AC = 834 dmg
(Corner) st.C, df+D, [BC] st.C, df+D, qcf+D, rdp+B, [dp+C (1), (HDC) rdp+B]x3, dp+A, (SC) qcb~hcf+P, qcb~hcf+P, (MC) qcfx2+AC
5 Stock
(Corner) St.C, df+D, [BC], st.C, dp+C (1), [HDC] qcf+D, rdp+B, dp+C (1), [HDC] rdp+B, (SC in air) qcb~hcf+P, rdp+D (2), (SC in air) qcb~hcf+P, hcb+K, (HDC) dp+A, (HDC) qcf+D, qcb hcf+P (in air), qcb~hcf+AC